Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
Conflicts:
Xext/xprint.c (removed in master)
config/hal.c
dix/main.c
hw/kdrive/ati/ati_cursor.c (removed in master)
hw/kdrive/i810/i810_cursor.c (removed in master)
hw/xprint/ddxInit.c (removed in master)
xkb/ddxLoad.c
Create a new exported global variable, XineramaVisualsEqualPtr. Use this
pointer to decide whether two visuals are equal during visual consolidation.
This pointer can be wrapped, which allows drivers and extensions to control
which visuals are consolidated. A wrapper can reject the visuals without
calling down, but must call down and return that result if it deems the visuals
equal. This ensures that all layers agree that the visuals are equal.
Pass the screen of the other visual into the VisualsEqual callchain.
Don't free PanoramiXVisuals since we need it for PanoramiXTranslateVisualID.
Don't skip the first visual on the other screen in PanoramiXMaybeAddVisual.
Skip the loop in PanoramiXTranslateVisualID if screen is 0.
Formerly the code claimed it could only handle up to 256 visuals, which
was true. Also true, but not explicitly stated, was that it could only
handle visuals with VID < 256. If you have enough screens, and subsystems
that add lots of visuals, you can easily run off the end. (Made worse
because we allocate visual IDs from the same pool as XIDs.) If your app
then chooses a visual > 256, then the Xinerama code would throw BadMatch
on CreateColormap and your app wouldn't start.
With this change, PanoramiXVisualTable is gone. Other subsystems that
were using it as a translation table between each screen's visuals now
use a PanoramiXTranslateVisual() helper.
over to new system.
Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
Add XSERV_t, TRANS_SERVER, TRANS_REOPEN to quash warnings.
Add #include <dix-config.h> or <xorg-config.h>, as appropriate, to all
source files in the xserver/xorg tree, predicated on defines of
HAVE_{DIX,XORG}_CONFIG_H. Change all Xfont includes to
<X11/fonts/foo.h>.
change "foo.h" to <X11/foo.h> for core headers, e.g. X.h, Xpoll.h;
change "foo.h", "extensions/foo.h" and "X11/foo.h" to
<X11/extensions/foo.h> for extension headers, e.g. Xv.h;
change "foo.[ch]" to <X11/Xtrans/foo.[ch]> for Xtrans files.