mi: clean up mieqProcessInputEvents, copy all events before processing.

Copy the EventRec's information into local variables before processing them,
this should make it safer for upcoming threading and also makes it easier to
read.

Simplify the event allocation code from the abyss it was before.

This also fixes a potential bug where a custom handler could scramble the
event before the same -now scrambled- event was then passed through the
master's custom event handler.

Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
This commit is contained in:
Peter Hutterer 2008-11-04 15:27:30 +10:30
parent 31005efb1b
commit fc3e8bfb82
1 changed files with 47 additions and 53 deletions

100
mi/mieq.c
View File

@ -307,8 +307,12 @@ mieqProcessInputEvents(void)
mieqHandler handler;
EventRec *e = NULL;
int x = 0, y = 0;
xEvent* event,
*master_event = NULL;
int type, nevents, evlen, i;
ScreenPtr screen;
xEvent *event,
*master_event = NULL;
DeviceIntPtr dev = NULL,
master = NULL;
while (miEventQueue.head != miEventQueue.tail) {
if (screenIsSaved == SCREEN_SAVER_ON)
@ -322,79 +326,69 @@ mieqProcessInputEvents(void)
#endif
e = &miEventQueue.events[miEventQueue.head];
/* GenericEvents always have nevents == 1 */
nevents = e->nevents;
evlen = (nevents > 1) ? sizeof(xEvent) : e->events->evlen;
event = xcalloc(nevents, evlen);
if (!event)
FatalError("[mi] No memory left for event processing.\n");
for (i = 0; i < nevents; i++)
memcpy(&event[i], e->events[i].event, evlen);
dev = e->pDev;
screen = e->pScreen;
miEventQueue.head = (miEventQueue.head + 1) % QUEUE_SIZE;
/* Custom event handler */
handler = miEventQueue.handlers[e->events->event->u.u.type];
type = event->u.u.type;
master = (!dev->isMaster && dev->u.master) ? dev->u.master : NULL;
if (e->pScreen != DequeueScreen(e->pDev) && !handler) {
/* Custom event handler */
handler = miEventQueue.handlers[type];
if (screen != DequeueScreen(dev) && !handler) {
/* Assumption - screen switching can only occur on motion events. */
DequeueScreen(e->pDev) = e->pScreen;
x = e->events[0].event->u.keyButtonPointer.rootX;
y = e->events[0].event->u.keyButtonPointer.rootY;
NewCurrentScreen (e->pDev, DequeueScreen(e->pDev), x, y);
DequeueScreen(dev) = screen;
x = event->u.keyButtonPointer.rootX;
y = event->u.keyButtonPointer.rootY;
NewCurrentScreen (dev, DequeueScreen(dev), x, y);
}
else {
/* FIXME: Bad hack. The only event where we actually get multiple
* events at once is a DeviceMotionNotify followed by
* DeviceValuators. For now it's safe enough to just take the
* event directly or copy the bunch of events and pass in the
* copy. Eventually the interface for the processInputProc needs
* to be changed. (whot)
*/
if (e->nevents > 1)
{
int i;
event = xcalloc(e->nevents, sizeof(xEvent));
if (!event)
FatalError("[mi] No memory left for event processing.\n");
for (i = 0; i < e->nevents; i++)
{
memcpy(&event[i], e->events[i].event, sizeof(xEvent));
}
} else
event = e->events->event;
if (!e->pDev->isMaster && e->pDev->u.master)
{
CopyGetMasterEvent(e->pDev->u.master, event,
&master_event, e->nevents);
} else
if (master)
CopyGetMasterEvent(master, event,
&master_event, nevents);
else
master_event = NULL;
/* If someone's registered a custom event handler, let them
* steal it. */
if (handler)
{
handler(DequeueScreen(e->pDev)->myNum, e->events->event,
e->pDev, e->nevents);
if (!e->pDev->isMaster && e->pDev->u.master)
{
handler(DequeueScreen(e->pDev->u.master)->myNum,
e->events->event, e->pDev->u.master, e->nevents);
}
handler(DequeueScreen(dev)->myNum, event, dev, nevents);
if (master)
handler(DequeueScreen(master)->myNum,
master_event, master, nevents);
} else
{
/* process slave first, then master */
e->pDev->public.processInputProc(event, e->pDev, e->nevents);
dev->public.processInputProc(event, dev, nevents);
if (!e->pDev->isMaster && e->pDev->u.master)
{
e->pDev->u.master->public.processInputProc(master_event,
e->pDev->u.master, e->nevents);
}
if (master)
master->public.processInputProc(master_event, master,
nevents);
}
if (e->nevents > 1)
xfree(event);
xfree(event);
xfree(master_event);
}
/* Update the sprite now. Next event may be from different device. */
if (e->events->event[0].u.u.type == DeviceMotionNotify
&& e->pDev->coreEvents)
{
miPointerUpdateSprite(e->pDev);
}
if (type == DeviceMotionNotify && dev->coreEvents)
miPointerUpdateSprite(dev);
}
}