glamor: Fall back to software for CopyPlane if we need to
glUniform4ui is available starting in GL{,ES} 3.0. Technically it's also in EXT_gpu_shader4, but that's not worth supporting. There was also a MESA_shading_language_130 spec proposed at one point; if that ever gets finished, we can update epoxy to know about it and fix up the feature check. Signed-off-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -616,6 +616,8 @@ glamor_init(ScreenPtr screen, unsigned int flags)
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glamor_priv->is_core_profile =
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gl_version >= 31 && !epoxy_has_gl_extension("GL_ARB_compatibility");
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glamor_priv->can_copyplane = (gl_version >= 30);
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glamor_setup_debug_output(screen);
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glamor_priv->use_quads = (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) &&
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@ -351,6 +351,9 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
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if (!glamor_set_alu(screen, gc ? gc->alu : GXcopy))
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goto bail_ctx;
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if (bitplane && !glamor_priv->can_copyplane)
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goto bail_ctx;
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if (bitplane) {
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prog = &glamor_priv->copy_plane_prog;
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copy_facet = &glamor_facet_copyplane;
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@ -201,6 +201,7 @@ typedef struct glamor_screen_private {
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Bool has_dual_blend;
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Bool has_texture_swizzle;
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Bool is_core_profile;
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Bool can_copyplane;
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int max_fbo_size;
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GLuint one_channel_format;
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