Replace usage of DamageRegionAppend with DamageDamageRegion to fix reportAfter.

In all these cases, any rendering implied by this damage has already
occurred, and we want to get the damage out to the client.  Some of
the DamageRegionAppend calls were explicitly telling damage to flush
the reportAfter damage out, but not all.

Bug #30260. Fixes the compiz wallpaper plugin with client damage
changed to reportAfter.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2010-10-28 20:46:22 -07:00 committed by Keith Packard
parent c80c41767e
commit f36153e3ef
6 changed files with 8 additions and 11 deletions

View File

@ -238,7 +238,7 @@ compFreeClientWindow (WindowPtr pWin, XID id)
DamageRegister (&pWin->drawable, cw->damage);
cw->damageRegistered = TRUE;
pWin->redirectDraw = RedirectDrawAutomatic;
DamageRegionAppend(&pWin->drawable, &pWin->borderSize);
DamageDamageRegion(&pWin->drawable, &pWin->borderSize);
}
if (wasMapped && !pWin->mapped)
{

View File

@ -519,7 +519,7 @@ compCopyWindow (WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
RegionTranslate(prgnSrc,
pWin->drawable.x - ptOldOrg.x,
pWin->drawable.y - ptOldOrg.y);
DamageRegionAppend(&pWin->drawable, prgnSrc);
DamageDamageRegion(&pWin->drawable, prgnSrc);
}
cs->CopyWindow = pScreen->CopyWindow;
pScreen->CopyWindow = compCopyWindow;
@ -598,7 +598,7 @@ compSetRedirectBorderClip (WindowPtr pWin, RegionPtr pRegion)
/*
* Report that as damaged so it will be redrawn
*/
DamageRegionAppend(&pWin->drawable, &damage);
DamageDamageRegion(&pWin->drawable, &damage);
RegionUninit(&damage);
/*
* Save the new border clip region

View File

@ -222,7 +222,7 @@ ProcDamageCreate (ClientPtr client)
if (pDrawable->type == DRAWABLE_WINDOW)
{
pRegion = &((WindowPtr) pDrawable)->borderClip;
DamageRegionAppend(pDrawable, pRegion);
DamageDamageRegion(pDrawable, pRegion);
}
return Success;
@ -292,7 +292,7 @@ ProcDamageAdd (ClientPtr client)
* screen coordinates like damage expects.
*/
RegionTranslate(pRegion, pDrawable->x, pDrawable->y);
DamageRegionAppend(pDrawable, pRegion);
DamageDamageRegion(pDrawable, pRegion);
RegionTranslate(pRegion, -pDrawable->x, -pDrawable->y);
return Success;

View File

@ -159,8 +159,7 @@ exaPixmapDirty (PixmapPtr pPix, int x1, int y1, int x2, int y2)
return;
RegionInit(&region, &box, 1);
DamageRegionAppend(&pPix->drawable, &region);
DamageRegionProcessPending(&pPix->drawable);
DamageDamageRegion(&pPix->drawable, &region);
RegionUninit(&region);
}

View File

@ -834,9 +834,7 @@ static void __glXReportDamage(__DRIdrawable *driDraw,
RegionInit(&region, (BoxPtr) rects, num_rects);
RegionTranslate(&region, pDraw->x, pDraw->y);
DamageRegionAppend(pDraw, &region);
/* This is wrong, this needs a seperate function. */
DamageRegionProcessPending(pDraw);
DamageDamageRegion(pDraw, &region);
RegionUninit(&region);
__glXleaveServer(GL_FALSE);

View File

@ -168,7 +168,7 @@ xf86CrtcDamageShadow (xf86CrtcPtr crtc)
if (damage_box.x2 > pScreen->width) damage_box.x2 = pScreen->width;
if (damage_box.y2 > pScreen->height) damage_box.y2 = pScreen->height;
RegionInit(&damage_region, &damage_box, 1);
DamageRegionAppend (&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
DamageDamageRegion (&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
&damage_region);
RegionUninit(&damage_region);
crtc->shadowClear = TRUE;