This is more elegant and probably also slightly more correct than doing it
at FinishAccess time.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
Acked-by: Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Only return TRUE if the GPU copy is being accessed, and preserve the return
value on repeated / nested calls for the same pixmap.
exaPrepareAccessReg_mixed could get inconsistent return values e.g. when the
same pixmap is both the destination and source of an operation, potentially
resulting in a crash.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
Acked-by: Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
This reverts commit 99d88ef69d.
- Some pixmaps under classic have a sys_pitch which is 0, no idea why. This is
causing rendering corruption.
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Acked-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
- Setting pitch before exaCopyDirty* is not needed.
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Acked-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
- Fixup some variable names as well.
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Acked-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
- Pixmaps that are created during a fallback are automatically prepared access.
- During the fallback accelerated ops are blocked to prevent new/scratch gc's
from triggering accelerated ops on mapped pixmaps.
- A few cases of incorrect wrapping (on the top level pointer instead of
between damage and (w)fb) have been removed.
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Acked-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
If there are several software fallbacks affecting the system memory copy of the
same pixmap, only copy the results back to the driver pixmap when it's used for
acceleration again, or in the BlockHandler, whichever happens first.
If the PrepareAccess hook fails, use the DownloadFromScreen hook to retrieve
driver pixmap contents to a system RAM copy, perform software rendering on that
and copy the results back using the UploadToScreen hook. Use the classic
migration logic to minimize transfers (which as a bonus allows slightly
cleaning up some of the existing mixed pixmap code).
This enables things that weren't possible before with driver-allocated pixmap
storage: If some (or all) GPU pixmap storage can't be mapped directly by the
CPU, this can be handled between the PrepareAccess and
DownloadFrom/UploadToScreen hooks, e.g.:
* Radeon KMS on big endian machines can fail PrepareAccess if the pixmap
requires byte-swapping and swap bytes in DownloadFrom/UploadToScreen.
* Environments where GPU and CPU don't have a shared address space at all.
Here the driver PrepareAccess hook will always fail and leave all transfers
between GPU / CPU storage to the Download/From/UploadToScreen hooks.
Drivers which can handle all pixmaps in the PrepareAccess hook should notice
little if any difference.
- Based on driver pixmaps with some changes (completely transparent to driver).
- It helps with the problem of known software fallbacks, such as trapezoids.
- exaDoMigration is now called for all cases that provide a do_migration hook.
- exa_migration.c is renamed to exa_migration_classic.c
- Create a few seperate functions and a few private function pointers.
- Replace a few if conditions with a check for pExaPix->pDamage instead.
- This is in preperation of a third scheme that lies somewhere in between.
- Code clarity would have suffered (i started working on it and didn't like the mess).
Use reference counting and do nothing unless the reference count transitions
to/from 0.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=22822 .
As a bonus, this avoids calling the driver Prepare/FinishAccess hooks more than
once per pixmap and operation.
Also update the Doxygen documentation for the PrepareAccess driver hook to
better match current reality.
At most once per second, under the following circumstances:
* We can't satisfy an offscreen memory allocation, but there seems to be enough
offscreen memory available in total.
or
* The server has been idle for at least 100ms, and there is more than one
available offscreen area.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
This adds a revised pixmap hook for driver pixmaps, which is
required to support tiling on various chips.
Signed-off-by: Dave Airlie <airlied@redhat.com>
- fbChangeWindowAttributes can create pixmaps (and access them) without use preparing access.
- Also handle the destroyed pixmaps by finishing them first.
- Switch to DEST indices again in exaCreatePixmapWithPrepare, because they are obviously being rendered to.
- Also avoid calling FinishAccess on pixmaps that are destroyed (and their memory potentially invalid).
- In a previous patch i forgot to add a FALSE somewhere it seems.
- Rename AUX indices so the driver (think of driver managed pixmaps) can do optimisations based upon them.
- Fix one abuse of DEST index now that we have the AUX indices (same reason as above).
Preserve the EXA ABI by introducing a new driver flag EXA_SUPPORTS_PREPARE_AUX.
If the driver doesn't set this flag, we have to assume any Prepare/FinishAccess
driver hooks can't handle the EXA_PREPARE_AUX* indices, so we move out such
pixmaps at PrepareAccess time.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=18710 .
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
- The src optimisation is more aggressive and possibly harmful in light of the new initial state of pixmaps.
- There is now actually a performance improvement by almost always keeping the number of rects low.
- use DEST in the createPixmap wrapper, because stipple already takes MASK (in case someone uses swappers).
- Anticipate some of the less common situations when fbValidateDrawable will access tile related pixmaps.
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
This is the biggest "visibility" patch. Instead of doing a "export"
symbol on demand, export everything in the sdk, so that if some module
fails due to an unresolved symbol, it is because it is using a symbol
not in the sdk.
Most exported symbols shouldn't really be made visible, neither
advertised in the sdk, as they are only used by a single shared object.
Symbols in the sdk (or referenced in sdk macros), but not defined
anywhere include:
XkbBuildCoreState()
XkbInitialMap
XkbXIUnsupported
XkbCheckActionVMods()
XkbSendCompatNotify()
XkbDDXFakePointerButton()
XkbDDXApplyConfig()
_XkbStrCaseCmp()
_XkbErrMessages[]
_XkbErrCode
_XkbErrLocation
_XkbErrData
XkbAccessXDetailText()
XkbNKNDetailMaskText()
XkbLookupGroupAndLevel()
XkbInitAtoms()
XkbGetOrderedDrawables()
XkbFreeOrderedDrawables()
XkbConvertXkbComponents()
XkbWriteXKBSemantics()
XkbWriteXKBLayout()
XkbWriteXKBKeymap()
XkbWriteXKBFile()
XkbWriteCFile()
XkbWriteXKMFile()
XkbWriteToServer()
XkbMergeFile()
XkmFindTOCEntry()
XkmReadFileSection()
XkmReadFileSectionName()
InitExtInput()
xf86CheckButton()
xf86SwitchCoreDevice()
RamDacSetGamma()
RamDacRestoreDACValues()
xf86Bpp
xf86ConfigPix24
xf86MouseCflags[]
xf86SupportedMouseTypes[]
xf86NumMouseTypes
xf86ChangeBusIndex()
xf86EntityEnter()
xf86EntityLeave()
xf86WrapperInit()
xf86RingBell()
xf86findOptionBoolean()
xf86debugListOptions()
LoadSubModuleLocal()
LoaderSymbolLocal()
getInt10Rec()
xf86CurrentScreen
xf86ReallocatePciResources()
xf86NewSerialNumber()
xf86RandRSetInitialMode()
fbCompositeSolidMask_nx1xn
fbCompositeSolidMask_nx8888x0565C
fbCompositeSolidMask_nx8888x8888C
fbCompositeSolidMask_nx8x0565
fbCompositeSolidMask_nx8x0888
fbCompositeSolidMask_nx8x8888
fbCompositeSrc_0565x0565
fbCompositeSrc_8888x0565
fbCompositeSrc_8888x0888
fbCompositeSrc_8888x8888
fbCompositeSrcAdd_1000x1000
fbCompositeSrcAdd_8000x8000
fbCompositeSrcAdd_8888x8888
fbGeneration
fbIn
fbOver
fbOver24
fbOverlayGeneration
fbRasterizeEdges
fbRestoreAreas
fbSaveAreas
composeFunctions
VBEBuildVbeModeList()
VBECalcVbeModeIndex()
TIramdac3030CalculateMNPForClock()
shadowBufPtr
shadowFindBuf()
miRRGetScreenInfo()
RRSetScreenConfig()
RRModePruneUnused()
PixmanImageFromPicture()
extern int miPointerGetMotionEvents()
miClipPicture()
miRasterizeTriangle()
fbPush1toN()
fbInitializeBackingStore()
ddxBeforeReset()
SetupSprite()
InitSprite()
DGADeliverEvent()
SPECIAL CASES
o defined as _X_INTERNAL
xf86NewInputDevice()
o defined as static
fbGCPrivateKey
fbOverlayScreenPrivateKey
fbScreenPrivateKey
fbWinPrivateKey
o defined in libXfont.so, but declared in xorg/dixfont.h
GetGlyphs()
QueryGlyphExtents()
QueryTextExtents()
ParseGlyphCachingMode()
InitGlyphCaching()
SetGlyphCachingMode()
This patch exports all symbols required by the compilable
(in a x86 linux computer) xorg/driver/* modules.
Still missing symbols worth mentioning are:
sunleo
miFindMaxBand no longer available
intel (uxa/uxa-accel.c)
fbShmPutImage no longer available (and should have been static)
mga
MGAGetClientPointer (should come from matrox's libhal)
This is not a definitive "visibility" patch, as all it does is to
export missing symbols, but the modules that current don't compile,
may require more symbols once fixed, and third party drivers should
also require more symbols exported.
A "definitive" patch should export symbols defined in the sdk.
- Redo damage naming for more consistency.
- Call post submission functions only where appropriate.
- EXA can now live without it's odd damage workarounds.