ephyr: Handle window resize when using glamor
Under glamor, we need to re-create the screen pixmap at the new size so that we can ask glamor for the associated texture. Fortunately, we can simply use ephyr_glamor_create_screen_resources to create the new pixmap. Because this is being done after the server has started, we need to walk the window heirarchy and reset any windows pointing at the old pixmap. I could easily be convinced that this TraverseTree should be moved to miSetScreenPixmap. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
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@ -510,6 +510,14 @@ ephyrRandRSetConfig(ScreenPtr pScreen,
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screen->width = newwidth;
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screen->height = newheight;
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scrpriv->win_width = screen->width;
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scrpriv->win_height = screen->height;
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#ifdef GLAMOR
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ephyr_glamor_set_window_size(scrpriv->glamor,
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scrpriv->win_width,
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scrpriv->win_height);
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#endif
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if (!ephyrMapFramebuffer(screen))
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goto bail4;
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@ -520,12 +528,18 @@ ephyrRandRSetConfig(ScreenPtr pScreen,
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else
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ephyrUnsetInternalDamage(screen->pScreen);
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ephyrSetScreenSizes(screen->pScreen);
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if (scrpriv->shadow) {
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if (!KdShadowSet(screen->pScreen,
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scrpriv->randr, ephyrShadowUpdate, ephyrWindowLinear))
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goto bail4;
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}
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else {
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#ifdef GLAMOR
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if (ephyr_glamor)
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ephyr_glamor_create_screen_resources(pScreen);
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#endif
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/* Without shadow fb ( non rotated ) we need
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* to use damage to efficiently update display
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* via signal regions what to copy from 'fb'.
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@ -534,8 +548,6 @@ ephyrRandRSetConfig(ScreenPtr pScreen,
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goto bail4;
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}
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ephyrSetScreenSizes(screen->pScreen);
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/*
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* Set frame buffer mapping
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*/
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@ -1486,13 +1486,25 @@ ephyr_glamor_init(ScreenPtr screen)
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return TRUE;
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}
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static int
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ephyrSetPixmapVisitWindow(WindowPtr window, void *data)
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{
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ScreenPtr screen = window->drawable.pScreen;
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if (screen->GetWindowPixmap(window) == data) {
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screen->SetWindowPixmap(window, screen->GetScreenPixmap(screen));
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return WT_WALKCHILDREN;
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}
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return WT_DONTWALKCHILDREN;
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}
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Bool
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ephyr_glamor_create_screen_resources(ScreenPtr pScreen)
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{
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KdScreenPriv(pScreen);
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KdScreenInfo *kd_screen = pScreenPriv->screen;
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EphyrScrPriv *scrpriv = kd_screen->driver;
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PixmapPtr screen_pixmap;
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PixmapPtr old_screen_pixmap, screen_pixmap;
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uint32_t tex;
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if (!ephyr_glamor)
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@ -1509,8 +1521,8 @@ ephyr_glamor_create_screen_resources(ScreenPtr pScreen)
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*
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* Thus, delete the current screen pixmap, and put a fresh one in.
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*/
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screen_pixmap = pScreen->GetScreenPixmap(pScreen);
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pScreen->DestroyPixmap(screen_pixmap);
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old_screen_pixmap = pScreen->GetScreenPixmap(pScreen);
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pScreen->DestroyPixmap(old_screen_pixmap);
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screen_pixmap = pScreen->CreatePixmap(pScreen,
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pScreen->width,
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@ -1519,6 +1531,8 @@ ephyr_glamor_create_screen_resources(ScreenPtr pScreen)
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GLAMOR_CREATE_NO_LARGE);
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pScreen->SetScreenPixmap(screen_pixmap);
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if (pScreen->root && pScreen->SetWindowPixmap)
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TraverseTree(pScreen->root, ephyrSetPixmapVisitWindow, old_screen_pixmap);
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/* Tell the GLX code what to GL texture to read from. */
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tex = glamor_get_pixmap_texture(screen_pixmap);
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