Revert "composite: Don't backfill non-MapWindow allocations"
This reverts commitdb8840600e
. It was an optimization for the resize case, but193ecc8b45
made it so that no backfilling takes place on resize if left in. Signed-off-by: Pierre-Loup A. Griffais <pgriffais@nvidia.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Conflicts: composite/compalloc.c Signed-off-by: Keith Packard <keithp@keithp.com>
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@ -557,7 +557,7 @@ compUnredirectOneSubwindow (WindowPtr pParent, WindowPtr pWin)
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}
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static PixmapPtr
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compNewPixmap (WindowPtr pWin, int x, int y, int w, int h, Bool map)
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compNewPixmap (WindowPtr pWin, int x, int y, int w, int h)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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WindowPtr pParent = pWin->parent;
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@ -572,10 +572,6 @@ compNewPixmap (WindowPtr pWin, int x, int y, int w, int h, Bool map)
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pPixmap->screen_x = x;
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pPixmap->screen_y = y;
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/* resize allocations will update later in compCopyWindow, not here */
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if (!map)
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return pPixmap;
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if (pParent->drawable.depth == pWin->drawable.depth)
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{
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GCPtr pGC = GetScratchGC (pWin->drawable.depth, pScreen);
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@ -641,7 +637,7 @@ compAllocPixmap (WindowPtr pWin)
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int y = pWin->drawable.y - bw;
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int w = pWin->drawable.width + (bw << 1);
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int h = pWin->drawable.height + (bw << 1);
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PixmapPtr pPixmap = compNewPixmap (pWin, x, y, w, h, TRUE);
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PixmapPtr pPixmap = compNewPixmap (pWin, x, y, w, h);
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CompWindowPtr cw = GetCompWindow (pWin);
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if (!pPixmap)
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@ -713,7 +709,7 @@ compReallocPixmap (WindowPtr pWin, int draw_x, int draw_y,
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pix_h = h + (bw << 1);
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if (pix_w != pOld->drawable.width || pix_h != pOld->drawable.height)
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{
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pNew = compNewPixmap (pWin, pix_x, pix_y, pix_w, pix_h, FALSE);
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pNew = compNewPixmap (pWin, pix_x, pix_y, pix_w, pix_h);
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if (!pNew)
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return FALSE;
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cw->pOldPixmap = pOld;
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