diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h index 362abae76..1b45a71fe 100644 --- a/glamor/glamor_priv.h +++ b/glamor/glamor_priv.h @@ -716,6 +716,15 @@ PicturePtr glamor_convert_gradient_picture(ScreenPtr screen, PicturePtr source, int x_source, int y_source, int width, int height); +Bool glamor_composite_choose_shader(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + glamor_pixmap_private *source_pixmap_priv, + glamor_pixmap_private *mask_pixmap_priv, + glamor_pixmap_private *dest_pixmap_priv, + struct shader_key *s_key, + PictFormatShort *psaved_source_format); void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts); void glamor_emit_composite_vert(ScreenPtr screen, const float *src_coords, diff --git a/glamor/glamor_trapezoid.c b/glamor/glamor_trapezoid.c index f0c0b8b2b..030e49030 100644 --- a/glamor/glamor_trapezoid.c +++ b/glamor/glamor_trapezoid.c @@ -37,6 +37,739 @@ #include "fbpict.h" #ifdef GLAMOR_TRAPEZOID_SHADER + +#define POINT_INSIDE_CLIP_RECT(point, rect) \ + (point[0] >= IntToxFixed(rect->x1) \ + && point[0] <= IntToxFixed(rect->x2) \ + && point[1] >= IntToxFixed(rect->y1) \ + && point[1] <= IntToxFixed(rect->y2)) + +static xFixed +_glamor_linefixedX (xLineFixed *l, xFixed y, Bool ceil) +{ + xFixed dx = l->p2.x - l->p1.x; + xFixed_32_32 ex = (xFixed_32_32) (y - l->p1.y) * dx; + xFixed dy = l->p2.y - l->p1.y; + if (ceil) + ex += (dy - 1); + return l->p1.x + (xFixed) (ex / dy); +} + +static xFixed +_glamor_linefixedY (xLineFixed *l, xFixed x, Bool ceil) +{ + xFixed dy = l->p2.y - l->p1.y; + xFixed_32_32 ey = (xFixed_32_32) (x - l->p1.x) * dy; + xFixed dx = l->p2.x - l->p1.x; + if (ceil) + ey += (dx - 1); + return l->p1.y + (xFixed) (ey / dx); +} + +static Bool +point_inside_trapezoid(int point[2], xTrapezoid * trap) +{ + int ret = TRUE; + int tmp; + if (point[1] > trap->bottom + || point[1] < trap->top) + ret = FALSE; + + tmp = _glamor_linefixedX (&trap->left, point[1], FALSE); + if (point[0] < tmp) + ret = FALSE; + + tmp = _glamor_linefixedX (&trap->right, point[1], TRUE); + if (point[0] > tmp) + ret = FALSE; + + return ret; +} + +static void +glamor_emit_composite_triangle(ScreenPtr screen, + const float *src_coords, + const float *mask_coords, + const float *dst_coords) +{ + glamor_emit_composite_vert(screen, src_coords, mask_coords, + dst_coords, 0); + glamor_emit_composite_vert(screen, src_coords, mask_coords, + dst_coords, 1); + glamor_emit_composite_vert(screen, src_coords, mask_coords, + dst_coords, 2); +} + +static void +glamor_flush_composite_triangles(ScreenPtr screen) +{ + glamor_screen_private *glamor_priv = + glamor_get_screen_private(screen); + glamor_gl_dispatch *dispatch; + + if (!glamor_priv->render_nr_verts) + return; + + dispatch = glamor_get_dispatch(glamor_priv); + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) + dispatch->glUnmapBuffer(GL_ARRAY_BUFFER); + else { + + dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo); + dispatch->glBufferData(GL_ARRAY_BUFFER, + glamor_priv->vbo_offset, + glamor_priv->vb, GL_DYNAMIC_DRAW); + } + + dispatch->glDrawArrays(GL_TRIANGLES, 0, glamor_priv->render_nr_verts); + glamor_put_dispatch(glamor_priv); +} + +#define DEBUG_CLIP_VTX 0 + +static Bool +_glamor_clip_trapezoid_vertex(xTrapezoid * trap, BoxPtr pbox, + int vertex[6], int *num) +{ + int tl[2]; + int bl[2]; + int tr[2]; + int br[2]; + int left_cut_top[2]; + int left_cut_left[2]; + int left_cut_right[2]; + int left_cut_bottom[2]; + int right_cut_top[2]; + int right_cut_left[2]; + int right_cut_right[2]; + int right_cut_bottom[2]; + int tmp[2]; + int tmp_vtx[20*2]; + float tmp_vtx_slope[20]; + BoxRec trap_bound; + int i = 0; + int vertex_num = 0; + + if (DEBUG_CLIP_VTX) { + ErrorF("The parameter of xTrapezoid is:\ntop: %d 0x%x\tbottom: %d 0x%x\n" + "left: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n" + "right: p1 (%d 0x%x, %d 0x%x)\tp2 (%d 0x%x, %d 0x%x)\n", + xFixedToInt(trap->top), (unsigned int)trap->top, + xFixedToInt(trap->bottom), (unsigned int)trap->bottom, + xFixedToInt(trap->left.p1.x), (unsigned int)trap->left.p1.x, + xFixedToInt(trap->left.p1.y), (unsigned int)trap->left.p1.y, + xFixedToInt(trap->left.p2.x), (unsigned int)trap->left.p2.x, + xFixedToInt(trap->left.p2.y), (unsigned int)trap->left.p2.y, + xFixedToInt(trap->right.p1.x), (unsigned int)trap->right.p1.x, + xFixedToInt(trap->right.p1.y), (unsigned int)trap->right.p1.y, + xFixedToInt(trap->right.p2.x), (unsigned int)trap->right.p2.x, + xFixedToInt(trap->right.p2.y), (unsigned int)trap->right.p2.y); + } + + miTrapezoidBounds(1, trap, &trap_bound); + if (DEBUG_CLIP_VTX) + ErrorF("The bounds for this traps is: bounds.x1 = %d, bounds.x2 = %d, " + "bounds.y1 = %d, bounds.y2 = %d\n", trap_bound.x1, trap_bound.x2, + trap_bound.y1, trap_bound.y2); + + if (trap_bound.x1 > pbox->x2 || trap_bound.x2 < pbox->x1) + return FALSE; + if (trap_bound.y1 > pbox->y2 || trap_bound.y2 < pbox->y1) + return FALSE; + +#define IS_TRAP_EDGE_VERTICAL(edge) \ + (edge->p1.x == edge->p2.x) + +#define CACULATE_CUT_VERTEX(vtx, cal_x, ceil, vh_edge, edge) \ + do { \ + if(cal_x) { \ + vtx[1] = (vh_edge); \ + vtx[0] = (_glamor_linefixedX( \ + edge, vh_edge, ceil)); \ + if(DEBUG_CLIP_VTX) \ + ErrorF("The intersection point of line y=%d and " \ + "line of p1:(%d,%d) -- p2 (%d,%d) " \ + "is (%d, %d)\n", \ + xFixedToInt(vh_edge), \ + xFixedToInt(edge->p1.x), \ + xFixedToInt(edge->p1.y), \ + xFixedToInt(edge->p2.x), \ + xFixedToInt(edge->p2.y), \ + xFixedToInt(vtx[0]), \ + xFixedToInt(vtx[1])); \ + } else { \ + vtx[0] = (vh_edge); \ + vtx[1] = (_glamor_linefixedY( \ + edge, vh_edge, ceil)); \ + if(DEBUG_CLIP_VTX) \ + ErrorF("The intersection point of line x=%d and " \ + "line of p1:(%d,%d) -- p2 (%d,%d) " \ + "is (%d, %d)\n", \ + xFixedToInt(vh_edge), \ + xFixedToInt(edge->p1.x), \ + xFixedToInt(edge->p1.y), \ + xFixedToInt(edge->p2.x), \ + xFixedToInt(edge->p2.y), \ + xFixedToInt(vtx[0]), \ + xFixedToInt(vtx[1])); \ + } \ + } while(0) + +#define ADD_VERTEX_IF_INSIDE(vtx) \ + if(POINT_INSIDE_CLIP_RECT(vtx, pbox) \ + && point_inside_trapezoid(vtx, trap)){ \ + tmp_vtx[vertex_num] = xFixedToInt(vtx[0]); \ + tmp_vtx[vertex_num + 1] = xFixedToInt(vtx[1]); \ + vertex_num += 2; \ + if(DEBUG_CLIP_VTX) \ + ErrorF("@ Point: (%d, %d) is inside " \ + "the Rect and Trapezoid\n", \ + xFixedToInt(vtx[0]), \ + xFixedToInt(vtx[1])); \ + } else if(DEBUG_CLIP_VTX){ \ + ErrorF("X Point: (%d, %d) is outside " \ + "the Rect and Trapezoid\t", \ + xFixedToInt(vtx[0]), \ + xFixedToInt(vtx[1])); \ + if(POINT_INSIDE_CLIP_RECT(vtx, pbox)) \ + ErrorF("The Point is outside " \ + "the Trapezoid\n"); \ + else \ + ErrorF("The Point is outside " \ + "the Rect\n"); \ + } + + /*Trap's TopLeft, BottomLeft, TopRight and BottomRight. */ + CACULATE_CUT_VERTEX(tl, 1, FALSE, trap->top, (&trap->left)); + CACULATE_CUT_VERTEX(bl, 1, FALSE, trap->bottom, (&trap->left)); + CACULATE_CUT_VERTEX(tr, 1, TRUE, trap->top, (&trap->right)); + CACULATE_CUT_VERTEX(br, 1, TRUE, trap->bottom, (&trap->right)); + + if (DEBUG_CLIP_VTX) + ErrorF("Trap's TopLeft, BottomLeft, TopRight and BottomRight\n"); + if (DEBUG_CLIP_VTX) + ErrorF("Caculate the vertex of trapezoid:\n" + " (%3d, %3d)-------------------------(%3d, %3d)\n" + " / \\ \n" + " / \\ \n" + " / \\ \n" + " (%3d, %3d)---------------------------------(%3d, %3d)\n" + "Clip with rect:\n" + " (%3d, %3d)------------------------(%3d, %3d) \n" + " | | \n" + " | | \n" + " | | \n" + " (%3d, %3d)------------------------(%3d, %3d) \n", + xFixedToInt(tl[0]), xFixedToInt(tl[1]), xFixedToInt(tr[0]), + xFixedToInt(tr[1]), xFixedToInt(bl[0]), xFixedToInt(bl[1]), + xFixedToInt(br[0]), xFixedToInt(br[1]), + pbox->x1, pbox->y1, pbox->x2, pbox->y1, pbox->x1, pbox->y2, + pbox->x2, pbox->y2); + + ADD_VERTEX_IF_INSIDE(tl); + ADD_VERTEX_IF_INSIDE(bl); + ADD_VERTEX_IF_INSIDE(tr); + ADD_VERTEX_IF_INSIDE(br); + + /*Trap's left edge cut Rect. */ + if (DEBUG_CLIP_VTX) + ErrorF("Trap's left edge cut Rect\n"); + CACULATE_CUT_VERTEX(left_cut_top, 1, FALSE, IntToxFixed(pbox->y1), (&trap->left)); + ADD_VERTEX_IF_INSIDE(left_cut_top); + if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) { + CACULATE_CUT_VERTEX(left_cut_left, 0, FALSE, IntToxFixed(pbox->x1), (&trap->left)); + ADD_VERTEX_IF_INSIDE(left_cut_left); + } + CACULATE_CUT_VERTEX(left_cut_bottom, 1, FALSE, IntToxFixed(pbox->y2), (&trap->left)); + ADD_VERTEX_IF_INSIDE(left_cut_bottom); + if (!IS_TRAP_EDGE_VERTICAL((&trap->left))) { + CACULATE_CUT_VERTEX(left_cut_right, 0, FALSE, IntToxFixed(pbox->x2), (&trap->left)); + ADD_VERTEX_IF_INSIDE(left_cut_right); + } + + /*Trap's right edge cut Rect. */ + if (DEBUG_CLIP_VTX) + ErrorF("Trap's right edge cut Rect\n"); + CACULATE_CUT_VERTEX(right_cut_top, 1, TRUE, IntToxFixed(pbox->y1), (&trap->right)); + ADD_VERTEX_IF_INSIDE(right_cut_top); + if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) { + CACULATE_CUT_VERTEX(right_cut_left, 0, TRUE, IntToxFixed(pbox->x1), (&trap->right)); + ADD_VERTEX_IF_INSIDE(right_cut_left); + } + CACULATE_CUT_VERTEX(right_cut_bottom, 1, TRUE, IntToxFixed(pbox->y2), (&trap->right)); + ADD_VERTEX_IF_INSIDE(right_cut_bottom); + if (!IS_TRAP_EDGE_VERTICAL((&trap->right))) { + CACULATE_CUT_VERTEX(right_cut_right, 0, TRUE, IntToxFixed(pbox->x2), (&trap->right)); + ADD_VERTEX_IF_INSIDE(right_cut_right); + } + + /* Trap's top cut Left and Right of rect. */ + if (DEBUG_CLIP_VTX) + ErrorF("Trap's top cut Left and Right of rect\n"); + tmp[0] = IntToxFixed(pbox->x1); + tmp[1] = trap->top; + ADD_VERTEX_IF_INSIDE(tmp); + tmp[0] = IntToxFixed(pbox->x2); + tmp[1] = trap->top; + ADD_VERTEX_IF_INSIDE(tmp); + + /* Trap's bottom cut Left and Right of rect. */ + if (DEBUG_CLIP_VTX) + ErrorF("Trap's bottom cut Left and Right of rect\n"); + tmp[0] = IntToxFixed(pbox->x1); + tmp[1] = trap->bottom; + ADD_VERTEX_IF_INSIDE(tmp); + tmp[0] = IntToxFixed(pbox->x2); + tmp[1] = trap->bottom; + ADD_VERTEX_IF_INSIDE(tmp); + + /* The orginal 4 vertex of rect. */ + if (DEBUG_CLIP_VTX) + ErrorF("The orginal 4 vertex of rect\n"); + tmp[0] = IntToxFixed(pbox->x1); + tmp[1] = IntToxFixed(pbox->y1); + ADD_VERTEX_IF_INSIDE(tmp); + tmp[0] = IntToxFixed(pbox->x1); + tmp[1] = IntToxFixed(pbox->y2); + ADD_VERTEX_IF_INSIDE(tmp); + tmp[0] = IntToxFixed(pbox->x2); + tmp[1] = IntToxFixed(pbox->y2); + ADD_VERTEX_IF_INSIDE(tmp); + tmp[0] = IntToxFixed(pbox->x2); + tmp[1] = IntToxFixed(pbox->y1); + ADD_VERTEX_IF_INSIDE(tmp); + + if (DEBUG_CLIP_VTX) { + ErrorF("\nThe candidate vertex number is %d\n", vertex_num / 2); + for (i = 0; i < vertex_num / 2; i++) { + ErrorF("(%d, %d) ", tmp_vtx[2*i], tmp_vtx[2*i + 1]); + } + ErrorF("\n"); + } + + /* Sort the vertex by X and then Y. */ + for (i = 0; i < vertex_num / 2; i++) { + int j; + for (j = 0; j < vertex_num / 2 - i - 1; j++) { + if (tmp_vtx[2*j] > tmp_vtx[2*(j+1)] + || (tmp_vtx[2*j] == tmp_vtx[2*(j+1)] + && tmp_vtx[2*j + 1] > tmp_vtx[2*(j+1) + 1])) { + tmp[0] = tmp_vtx[2*j]; + tmp[1] = tmp_vtx[2*j + 1]; + tmp_vtx[2*j] = tmp_vtx[2*(j+1)]; + tmp_vtx[2*j + 1] = tmp_vtx[2*(j+1) + 1]; + tmp_vtx[2*(j+1)] = tmp[0]; + tmp_vtx[2*(j+1) + 1] = tmp[1]; + } + } + + } + + if (DEBUG_CLIP_VTX) { + ErrorF("\nAfter sort vertex number is:\n"); + for (i = 0; i < vertex_num / 2; i++) { + ErrorF("(%d, %d) ", tmp_vtx[2*i], tmp_vtx[2*i + 1]); + } + ErrorF("\n"); + } + + memset(vertex, -1, 2*6); + *num = 0; + + for (i = 0; i < vertex_num / 2; i++) { + if (*num > 0 && vertex[2*(*num - 1)] == tmp_vtx[2*i] + && vertex[2*(*num - 1) + 1] == tmp_vtx[2*i + 1]) { + /*same vertex.*/ + if (DEBUG_CLIP_VTX) + ErrorF("X Point:(%d, %d) discard\n", + tmp_vtx[2*i], tmp_vtx[2*i + 1]); + continue; + } + + (*num)++; + if (*num > 6) { + if (DEBUG_CLIP_VTX) + FatalError("Trapezoid clip with Rect can never have vtx" + "number bigger than 6\n"); + else { + ErrorF("Trapezoid clip with Rect can never have vtx" + "number bigger than 6\n"); + *num = 6; + break; + } + } + + vertex[2*(*num - 1)] = tmp_vtx[2*i]; + vertex[2*(*num - 1) + 1] = tmp_vtx[2*i + 1]; + if (DEBUG_CLIP_VTX) + ErrorF("@ Point:(%d, %d) select, num now is %d\n", + tmp_vtx[2*i], tmp_vtx[2*i + 1], *num); + } + + /* Now we need to arrange the vtx in the polygon's counter-clockwise + order. We first select the left and top point as the start point and + sort every vtx by the slope from vtx to the start vtx. */ + for (i = 1; i < *num; i++) { + tmp_vtx_slope[i] = (vertex[2*i] != vertex[0] ? + (float)(vertex[2*i + 1] - vertex[1]) / (float)(vertex[2*i] - vertex[0]) + : (float)INT_MAX); + } + + if (DEBUG_CLIP_VTX) { + ErrorF("\nvtx number: %d, VTX and slope:\n", *num); + for (i = 0; i < *num; i++) { + ErrorF("(%d, %d):%f ", + vertex[2*i], vertex[2*i + 1], + tmp_vtx_slope[i]); + } + ErrorF("\n"); + } + + /* Sort the vertex by slope. */ + for (i = 0; i < *num - 1; i++) { + int j; + float tmp_slope; + for (j = 1; j < *num - i - 1; j++) { + if (tmp_vtx_slope[j] < tmp_vtx_slope[j + 1]) { + tmp_slope = tmp_vtx_slope[j]; + tmp_vtx_slope[j] = tmp_vtx_slope[j + 1]; + tmp_vtx_slope[j + 1] = tmp_slope; + tmp[0] = vertex[2*j]; + tmp[1] = vertex[2*j + 1]; + vertex[2*j] = vertex[2*(j+1)]; + vertex[2*j + 1] = vertex[2*(j+1) + 1]; + vertex[2*(j+1)] = tmp[0]; + vertex[2*(j+1) + 1] = tmp[1]; + } + } + } + + if (DEBUG_CLIP_VTX) { + ErrorF("\nBefore return, vtx number: %d, VTX and slope:\n", *num); + for (i = 0; i < *num; i++) { + ErrorF("(%d, %d):%f ", + vertex[2*i], vertex[2*i + 1], + tmp_vtx_slope[i]); + } + ErrorF("\n"); + } + + return TRUE; +} + +static Bool +_glamor_trapezoids_with_shader(CARD8 op, + PicturePtr src, PicturePtr dst, + PictFormatPtr mask_format, INT16 x_src, INT16 y_src, + int ntrap, xTrapezoid * traps) +{ + ScreenPtr screen = dst->pDrawable->pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + struct shader_key key; + PictFormatShort saved_source_format = 0; + PixmapPtr source_pixmap = NULL; + PixmapPtr dest_pixmap = NULL; + glamor_pixmap_private *source_pixmap_priv = NULL; + glamor_pixmap_private *dest_pixmap_priv = NULL; + glamor_pixmap_private *temp_src_priv = NULL; + int x_temp_src, y_temp_src; + int src_width, src_height; + int source_x_off, source_y_off; + GLfloat src_xscale = 1, src_yscale = 1; + int x_dst, y_dst; + int dest_x_off, dest_y_off; + GLfloat dst_xscale, dst_yscale; + BoxRec bounds; + PicturePtr temp_src = src; + glamor_gl_dispatch *dispatch = NULL; + int vert_stride = 3; + int ntriangle_per_loop; + int nclip_rect; + int mclip_rect; + int clip_processed; + int clipped_vtx[6*2]; + RegionRec region; + BoxPtr box = NULL; + BoxPtr pbox = NULL; + int traps_count = 0; + int traps_not_completed = 0; + xTrapezoid * ptrap = NULL; + int nbox; + float src_matrix[9]; + Bool ret = FALSE; + + /* If a mask format wasn't provided, we get to choose, but behavior should + * be as if there was no temporary mask the traps were accumulated into. + */ + if (!mask_format) { + if (dst->polyEdge == PolyEdgeSharp) + mask_format = PictureMatchFormat(screen, 1, PICT_a1); + else + mask_format = PictureMatchFormat(screen, 8, PICT_a8); + for (; ntrap; ntrap--, traps++) + glamor_trapezoids(op, src, dst, mask_format, x_src, + y_src, 1, traps); + return TRUE; + } + + miTrapezoidBounds(ntrap, traps, &bounds); + DEBUGF("The bounds for all traps is: bounds.x1 = %d, bounds.x2 = %d, " + "bounds.y1 = %d, bounds.y2 = %d\n", bounds.x1, bounds.x2, + bounds.y1, bounds.y2); + + /* No area need to render. */ + if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2) + return TRUE; + + dest_pixmap = glamor_get_drawable_pixmap(dst->pDrawable); + dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap); + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) { + /* Currently. Always fallback to cpu if destination is in CPU memory.*/ + ret = FALSE; + DEBUGF("dst pixmap has no FBO.\n"); + goto TRAPEZOID_OUT; + } + + if (src->pDrawable) { + source_pixmap = glamor_get_drawable_pixmap(src->pDrawable); + source_pixmap_priv = glamor_get_pixmap_private(source_pixmap); + temp_src_priv = source_pixmap_priv; + if (source_pixmap_priv && source_pixmap_priv->type == GLAMOR_DRM_ONLY) { + ret = FALSE; + goto TRAPEZOID_OUT; + } + } + + x_dst = bounds.x1; + y_dst = bounds.y1; + + src_width = bounds.x2 - bounds.x1; + src_height = bounds.y2 - bounds.y1; + + x_temp_src = x_src + bounds.x1 - (traps[0].left.p1.x >> 16); + y_temp_src = y_src + bounds.y1 - (traps[0].left.p1.y >> 16); + + if ((!src->pDrawable && + (src->pSourcePict->type != SourcePictTypeSolidFill)) //1. The Gradient case. + /* 2. Has no fbo but can upload.*/ + || (src->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv) + && ((src_width * src_height * 4 < + source_pixmap->drawable.width * source_pixmap->drawable.height) + || !glamor_check_fbo_size(glamor_priv, source_pixmap->drawable.width, + source_pixmap->drawable.height)))) { + temp_src = glamor_convert_gradient_picture(screen, src, + x_src, y_src, + src_width, src_height); + if (!temp_src) { + temp_src = src; + ret = FALSE; + DEBUGF("Convert gradient picture failed\n"); + goto TRAPEZOID_OUT; + } + temp_src_priv = glamor_get_pixmap_private((PixmapPtr)temp_src->pDrawable); + x_temp_src = y_temp_src = 0; + } + + x_dst += dst->pDrawable->x; + y_dst += dst->pDrawable->y; + if (temp_src->pDrawable) { + x_temp_src += temp_src->pDrawable->x; + y_temp_src += temp_src->pDrawable->y; + } + + if (!miComputeCompositeRegion(®ion, + temp_src, NULL, dst, + x_temp_src, y_temp_src, + 0, 0, + x_dst, y_dst, + src_width, src_height)) { + DEBUGF("All the regions are clipped out, do nothing\n"); + goto TRAPEZOID_OUT; + } + + box = REGION_RECTS(®ion); + nbox = REGION_NUM_RECTS(®ion); + pbox = box; + + ret = glamor_composite_choose_shader(op, temp_src, NULL, dst, + temp_src_priv, NULL, dest_pixmap_priv, + &key, &saved_source_format); + if (ret == FALSE) { + DEBUGF("can not set the shader program for composite\n"); + goto TRAPEZOID_RESET_GL; + } + + glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID; + glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE && + key.mask != SHADER_MASK_SOLID); + + dispatch = glamor_get_dispatch(glamor_priv); + + glamor_get_drawable_deltas(dst->pDrawable, dest_pixmap, + &dest_x_off, &dest_y_off); + + pixmap_priv_get_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale); + + if (glamor_priv->has_source_coords) { + source_pixmap = glamor_get_drawable_pixmap(temp_src->pDrawable); + source_pixmap_priv = glamor_get_pixmap_private(source_pixmap); + glamor_get_drawable_deltas(temp_src->pDrawable, + source_pixmap, + &source_x_off, &source_y_off); + pixmap_priv_get_scale(source_pixmap_priv, + &src_xscale, &src_yscale); + glamor_picture_get_matrixf(temp_src, src_matrix); + vert_stride += 3; + } + + if (glamor_priv->has_mask_coords) { + DEBUGF("Should never have mask coords here!\n"); + ret = FALSE; + goto TRAPEZOID_RESET_GL; + } + + /* A trapezoid clip with a rectangle will at most generate a hexagon, + which can be devided into 4 triangles to render. */ + ntriangle_per_loop = (vert_stride * nbox * ntrap * 4) > GLAMOR_COMPOSITE_VBO_VERT_CNT ? + (GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nbox * ntrap * 4; + ntriangle_per_loop = (ntriangle_per_loop / 4) * 4; + + nclip_rect = nbox; + while (nclip_rect) { + mclip_rect = (nclip_rect * ntrap * 4) > ntriangle_per_loop ? + (ntriangle_per_loop / (4 * ntrap)) : nclip_rect; + + if (!mclip_rect) {/* Maybe too many traps. */ + mclip_rect = 1; + ptrap = traps; + traps_count = ntriangle_per_loop / 4; + traps_not_completed = ntrap - traps_count; + } else { + traps_count = ntrap; + ptrap = traps; + traps_not_completed = 0; + } + +NTRAPS_LOOP_AGAIN: + + glamor_setup_composite_vbo(screen, mclip_rect * traps_count * 4 * vert_stride); + clip_processed = mclip_rect; + + + while (mclip_rect--) { + while (traps_count--) { + int vtx_num; + int i; + float vertices[3*2], source_texcoords[3*2]; + + DEBUGF("In loop of render trapezoid, nclip_rect = %d, mclip_rect = %d, " + "clip_processed = %d, traps_count = %d, traps_not_completed = %d\n", + nclip_rect, mclip_rect, clip_processed, traps_count, traps_not_completed); + + if (_glamor_clip_trapezoid_vertex(ptrap, pbox, clipped_vtx, &vtx_num)) { + for (i = 0; i < vtx_num - 2; i++) { + int clipped_vtx_tmp[3*2]; + + clipped_vtx_tmp[0] = clipped_vtx[0]; + clipped_vtx_tmp[1] = clipped_vtx[1]; + clipped_vtx_tmp[2] = clipped_vtx[(i+1)*2]; + clipped_vtx_tmp[3] = clipped_vtx[(i+1)*2 + 1]; + clipped_vtx_tmp[4] = clipped_vtx[(i+2)*2]; + clipped_vtx_tmp[5] = clipped_vtx[(i+2)*2 + 1]; + glamor_set_normalize_tri_vcoords( + dst_xscale, dst_yscale, clipped_vtx_tmp, + glamor_priv->yInverted, vertices); + DEBUGF("vertices of triangle: (%f X %f), (%f X %f), " + "(%f X %f)\n", vertices[0], vertices[1], + vertices[2], vertices[3], vertices[4], vertices[5]); + + + if (key.source != SHADER_SOURCE_SOLID) { + if (src->transform) { + glamor_set_transformed_normalize_tri_tcoords( + source_pixmap_priv, + src_matrix, src_xscale, src_yscale, + clipped_vtx_tmp, + glamor_priv->yInverted, + source_texcoords); + } else { + glamor_set_normalize_tri_tcoords( + src_xscale, src_yscale, + clipped_vtx_tmp, + glamor_priv->yInverted, + source_texcoords); + } + + DEBUGF("source_texcoords of triangle: (%f X %f), " + "(%f X %f), (%f X %f)\n", + source_texcoords[0], source_texcoords[1], + source_texcoords[2], source_texcoords[3], + source_texcoords[4], source_texcoords[5]); + } + + glamor_emit_composite_triangle(screen, source_texcoords, + NULL, vertices); + } + } + + ptrap++; + } + + if (traps_not_completed) { /* one loop of ntraps not completed */ + mclip_rect = 1; + traps_count = traps_not_completed > (ntriangle_per_loop / 4) ? + (ntriangle_per_loop / 4) : traps_not_completed; + traps_not_completed -= traps_count; + glamor_flush_composite_triangles(screen); + goto NTRAPS_LOOP_AGAIN; + } + + pbox++; + } + + glamor_flush_composite_triangles(screen); + + nclip_rect -= clip_processed; + } + + ret = TRUE; + +TRAPEZOID_RESET_GL: + dispatch->glBindBuffer(GL_ARRAY_BUFFER, 0); + dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_MASK); + dispatch->glDisable(GL_BLEND); +#ifndef GLAMOR_GLES2 + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glDisable(GL_TEXTURE_2D); + dispatch->glActiveTexture(GL_TEXTURE1); + dispatch->glDisable(GL_TEXTURE_2D); +#endif + dispatch->glUseProgram(0); + +TRAPEZOID_OUT: + if (box) { + REGION_UNINIT(dst->pDrawable->pScreen, ®ion); + } + + if (temp_src != src) { + FreePicture(temp_src, 0); + } else { + if (saved_source_format) { + src->format = saved_source_format; + } + } + + if (dispatch) { + glamor_put_dispatch(glamor_priv); + } + + return ret; +} + void glamor_init_trapezoid_shader(ScreenPtr screen) { diff --git a/glamor/glamor_utils.h b/glamor/glamor_utils.h index dfe8e568f..51a5b0e99 100644 --- a/glamor/glamor_utils.h +++ b/glamor/glamor_utils.h @@ -349,6 +349,25 @@ DEBUGF("normalized tx %f ty %f \n", (texcoord)[0], (texcoord)[1]); \ } while(0) +#define glamor_set_transformed_normalize_tri_tcoords(priv, \ + matrix, \ + xscale, \ + yscale, \ + vtx, \ + yInverted, \ + texcoords) \ + do { \ + glamor_set_transformed_point(priv, matrix, xscale, yscale, \ + texcoords, (vtx)[0], (vtx)[1], \ + yInverted); \ + glamor_set_transformed_point(priv, matrix, xscale, yscale, \ + texcoords+2, (vtx)[2], (vtx)[3], \ + yInverted); \ + glamor_set_transformed_point(priv, matrix, xscale, yscale, \ + texcoords+4, (vtx)[4], (vtx)[5], \ + yInverted); \ + } while (0) + #define glamor_set_transformed_normalize_tcoords( priv, \ matrix, \ xscale, \ @@ -370,6 +389,26 @@ yInverted); \ } while (0) +#define glamor_set_normalize_tri_tcoords(xscale, \ + yscale, \ + vtx, \ + yInverted, \ + texcoords) \ + do { \ + _glamor_set_normalize_tpoint(xscale, yscale, \ + (vtx)[0], (vtx)[1], \ + texcoords, \ + yInverted); \ + _glamor_set_normalize_tpoint(xscale, yscale, \ + (vtx)[2], (vtx)[3], \ + texcoords+2, \ + yInverted); \ + _glamor_set_normalize_tpoint(xscale, yscale, \ + (vtx)[4], (vtx)[5], \ + texcoords+4, \ + yInverted); \ + } while (0) + #define glamor_set_repeat_transformed_normalize_tcoords( priv, \ repeat_type, \ matrix, \ @@ -520,6 +559,31 @@ (vertices)[7] = (vertices)[5]; \ } while(0) +#define glamor_set_normalize_one_vcoord(xscale, yscale, x, y, \ + yInverted, vertices) \ + do { \ + (vertices)[0] = v_from_x_coord_x(xscale, x); \ + if (yInverted) { \ + (vertices)[1] = v_from_x_coord_y_inverted(yscale, y); \ + } else { \ + (vertices)[1] = v_from_x_coord_y(yscale, y); \ + } \ + } while(0) + +#define glamor_set_normalize_tri_vcoords(xscale, yscale, vtx, \ + yInverted, vertices) \ + do { \ + glamor_set_normalize_one_vcoord(xscale, yscale, \ + (vtx)[0], (vtx)[1], \ + yInverted, vertices); \ + glamor_set_normalize_one_vcoord(xscale, yscale, \ + (vtx)[2], (vtx)[3], \ + yInverted, vertices+2); \ + glamor_set_normalize_one_vcoord(xscale, yscale, \ + (vtx)[4], (vtx)[5], \ + yInverted, vertices+4); \ + } while(0) + #define glamor_set_tcoords_tri_strip(width, height, x1, y1, x2, y2, \ yInverted, vertices) \ do { \