Commit Graph

13 Commits

Author SHA1 Message Date
Olivier Fourdan
361894497c xwayland: search for a render node to use
wl_drm's protocol "device" event provides the path to the DRM device,
which may not be a render node, thus causing Xwayland to fall back to
DRM authentication which may fail if the user has switched to another
VT while Xwayland is starting.

Search for a render node corresponding to the given DRM device and try
to use it instead, as render nodes do not need DRM authentication and
Xwayland can make use of them if it can find one.

Closes: https://bugs.freedesktop.org/108038
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2018-10-01 10:08:47 +02:00
Adam Jackson
0a9415cf79 glamor_egl: Don't initialize on llvmpipe
Mesa started supporting GL_OES_EGL_image on llvmpipe in 17.3, after this
commit:

    commit bbdeddd5fd0b797e1e281f058338b3da4d98029d
    Author: Gurchetan Singh <gurchetansingh@chromium.org>
    Date:   Tue Aug 1 14:49:33 2017 -0700

        st/dri: add drisw image extension

That's pretty cool, but it means glamor now thinks it can initialize on
llvmpipe. This is almost certainly not what anyone wants, as glamor on
llvmpipe is pretty much uniformly slower than fb.

This fixes both Xorg and Xwayland to refuse glamor in such a setup.
Xephyr is left alone, both because glamor is not the default there and
because Xephyr+glamor+llvmpipe is one of the easier ways to get xts to
exercise glamor.

The (very small) downside of this change is that you lose DRI3 support.
This wouldn't have helped you very much (since an lp glamor blit is
slower than a pixman blit), but it would eliminate the PutImage overhead
for llvmpipe's glXSwapBuffers. A future change should add DRI3 support
for the fb-only case.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-09-28 20:07:05 +00:00
Lyude Paul
186a21c4ba glamor: Unbreak glamor_fd_from_pixmap()
When support for allocating GBM BOs with modifiers was added,
glamor_fd_from_pixmap() was changed so that it would return an error if
it got a bo with modifiers set from glamor_fds_from_pixmap(). The
problem is that on systems that support BOs with modifiers,
glamor_fds_from_pixmap() will always return BOs with modifiers.

This means that glamor_fd_from_pixmap() was broken entirely, which broke
a number of other things including glamor_shareable_fd_from_pixmap(),
which meant that modesetting using multiple GPUs with the modesetting
DDX was also broken. Easy reproducer:

- Find a laptop with DRI prime that has outputs connected to the
  dedicated GPU and integrated GPU
- Try to enable one display on each using the modesetting DDX
- Fail

Since there isn't a way to ask for no modifiers from
glamor_fds_from_pixmap, we create a shared _glamor_fds_from_pixmap()
function used by both glamor_fds_from_pixmap() and
glamor_fd_from_pixmap() that calls down to the appropriate
glamor_egl_fd*_from_pixmap() function.

Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Fixes: c8c276c956 ("glamor: Implement PixmapFromBuffers and BuffersFromPixmap")
2018-06-27 15:07:56 -04:00
Olivier Fourdan
792359057b xwayland: simplify xwl_glamor_pixmap_get_wl_buffer()
When retrieving the Wayland buffer from a pixmap, if the buffer already
exists, the GBM backend will return that existing buffer.

However, as seen with the Present issues, if the call had previously
passed a wrong size, that buffer will remain at the wrong size for as
long as the buffer exists, which is error prone.

Considering that the width/height passed to get_wl_buffer() is always the
actual pixmap  drawable size, and considering that the EGLStream backend
makes no use of the size either, there is really no point in passing the
width/height around.

Simplify the xwl_glamor_pixmap_get_wl_buffer() and EGL backends API by
removing the pixmap size, and use the drawable size instead.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2018-06-21 10:54:10 -04:00
Olivier Fourdan
d7185a84b6 xwayland: refactor EGL backends for wayland registry
To be able to check for availability of the Wayland interfaces required
to run a given EGL backend (either GBM or EGLStream for now), we need
to have each backend structures and vfuncs in place before we enter the
Wayland registry dance.

That basically means that we should init all backends at first, connect
to the Wayland compositor and query the available interfaces and then
decide which backend is available and should be used (or none if either
the Wayland interfaces or the EGL extensions are not available).

For this purpose, hold an egl_backend struct for each backend we are to
consider prior to connect to the Wayland display so that, when we get to
query the Wayland interfaces, everything is in place for each backend to
handle the various Wayland interfaces.

Eventually, when we need to chose which EGL backend to use for glamor,
the available Wayland interfaces and EGL extensions available are all
known to Xwayland.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-06-21 10:54:10 -04:00
Olivier Fourdan
f2fcb4877e xwayland: Add Wayland interfaces check
Introduces a new egl_backend function to let the EGL backend check for
the presence of the required Wayland interfaces.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-06-21 10:54:10 -04:00
Olivier Fourdan
de004eefc6 xwayland: skip drm authentication with render node
If using a render node, we can skip DRM authentication.

Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-06-21 10:54:10 -04:00
Olivier Fourdan
b823b43dca xwayland: GBM should fail w/out "GL_OES_EGL_image"
Surely, we should fail to init GBM backend if "GL_OES_EGL_image" is
missing.

This seems to have been lost with commit 1545e2dba ("xwayland: Decouple
GBM from glamor").

Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-06-21 10:54:10 -04:00
Olivier Fourdan
78ce4aa979 xwayland: swap "name" and "id" in init_wl_registry()
Both xwl_glamor_init_wl_registry() and the Wayland global registry
handler use the interface id/name in that order, using name/id in the
egl_backend vfunc makes things confusing and error prone.

Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-06-21 10:54:10 -04:00
Dave Airlie
6300049a9a xwayland: fix typo in non-modifier fallback path
Pointed out on irc by q66.
Reviewed-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2018-06-08 11:17:07 +02:00
Eric Anholt
4c754b01fa dri3: Switch get_modifiers to using stdint.
We were mixing stdint and CARD* types, causing compiler warnings on
32-bit.  Just switch over to stdint, which is what we'd like the server
to be using long term, anyway.

Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-05-08 11:59:36 -04:00
Lyude Paul
54ac09717c xwayland: Add glamor egl_backend for EGLStreams
This adds initial support for displaying Xwayland applications through
the use of EGLStreams and nvidia's custom wayland protocol by adding
another egl_backend driver. This also adds some additional egl_backend
hooks that are required to make things work properly.

EGLStreams work a lot differently then the traditional way of handling
buffers with wayland. Unfortunately, there are also a LOT of various
pitfalls baked into it's design that need to be explained.

This has a very large and unfortunate implication: direct rendering is,
for the time being at least, impossible to do through EGLStreams. The
main reason being that the EGLStream spec mandates that we lose the
entire color buffer contents with each eglSwapBuffers(), which goes
against X's requirement of not losing data with pixmaps.  no way to use
an allocated EGLSurface as the storage for glamor rendering like we do
with GBM, we have to rely on blitting each pixmap to it's respective
EGLSurface producer each frame. In order to pull this off, we add two
different additional egl_backend hooks that GBM opts out of
implementing:

- egl_backend.allow_commits for holding off displaying any EGLStream
  backed pixmaps until the point where it's stream is completely
  initialized and ready for use
- egl_backend.post_damage for blitting the content of the EGLStream
  surface producer before Xwayland actually damages and commits the
  wl_surface to the screen.

The other big pitfall here is that using nvidia's wayland-eglstreams
helper library is also not possible for the most part. All of it's API
for creating and destroying streams rely on being able to perform a
roundtrip in order to bring each stream to completion since the wayland
compositor must perform it's job of connecting a consumer to each
EGLstream. Because Xwayland has to potentially handle both responding to
the wayland compositor and it's own X clients, the situation of the
wayland compositor being one of our X clients must be considered. If we
perform a roundtrip with the Wayland compositor, it's possible that the
wayland compositor might currently be connected to us as an X client and
thus hang while both Xwayland and the wayland compositor await responses
from eachother. To avoid this, we work directly with the wayland
protocol and use wl_display_sync() events along with release() events to
set up and destroy EGLStreams asynchronously alongside handling X
clients.

Additionally, since setting up EGLStreams is not an atomic operation we
have to take into consideration the fact that an EGLStream can
potentially be created in response to a window resize, then immediately
deleted due to another pending window resize in the same X client's
pending reqests before Xwayland hits the part of it's event loop where
we read from the wayland compositor. To make this even more painful, we
also have to take into consideration that since EGLStreams are not
atomic that it's possible we could delete wayland resources for an
EGLStream before the compositor even finishes using them and thus run
into errors. So, we use quite a bit of tracking logic to keep EGLStream
objects alive until we know the compositor isn't using them (even if
this means the stream outlives the pixmap it backed).

While the default backend for glamor remains GBM, this patch exists for
users who have had to deal with the reprecussion of their GPU
manufacturers ignoring the advice of upstream and the standardization of
GBM across most major GPU manufacturers. It is not intended to be a
final solution to the GBM debate, but merely a baindaid so our users
don't have to suffer from the consequences of companies avoiding working
upstream. New drivers are strongly encouraged not to use this as a
backend, and use GBM like everyone else. We even spit this out as an
error from Xwayland when using the eglstream backend.

Signed-off-by: Lyude Paul <lyude@redhat.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-24 16:51:18 -04:00
Lyude Paul
1545e2dbad xwayland: Decouple GBM from glamor
This takes all of the gbm related code in wayland-glamor.c and moves it
into it's own EGL backend for Xwayland, xwayland-glamor-gbm.c.
Additionally, we add the egl_backend struct into xwl_screen in order to
provide hooks for alternative EGL backends such as nvidia's EGLStreams.

Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-24 14:58:16 -04:00