glamor: Optimize fallback case for the polylines.

When fallback to cpu for the polylines procedure, we can just download
required region to CPU rather than to download the whole pixmap. This
significant improve the performance if we have to fallback, for example
 do non-solid filling in the game Mines.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
This commit is contained in:
Zhigang Gong 2011-07-01 23:51:42 +08:00 committed by Zhigang Gong
parent da66a76f27
commit fc23334e54

View File

@ -49,6 +49,13 @@ glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
xRectangle *rects;
int x1, x2, y1, y2;
int i;
int x_min = MAXSHORT;
int x_max = MINSHORT;
int y_min = MAXSHORT;
int y_max = MINSHORT;
DrawablePtr temp_dest;
PixmapPtr temp_pixmap;
GCPtr temp_gc;
/* Don't try to do wide lines or non-solid fill style. */
if (gc->lineWidth != 0) {
/* This ends up in miSetSpans, which is accelerated as well as we
@ -103,16 +110,70 @@ glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
return;
fail:
for(i = 0; i < n; i++)
{
if (x_min > points[i].x)
x_min = points[i].x;
if (x_max < points[i].x)
x_max = points[i].x;
if (y_min > points[i].y)
y_min = points[i].y;
if (y_max < points[i].y)
y_max = points[i].y;
}
temp_pixmap = drawable->pScreen->CreatePixmap(drawable->pScreen,
x_max - x_min + 1, y_max - y_min + 1,
drawable->depth,
0);
if (temp_pixmap) {
temp_dest = &temp_pixmap->drawable;
temp_gc = GetScratchGC(temp_dest->depth, temp_dest->pScreen);
ValidateGC(temp_dest, temp_gc);
for(i = 0; i < n; i++)
{
points[i].x -= x_min;
points[i].y -= y_min;
}
(void)glamor_copy_area(drawable,
temp_dest,
temp_gc,
x_min, y_min,
x_max - x_min + 1, y_max - y_min + 1,
0, 0);
}
else
temp_dest = drawable;
if (gc->lineWidth == 0) {
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access(temp_dest, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyLine(drawable, gc, mode, n, points);
fbPolyLine(temp_dest, gc, mode, n, points);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable);
glamor_finish_access(temp_dest);
}
return;
}
}
else {
/* fb calls mi functions in the lineWidth != 0 case. */
fbPolyLine(drawable, gc, mode, n, points);
fbPolyLine(drawable, gc, mode, n, points);
}
if (temp_dest != drawable) {
(void)glamor_copy_area(temp_dest,
drawable,
temp_gc,
0, 0,
x_max - x_min + 1, y_max - y_min + 1,
x_min, y_min);
drawable->pScreen->DestroyPixmap(temp_pixmap);
for(i = 0; i < n; i++)
{
points[i].x += x_min;
points[i].y += y_min;
}
FreeScratchGC(temp_gc);
}
}