Commit Graph

7 Commits

Author SHA1 Message Date
Eric Anholt
074913c8a9 - Don't try to upload 0 byte-per-pixel (PICT_a1) data using
RADEONHostDataBlit.
- Disable the shortcut for switching from 3d to 3d in radeon_exa.c. It
    appears that we do need the cache flush here, thought it's not clear
    why. Disable the 2d to 2d shortcut while here, since I'm unsure of what
    we're doing. Exposed by the following bit:
- Bug #4485: Add a new routine, exaGlyphs, to handle font drawing. Glyphs
    were being accumulated in from non-migratable scratch pixmaps, causing
    the destination pixmap to move towards screen but the migration
    necessary for source never to happen, leading to abysmal performance.
    Instead, copy the scratch glyph data into a real pixmap first, then
    composite from that into the destination, allowing for migration. time
    ls -lR from programs/Xserver showed 26.9% (+/- 6.3%) decrease in wall
    time (n=3).
- Create exaDrawableUse* wrapping exaPixmapUse*, but which are aware of
    windows needing backing store. Makes migration code prettier, and
    ensures that composited windows will be migrated as normal when we turn
    off cw for EXA. (issue brought up by keithp)
2005-09-17 20:02:02 +00:00
Eric Anholt
1c003ccf5d Add a pair of hooks, PrepareAccess() and FinishAccess(), which get called
around CPU access to the framebuffer. This allows the hardware to set
    up swappers to deal with endianness, or to tell EXA to move the pixmap
    out to framebuffer if insufficient swappers are available (note: must
    not fail on front buffer!).
Submitted by: benh
2005-09-11 19:08:10 +00:00
Adam Jackson
ca210830bd Simplify life for EXA drivers by reducing some {Con,Dis}joint ops. 2005-09-11 18:43:55 +00:00
Eric Anholt
0c74799af4 Remove existing broken maxX/maxY code for composite (results in infinite
loops, doesn't deal with failure, doesn't present the interface to
    drivers that I expected) and instead replace it with a simple fallback
    to software when coordinate limits could be violated. Act similarly in
    other acceleration cases as well.
The solution I want to see (and intend to do soon) is to (when necessary)
    create temporary pictures/pixmaps pointing towards the real ones' bits,
    with the offsets adjusted, then render from/to those using adjusted
    coordinates.
2005-08-30 04:41:04 +00:00
Chris Lee
a16357ebc9 Last bits of changes to make exa build properly in the modular server. 2005-08-06 23:46:38 +00:00
Zack Rusin
d0dc574adb Check vtSema before accelerating primitives and sync in fallbacks only if
we got vtSema
2005-07-07 15:05:02 +00:00
Zack Rusin
30c019e847 Adding the new acceleration architecture: Exa. It's meant to replace XAA in
the coming months.
2005-07-01 08:56:12 +00:00