Count the number of logically down buttons in buttonsDown
This fixes the following bug. Assuming your window manager grabs Alt+Button1 to move windows, map Button3 to 0 via XSetPointerMapping, then press the physical button 3 (this shouldn't have any effect), press Alt and then button 1. The press event is delivered to the application instead of firing the grab. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -946,10 +946,10 @@ UpdateDeviceState(DeviceIntPtr device, xEvent* xE, int count)
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*kptr |= bit;
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if (device->valuator)
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device->valuator->motionHintWindow = NullWindow;
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b->buttonsDown++;
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b->motionMask = DeviceButtonMotionMask;
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if (!b->map[key])
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return DONT_PROCESS;
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b->buttonsDown++;
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b->motionMask = DeviceButtonMotionMask;
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if (b->map[key] <= 5)
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b->state |= (Button1Mask >> 1) << b->map[key];
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SetMaskForEvent(device->id, Motion_Filter(b), DeviceMotionNotify);
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@ -978,10 +978,10 @@ UpdateDeviceState(DeviceIntPtr device, xEvent* xE, int count)
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*kptr &= ~bit;
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if (device->valuator)
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device->valuator->motionHintWindow = NullWindow;
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if (b->buttonsDown >= 1 && !--b->buttonsDown)
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b->motionMask = 0;
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if (!b->map[key])
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return DONT_PROCESS;
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if (b->buttonsDown >= 1 && !--b->buttonsDown)
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b->motionMask = 0;
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if (b->map[key] <= 5)
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b->state &= ~((Button1Mask >> 1) << b->map[key]);
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SetMaskForEvent(device->id, Motion_Filter(b), DeviceMotionNotify);
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@ -185,7 +185,11 @@ typedef struct _ValuatorClassRec {
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typedef struct _ButtonClassRec {
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CARD8 numButtons;
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CARD8 buttonsDown; /* number of buttons currently down */
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CARD8 buttonsDown; /* number of buttons currently down
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This counts logical buttons, not
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physical ones, i.e if some buttons
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are mapped to 0, they're not counted
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here */
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unsigned short state;
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Mask motionMask;
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CARD8 down[DOWN_LENGTH];
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