This is a shorthand for disabling acceleration, while retaining the
possiblity to use constant deceleration. If constant deceleration is
also unused, it will optimize motion processing.
Other possiblities to deactivate acceleration were quite hidden,
and didn't always work as expected. E.g. xset m 1 1 would retain
adaptive deceleration, while xset m 1 0 would not (in the default
profile).
Also removes the 'reserved' profile; it was unused and it's trivial
to add new ones anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Replace multi-stage filtering with simple linear velocity,
tracked several instances backwards. A heuristic ensures
only approximately linear motion is considered, so velocity
remains valid in any case. Numerical stability is much
better, and nothing changes to people who didn't tune the
advanced features of the previous algorithm.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The algorithm is split in a 2D-specific and a general part.
This potentially allows to accelerate more than just screen motion.
A state machine is intoduced to make code more explicit and readable.
It also improves handling of 'phase 1' mickeys when axial correction
kicks in (corner case).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note: properties don't need to be cleaned up, the DIX does it for us anyway.
Data that is stored in properties is cleaned up by the property system.
Handlers, etc. don't need to be unregistered while cleaning up, as they get
deleted when the device is removed anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Simon Thum <simon.thum@gmx.de>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).