-Add fence sync objects
-Add fence sync devPrivates
-Add a X sync module screen private
-Add wrappable functions to create and destroy
fence sync objects
-Give fence sync objects wrappable functions to
trigger, test, and reset their 'triggered' value.
-Give fence sync objects wrappable functions to
notify driver when adding/removing triggers to/
from the sync object.
Signed-off-by: James Jones <jajones@nvidia.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
This replaces dixCreatePrivateKey and the only uses, which were in
midispcur.
Commit by Jamey Sharp and Josh Triplett.
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Signed-off-by: Josh Triplett <josh@joshtriplett.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
When this privates.h is included in C++ builds, the compiler
complains about implicitly casting void* to void**. This small
patch fixes that up.
Signed-off-by: James Jones <jajones@nvidia.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Keys need to persist through server reset so that the private system
can be cleaned up in dixResetPrivates. In particular, this means that
keys cannot live in objects freed at reset time. This API provides
suitable object lifetime by having the privates code free the key in
the reset path.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jamey Sharp <jamey@minilop.net>
Each key now declares which object type it belongs to, this permits
keys for different types to share the same offset within the allocated
privates. As a special case for XSELinux, a key may be allocated as
PRIVATE_XSELINUX which will allow it to continue to be used across the
relevant object types.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jamey Sharp <jamey@minilop.net>
This patch only changes the API, not the implementation of the
devPrivates infrastructure. This will permit a new devPrivates
implementation to be layed into the server without requiring
simultaneous changes in every devPrivates user.
Signed-off-by: Keith Packard <keithp@keithp.com>
Tested-by: Tiago Vignatti <tiago.vignatti@nokia.com>
For predefined resource types, the offset of the devPrivates field was
already kept in a constant table. The only non-predefined type needing
this treatment was dbeDrawableResType, which is just a magic alias for
RT_PIXMAP.
This patch special-cases looking up RC_DRAWABLE offsets and uses the
table directly for everything else.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jamey Sharp <jamey@minilop.net>
XSELinux was the only consumer of these interfaces and it no longer
needs them.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jamey Sharp <jamey@minilop.net>
The functions exported by the devPrivates code were poorly documented. I tried
to spruce it up a little.
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Reviewed-by: Tiago Vignatti <tiago.vignatti@nokia.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
over to new system.
Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.