Add top-level build support for GL X server (not working yet)

Fix a few allocation bugs with alternate visual ids Allow for non-8/8/8
    alternate visuals
Turn off any existing shadow before enabling it again (avoids
    re-registering existing damage)
Add some validation code to catch re-registered damages
This commit is contained in:
Keith Packard 2004-06-04 16:10:50 +00:00
parent 6741fadc52
commit f8a1dd3ce7

View File

@ -68,13 +68,12 @@ KdShadowSet (ScreenPtr pScreen, int randr, ShadowUpdateProc update, ShadowWindow
KdScreenInfo *screen = pScreenPriv->screen;
int fb;
shadowUnset (pScreen);
for (fb = 0; fb < KD_MAX_FB && screen->fb[fb].depth; fb++)
{
if (screen->fb[fb].shadow)
return shadowSet (pScreen, (*pScreen->GetScreenPixmap) (pScreen),
update, window, randr, 0);
else
shadowUnset (pScreen);
}
return TRUE;
}