From fbb46e0be897ffe78b731a2456673b4cbb73b2be Mon Sep 17 00:00:00 2001 From: "Dr.-Ing. Dieter Jurzitza" Date: Thu, 23 Feb 2017 12:57:26 -0500 Subject: [PATCH] glamor: Fix missing declaration in dash vertex shader Fixes a GLSL compilation error: Failed to compile VS: 0:13(43): error: `pos' undeclared 0:13(14): error: operands to arithmetic operators must be numeric 0:13(13): error: operands to arithmetic operators must be numeric [1.19: Squash in Michel's typo fix from 0c1574d9] Tested-by: Stefan Dirsch Reviewed-by: Adam Jackson (cherry picked from commit d8161aeb50891ae10c5656487ce8f982deed5f9f) (cherry picked from commit 0c1574d9882a91b2c1a046bf4ac5a9b138a37965) --- glamor/glamor_dash.c | 1 + 1 file changed, 1 insertion(+) diff --git a/glamor/glamor_dash.c b/glamor/glamor_dash.c index 3c19dba32..78a4fa37a 100644 --- a/glamor/glamor_dash.c +++ b/glamor/glamor_dash.c @@ -32,6 +32,7 @@ static const char dash_vs_vars[] = static const char dash_vs_exec[] = " dash_offset = primitive.z / dash_length;\n" + " vec2 pos = vec2(0,0);\n" GLAMOR_POS(gl_Position, primitive.xy); static const char dash_fs_vars[] =