glamor: Add the glyph cache from UXA (de-camelCased).

This doesn't yet have an optimized glamor_composite_rects()
implementation, but it does triple the speed of x11perf -aa10text.
This commit is contained in:
Eric Anholt 2010-02-09 23:17:09 -06:00 committed by Zhigang Gong
parent 7e6432e7b9
commit f4a3194837
5 changed files with 975 additions and 0 deletions

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@ -23,6 +23,7 @@ libglamor_la_SOURCES = \
glamor_fill.c \
glamor_fillspans.c \
glamor_getspans.c \
glamor_glyphs.c \
glamor_polyfillrect.c \
glamor_polylines.c \
glamor_putimage.c \

View File

@ -222,6 +222,8 @@ glamor_init(ScreenPtr screen)
ps->Composite = glamor_composite;
glamor_priv->saved_trapezoids = ps->Trapezoids;
ps->Trapezoids = glamor_trapezoids;
glamor_priv->saved_glyphs = ps->Glyphs;
ps->Glyphs = glamor_glyphs;
#endif
glamor_init_solid_shader(screen);
@ -230,6 +232,8 @@ glamor_init(ScreenPtr screen)
glamor_init_composite_shaders(screen);
glamor_init_finish_access_shaders(screen);
glamor_glyphs_init(screen);
return TRUE;
fail:
@ -246,6 +250,8 @@ glamor_fini(ScreenPtr screen)
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
glamor_glyphs_fini(screen);
screen->CreateGC = glamor_priv->saved_create_gc;
screen->CreatePixmap = glamor_priv->saved_create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_destroy_pixmap;
@ -255,5 +261,7 @@ glamor_fini(ScreenPtr screen)
screen->BitmapToRegion = glamor_priv->saved_bitmap_to_region;
#ifdef RENDER
ps->Composite = glamor_priv->saved_composite;
ps->Trapezoids = glamor_priv->saved_trapezoids;
ps->Glyphs = glamor_priv->saved_glyphs;
#endif
}

877
glamor/glamor_glyphs.c Normal file
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@ -0,0 +1,877 @@
/*
* Copyright © 2008 Red Hat, Inc.
* Partly based on code Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Red Hat not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Red Hat makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* Red Hat DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL Red Hat
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Owen Taylor <otaylor@fishsoup.net>
* Based on code by: Keith Packard
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "glamor_priv.h"
#include "mipict.h"
#if DEBUG_GLYPH_CACHE
#define DBG_GLYPH_CACHE(a) ErrorF a
#else
#define DBG_GLYPH_CACHE(a)
#endif
/* Width of the pixmaps we use for the caches; this should be less than
* max texture size of the driver; this may need to actually come from
* the driver.
*/
#define CACHE_PICTURE_WIDTH 1024
/* Maximum number of glyphs we buffer on the stack before flushing
* rendering to the mask or destination surface.
*/
#define GLYPH_BUFFER_SIZE 256
typedef struct {
PicturePtr source;
glamor_composite_rect_t rects[GLYPH_BUFFER_SIZE];
int count;
} glamor_glyph_buffer_t;
typedef enum {
GLAMOR_GLYPH_SUCCESS, /* Glyph added to render buffer */
GLAMOR_GLYPH_FAIL, /* out of memory, etc */
GLAMOR_GLYPH_NEED_FLUSH, /* would evict a glyph already in the buffer */
} glamor_glyph_cache_result_t;
void glamor_glyphs_init(ScreenPtr screen)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int i = 0;
memset(glamor_screen->glyph_caches, 0, sizeof(glamor_screen->glyph_caches));
glamor_screen->glyph_caches[i].format = PICT_a8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 16;
i++;
glamor_screen->glyph_caches[i].format = PICT_a8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 32;
i++;
glamor_screen->glyph_caches[i].format = PICT_a8r8g8b8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 16;
i++;
glamor_screen->glyph_caches[i].format = PICT_a8r8g8b8;
glamor_screen->glyph_caches[i].glyph_width =
glamor_screen->glyph_caches[i].glyph_height = 32;
i++;
assert(i == GLAMOR_NUM_GLYPH_CACHES);
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_screen->glyph_caches[i].columns =
CACHE_PICTURE_WIDTH / glamor_screen->glyph_caches[i].glyph_width;
glamor_screen->glyph_caches[i].size = 256;
glamor_screen->glyph_caches[i].hash_size = 557;
}
}
static void glamor_unrealize_glyph_caches(ScreenPtr screen, unsigned int format)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int i;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
if (cache->format != format)
continue;
if (cache->picture) {
FreePicture((pointer) cache->picture, (XID) 0);
cache->picture = NULL;
}
if (cache->hash_entries) {
xfree(cache->hash_entries);
cache->hash_entries = NULL;
}
if (cache->glyphs) {
xfree(cache->glyphs);
cache->glyphs = NULL;
}
cache->glyph_count = 0;
}
}
#define NeedsComponent(f) (PICT_FORMAT_A(f) != 0 && PICT_FORMAT_RGB(f) != 0)
/* All caches for a single format share a single pixmap for glyph storage,
* allowing mixing glyphs of different sizes without paying a penalty
* for switching between source pixmaps. (Note that for a size of font
* right at the border between two sizes, we might be switching for almost
* every glyph.)
*
* This function allocates the storage pixmap, and then fills in the
* rest of the allocated structures for all caches with the given format.
*/
static Bool glamor_realize_glyph_caches(ScreenPtr screen, unsigned int format)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int depth = PIXMAN_FORMAT_DEPTH(format);
PictFormatPtr pict_format;
PixmapPtr pixmap;
PicturePtr picture;
CARD32 component_alpha;
int height;
int i;
int error;
pict_format = PictureMatchFormat(screen, depth, format);
if (!pict_format)
return FALSE;
/* Compute the total vertical size needed for the format */
height = 0;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
int rows;
if (cache->format != format)
continue;
cache->y_offset = height;
rows = (cache->size + cache->columns - 1) / cache->columns;
height += rows * cache->glyph_height;
}
/* Now allocate the pixmap and picture */
pixmap = screen->CreatePixmap(screen,
CACHE_PICTURE_WIDTH,
height, depth,
0);
if (!pixmap)
return FALSE;
component_alpha = NeedsComponent(pict_format->format);
picture = CreatePicture(0, &pixmap->drawable, pict_format,
CPComponentAlpha, &component_alpha,
serverClient, &error);
screen->DestroyPixmap(pixmap); /* picture holds a refcount */
if (!picture)
return FALSE;
/* And store the picture in all the caches for the format */
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
int j;
if (cache->format != format)
continue;
cache->picture = picture;
cache->picture->refcnt++;
cache->hash_entries = xalloc(sizeof(int) * cache->hash_size);
cache->glyphs =
xalloc(sizeof(glamor_cached_glyph_t) * cache->size);
cache->glyph_count = 0;
if (!cache->hash_entries || !cache->glyphs)
goto bail;
for (j = 0; j < cache->hash_size; j++)
cache->hash_entries[j] = -1;
cache->eviction_position = rand() % cache->size;
}
/* Each cache references the picture individually */
FreePicture(picture, 0);
return TRUE;
bail:
glamor_unrealize_glyph_caches(screen, format);
return FALSE;
}
void glamor_glyphs_fini(ScreenPtr screen)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
int i;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
if (cache->picture)
glamor_unrealize_glyph_caches(screen, cache->format);
}
}
static int
glamor_glyph_cache_hash_lookup(glamor_glyph_cache_t * cache, GlyphPtr glyph)
{
int slot;
slot = (*(CARD32 *) glyph->sha1) % cache->hash_size;
while (TRUE) { /* hash table can never be full */
int entryPos = cache->hash_entries[slot];
if (entryPos == -1)
return -1;
if (memcmp(glyph->sha1, cache->glyphs[entryPos].sha1,
sizeof(glyph->sha1)) == 0) {
return entryPos;
}
slot--;
if (slot < 0)
slot = cache->hash_size - 1;
}
}
static void
glamor_glyph_cache_hash_insert(glamor_glyph_cache_t * cache, GlyphPtr glyph, int pos)
{
int slot;
memcpy(cache->glyphs[pos].sha1, glyph->sha1, sizeof(glyph->sha1));
slot = (*(CARD32 *) glyph->sha1) % cache->hash_size;
while (TRUE) { /* hash table can never be full */
if (cache->hash_entries[slot] == -1) {
cache->hash_entries[slot] = pos;
return;
}
slot--;
if (slot < 0)
slot = cache->hash_size - 1;
}
}
static void glamor_glyph_cache_hash_remove(glamor_glyph_cache_t * cache, int pos)
{
int slot;
int emptied_slot = -1;
slot = (*(CARD32 *) cache->glyphs[pos].sha1) % cache->hash_size;
while (TRUE) { /* hash table can never be full */
int entryPos = cache->hash_entries[slot];
if (entryPos == -1)
return;
if (entryPos == pos) {
cache->hash_entries[slot] = -1;
emptied_slot = slot;
} else if (emptied_slot != -1) {
/* See if we can move this entry into the emptied slot,
* we can't do that if if entry would have hashed
* between the current position and the emptied slot.
* (taking wrapping into account). Bad positions
* are:
*
* | XXXXXXXXXX |
* i j
*
* |XXX XXXX|
* j i
*
* i - slot, j - emptied_slot
*
* (Knuth 6.4R)
*/
int entry_slot = (*(CARD32 *) cache->glyphs[entryPos].sha1) %
cache->hash_size;
if (!((entry_slot >= slot && entry_slot < emptied_slot) ||
(emptied_slot < slot
&& (entry_slot < emptied_slot
|| entry_slot >= slot)))) {
cache->hash_entries[emptied_slot] = entryPos;
cache->hash_entries[slot] = -1;
emptied_slot = slot;
}
}
slot--;
if (slot < 0)
slot = cache->hash_size - 1;
}
}
#define CACHE_X(pos) (((pos) % cache->columns) * cache->glyph_width)
#define CACHE_Y(pos) (cache->y_offset + ((pos) / cache->columns) * cache->glyph_height)
/* The most efficient thing to way to upload the glyph to the screen
* is to use CopyArea; glamor pixmaps are always offscreen.
*/
static Bool
glamor_glyph_cache_upload_glyph(ScreenPtr screen,
glamor_glyph_cache_t * cache,
int pos, GlyphPtr glyph)
{
PicturePtr glyph_picture = GlyphPicture(glyph)[screen->myNum];
PixmapPtr glyph_pixmap = (PixmapPtr) glyph_picture->pDrawable;
PixmapPtr cache_pixmap = (PixmapPtr) cache->picture->pDrawable;
PixmapPtr scratch;
GCPtr gc;
/* UploadToScreen only works if bpp match */
if (glyph_pixmap->drawable.bitsPerPixel !=
cache_pixmap->drawable.bitsPerPixel)
return FALSE;
gc = GetScratchGC(cache_pixmap->drawable.depth, screen);
ValidateGC(&cache_pixmap->drawable, gc);
/* Create a temporary bo to stream the updates to the cache */
scratch = screen->CreatePixmap(screen,
glyph->info.width,
glyph->info.height,
glyph_pixmap->drawable.depth,
0);
if (scratch) {
(void)glamor_copy_area(&glyph_pixmap->drawable,
&scratch->drawable,
gc,
0, 0,
glyph->info.width, glyph->info.height,
0, 0);
} else {
scratch = glyph_pixmap;
}
(void)glamor_copy_area(&scratch->drawable,
&cache_pixmap->drawable,
gc,
0, 0, glyph->info.width, glyph->info.height,
CACHE_X(pos), CACHE_Y(pos));
if (scratch != glyph_pixmap)
screen->DestroyPixmap(scratch);
FreeScratchGC(gc);
return TRUE;
}
static glamor_glyph_cache_result_t
glamor_glyph_cache_buffer_glyph(ScreenPtr screen,
glamor_glyph_cache_t * cache,
glamor_glyph_buffer_t * buffer,
GlyphPtr glyph, int x_glyph, int y_glyph)
{
glamor_composite_rect_t *rect;
int pos;
if (buffer->source && buffer->source != cache->picture)
return GLAMOR_GLYPH_NEED_FLUSH;
if (!cache->picture) {
if (!glamor_realize_glyph_caches(screen, cache->format))
return GLAMOR_GLYPH_FAIL;
}
DBG_GLYPH_CACHE(("(%d,%d,%s): buffering glyph %lx\n",
cache->glyph_width, cache->glyph_height,
cache->format == PICT_a8 ? "A" : "ARGB",
(long)*(CARD32 *) glyph->sha1));
pos = glamor_glyph_cache_hash_lookup(cache, glyph);
if (pos != -1) {
DBG_GLYPH_CACHE((" found existing glyph at %d\n", pos));
} else {
if (cache->glyph_count < cache->size) {
/* Space remaining; we fill from the start */
pos = cache->glyph_count;
cache->glyph_count++;
DBG_GLYPH_CACHE((" storing glyph in free space at %d\n", pos));
glamor_glyph_cache_hash_insert(cache, glyph, pos);
} else {
/* Need to evict an entry. We have to see if any glyphs
* already in the output buffer were at this position in
* the cache
*/
pos = cache->eviction_position;
DBG_GLYPH_CACHE((" evicting glyph at %d\n", pos));
if (buffer->count) {
int x, y;
int i;
x = CACHE_X(pos);
y = CACHE_Y(pos);
for (i = 0; i < buffer->count; i++) {
if (buffer->rects[i].x_src == x
&& buffer->rects[i].y_src == y) {
DBG_GLYPH_CACHE((" must flush buffer\n"));
return GLAMOR_GLYPH_NEED_FLUSH;
}
}
}
/* OK, we're all set, swap in the new glyph */
glamor_glyph_cache_hash_remove(cache, pos);
glamor_glyph_cache_hash_insert(cache, glyph, pos);
/* And pick a new eviction position */
cache->eviction_position = rand() % cache->size;
}
/* Now actually upload the glyph into the cache picture; if
* we can't do it with UploadToScreen (because the glyph is
* offscreen, etc), we fall back to CompositePicture.
*/
if (!glamor_glyph_cache_upload_glyph(screen, cache, pos, glyph)) {
CompositePicture(PictOpSrc,
GlyphPicture(glyph)[screen->myNum],
None,
cache->picture,
0, 0,
0, 0,
CACHE_X(pos),
CACHE_Y(pos),
glyph->info.width,
glyph->info.height);
}
}
buffer->source = cache->picture;
rect = &buffer->rects[buffer->count];
rect->x_src = CACHE_X(pos);
rect->y_src = CACHE_Y(pos);
rect->x_dst = x_glyph - glyph->info.x;
rect->y_dst = y_glyph - glyph->info.y;
rect->width = glyph->info.width;
rect->height = glyph->info.height;
buffer->count++;
return GLAMOR_GLYPH_SUCCESS;
}
#undef CACHE_X
#undef CACHE_Y
static glamor_glyph_cache_result_t
glamor_buffer_glyph(ScreenPtr screen,
glamor_glyph_buffer_t *buffer,
GlyphPtr glyph, int x_glyph, int y_glyph)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private(screen);
unsigned int format = (GlyphPicture(glyph)[screen->myNum])->format;
int width = glyph->info.width;
int height = glyph->info.height;
glamor_composite_rect_t *rect;
PicturePtr source;
int i;
if (buffer->count == GLYPH_BUFFER_SIZE)
return GLAMOR_GLYPH_NEED_FLUSH;
if (PICT_FORMAT_BPP(format) == 1)
format = PICT_a8;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHES; i++) {
glamor_glyph_cache_t *cache = &glamor_screen->glyph_caches[i];
if (format == cache->format &&
width <= cache->glyph_width &&
height <= cache->glyph_height) {
glamor_glyph_cache_result_t result =
glamor_glyph_cache_buffer_glyph(screen,
&glamor_screen->glyph_caches[i],
buffer,
glyph, x_glyph,
y_glyph);
switch (result) {
case GLAMOR_GLYPH_FAIL:
break;
case GLAMOR_GLYPH_SUCCESS:
case GLAMOR_GLYPH_NEED_FLUSH:
return result;
}
}
}
/* Couldn't find the glyph in the cache, use the glyph picture directly */
source = GlyphPicture(glyph)[screen->myNum];
if (buffer->source && buffer->source != source)
return GLAMOR_GLYPH_NEED_FLUSH;
buffer->source = source;
rect = &buffer->rects[buffer->count];
rect->x_src = 0;
rect->y_src = 0;
rect->x_dst = x_glyph - glyph->info.x;
rect->y_dst = y_glyph - glyph->info.y;
rect->width = glyph->info.width;
rect->height = glyph->info.height;
buffer->count++;
return GLAMOR_GLYPH_SUCCESS;
}
static void glamor_glyphs_to_mask(PicturePtr mask,
glamor_glyph_buffer_t *buffer)
{
glamor_composite_rects(PictOpAdd, buffer->source, mask,
buffer->count, buffer->rects);
buffer->count = 0;
buffer->source = NULL;
}
static void
glamor_glyphs_to_dst(CARD8 op,
PicturePtr src,
PicturePtr dst,
glamor_glyph_buffer_t *buffer,
INT16 x_src, INT16 y_src, INT16 x_dst, INT16 y_dst)
{
int i;
for (i = 0; i < buffer->count; i++) {
glamor_composite_rect_t *rect = &buffer->rects[i];
CompositePicture(op,
src,
buffer->source,
dst,
x_src + rect->x_dst - x_dst,
y_src + rect->y_dst - y_dst,
rect->x_src,
rect->y_src,
rect->x_dst,
rect->y_dst, rect->width, rect->height);
}
buffer->count = 0;
buffer->source = NULL;
}
/* Cut and paste from render/glyph.c - probably should export it instead */
static void
glamor_glyph_extents(int nlist,
GlyphListPtr list, GlyphPtr *glyphs, BoxPtr extents)
{
int x1, x2, y1, y2;
int n;
GlyphPtr glyph;
int x, y;
x = 0;
y = 0;
extents->x1 = MAXSHORT;
extents->x2 = MINSHORT;
extents->y1 = MAXSHORT;
extents->y2 = MINSHORT;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
list++;
while (n--) {
glyph = *glyphs++;
x1 = x - glyph->info.x;
if (x1 < MINSHORT)
x1 = MINSHORT;
y1 = y - glyph->info.y;
if (y1 < MINSHORT)
y1 = MINSHORT;
x2 = x1 + glyph->info.width;
if (x2 > MAXSHORT)
x2 = MAXSHORT;
y2 = y1 + glyph->info.height;
if (y2 > MAXSHORT)
y2 = MAXSHORT;
if (x1 < extents->x1)
extents->x1 = x1;
if (x2 > extents->x2)
extents->x2 = x2;
if (y1 < extents->y1)
extents->y1 = y1;
if (y2 > extents->y2)
extents->y2 = y2;
x += glyph->info.xOff;
y += glyph->info.yOff;
}
}
}
/**
* Returns TRUE if the glyphs in the lists intersect. Only checks based on
* bounding box, which appears to be good enough to catch most cases at least.
*/
static Bool
glamor_glyphs_intersect(int nlist, GlyphListPtr list, GlyphPtr *glyphs)
{
int x1, x2, y1, y2;
int n;
GlyphPtr glyph;
int x, y;
BoxRec extents;
Bool first = TRUE;
x = 0;
y = 0;
extents.x1 = 0;
extents.y1 = 0;
extents.x2 = 0;
extents.y2 = 0;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
list++;
while (n--) {
glyph = *glyphs++;
if (glyph->info.width == 0 || glyph->info.height == 0) {
x += glyph->info.xOff;
y += glyph->info.yOff;
continue;
}
x1 = x - glyph->info.x;
if (x1 < MINSHORT)
x1 = MINSHORT;
y1 = y - glyph->info.y;
if (y1 < MINSHORT)
y1 = MINSHORT;
x2 = x1 + glyph->info.width;
if (x2 > MAXSHORT)
x2 = MAXSHORT;
y2 = y1 + glyph->info.height;
if (y2 > MAXSHORT)
y2 = MAXSHORT;
if (first) {
extents.x1 = x1;
extents.y1 = y1;
extents.x2 = x2;
extents.y2 = y2;
first = FALSE;
} else {
if (x1 < extents.x2 && x2 > extents.x1 &&
y1 < extents.y2 && y2 > extents.y1) {
return TRUE;
}
if (x1 < extents.x1)
extents.x1 = x1;
if (x2 > extents.x2)
extents.x2 = x2;
if (y1 < extents.y1)
extents.y1 = y1;
if (y2 > extents.y2)
extents.y2 = y2;
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
}
return FALSE;
}
void
glamor_glyphs(CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
PicturePtr picture;
PixmapPtr mask_pixmap = 0;
PicturePtr mask;
ScreenPtr screen = dst->pDrawable->pScreen;
int width = 0, height = 0;
int x, y;
int x_dst = list->xOff, y_dst = list->yOff;
int n;
GlyphPtr glyph;
int error;
BoxRec extents = { 0, 0, 0, 0 };
CARD32 component_alpha;
glamor_glyph_buffer_t buffer;
/* If we don't have a mask format but all the glyphs have the same format
* and don't intersect, use the glyph format as mask format for the full
* benefits of the glyph cache.
*/
if (!mask_format) {
Bool same_format = TRUE;
int i;
mask_format = list[0].format;
for (i = 0; i < nlist; i++) {
if (mask_format->format != list[i].format->format) {
same_format = FALSE;
break;
}
}
if (!same_format || (mask_format->depth != 1 &&
glamor_glyphs_intersect(nlist, list,
glyphs))) {
mask_format = NULL;
}
}
if (mask_format) {
GCPtr gc;
xRectangle rect;
glamor_glyph_extents(nlist, list, glyphs, &extents);
if (extents.x2 <= extents.x1 || extents.y2 <= extents.y1)
return;
width = extents.x2 - extents.x1;
height = extents.y2 - extents.y1;
if (mask_format->depth == 1) {
PictFormatPtr a8Format =
PictureMatchFormat(screen, 8, PICT_a8);
if (a8Format)
mask_format = a8Format;
}
mask_pixmap = screen->CreatePixmap(screen, width, height,
mask_format->depth,
CREATE_PIXMAP_USAGE_SCRATCH);
if (!mask_pixmap)
return;
component_alpha = NeedsComponent(mask_format->format);
mask = CreatePicture(0, &mask_pixmap->drawable,
mask_format, CPComponentAlpha,
&component_alpha, serverClient, &error);
if (!mask) {
screen->DestroyPixmap(mask_pixmap);
return;
}
gc = GetScratchGC(mask_pixmap->drawable.depth, screen);
ValidateGC(&mask_pixmap->drawable, gc);
rect.x = 0;
rect.y = 0;
rect.width = width;
rect.height = height;
gc->ops->PolyFillRect(&mask_pixmap->drawable, gc, 1, &rect);
FreeScratchGC(gc);
x = -extents.x1;
y = -extents.y1;
} else {
mask = dst;
x = 0;
y = 0;
}
buffer.count = 0;
buffer.source = NULL;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
while (n--) {
glyph = *glyphs++;
picture = GlyphPicture(glyph)[screen->myNum];
if (glyph->info.width > 0 && glyph->info.height > 0 &&
glamor_buffer_glyph(screen, &buffer, glyph, x,
y) == GLAMOR_GLYPH_NEED_FLUSH) {
if (mask_format)
glamor_glyphs_to_mask(mask, &buffer);
else
glamor_glyphs_to_dst(op, src, dst,
&buffer, x_src, y_src,
x_dst, y_dst);
glamor_buffer_glyph(screen, &buffer, glyph, x, y);
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
list++;
}
if (buffer.count) {
if (mask_format)
glamor_glyphs_to_mask(mask, &buffer);
else
glamor_glyphs_to_dst(op, src, dst, &buffer,
x_src, y_src, x_dst, y_dst);
}
if (mask_format) {
x = extents.x1;
y = extents.y1;
CompositePicture(op,
src,
mask,
dst,
x_src + x - x_dst,
y_src + y - y_dst, 0, 0, x, y, width, height);
FreePicture(mask, 0);
screen->DestroyPixmap(mask_pixmap);
}
}

View File

@ -31,6 +31,10 @@
#include "glamor.h"
#include <GL/glew.h>
#ifdef RENDER
#include "glyphstr.h"
#endif
typedef enum glamor_access {
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
@ -52,6 +56,48 @@ typedef struct glamor_composite_shader {
GLint mask_uniform_location;
} glamor_composite_shader;
typedef struct {
INT16 x_src;
INT16 y_src;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
} glamor_composite_rect_t;
typedef struct {
unsigned char sha1[20];
} glamor_cached_glyph_t;
typedef struct {
/* The identity of the cache, statically configured at initialization */
unsigned int format;
int glyph_width;
int glyph_height;
/* Size of cache; eventually this should be dynamically determined */
int size;
/* Hash table mapping from glyph sha1 to position in the glyph; we use
* open addressing with a hash table size determined based on size and large
* enough so that we always have a good amount of free space, so we can
* use linear probing. (Linear probing is preferrable to double hashing
* here because it allows us to easily remove entries.)
*/
int *hash_entries;
int hash_size;
glamor_cached_glyph_t *glyphs;
int glyph_count; /* Current number of glyphs */
PicturePtr picture; /* Where the glyphs of the cache are stored */
int y_offset; /* y location within the picture where the cache starts */
int columns; /* Number of columns the glyphs are layed out in */
int eviction_position; /* Next random position to evict a glyph */
} glamor_glyph_cache_t;
#define GLAMOR_NUM_GLYPH_CACHES 4
typedef struct glamor_screen_private {
CreateGCProcPtr saved_create_gc;
CreatePixmapProcPtr saved_create_pixmap;
@ -60,6 +106,7 @@ typedef struct glamor_screen_private {
GetImageProcPtr saved_get_image;
CompositeProcPtr saved_composite;
TrapezoidsProcPtr saved_trapezoids;
GlyphsProcPtr saved_glyphs;
ChangeWindowAttributesProcPtr saved_change_window_attributes;
CopyWindowProcPtr saved_copy_window;
BitmapToRegionProcPtr saved_bitmap_to_region;
@ -84,6 +131,8 @@ typedef struct glamor_screen_private {
/* glamor_composite */
glamor_composite_shader composite_shader[8];
glamor_glyph_cache_t glyph_caches[GLAMOR_NUM_GLYPH_CACHES];
} glamor_screen_private;
typedef struct glamor_pixmap_private {
@ -241,6 +290,16 @@ glamor_get_spans(DrawablePtr drawable,
int nspans,
char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_init(ScreenPtr screen);
void glamor_glyphs_fini(ScreenPtr screen);
void glamor_glyphs(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr * glyphs);
/* glamor_setspans.c */
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted);
@ -281,6 +340,9 @@ void glamor_trapezoids(CARD8 op,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_composite_rects(CARD8 op,
PicturePtr src, PicturePtr dst,
int nrect, glamor_composite_rect_t *rects);
/* glamor_tile.c */
void glamor_tile(PixmapPtr pixmap, PixmapPtr tile,

View File

@ -921,4 +921,31 @@ glamor_trapezoids(CARD8 op,
FreePicture(picture, 0);
}
void
glamor_composite_rects(CARD8 op,
PicturePtr src, PicturePtr dst,
int nrect, glamor_composite_rect_t *rects)
{
int n;
glamor_composite_rect_t *r;
ValidatePicture(src);
ValidatePicture(dst);
n = nrect;
r = rects;
while (n--) {
CompositePicture(op,
src,
NULL,
dst,
r->x_src, r->y_src,
0, 0,
r->x_dst, r->y_dst,
r->width, r->height);
r++;
}
}
#endif /* RENDER */