These values need not be constrained to integer values.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Added a configure option called --enable-standalone-xpbproxy which is useful for deveoping xpbproxy.
The 'active' switch in preferences just disables the in-server xpbproxy (not this standalone).
(cherry picked from commit 4294493632)
This prevents visuals with odd sizes. The machine I use didn't have
this problem, but it shows up on some others.
(cherry picked from commit ed181382dd)
Use the settings queried from the system in xprScreen.c, rather than those 2 calls.
The 2 calls increased the total number of visuals a great deal (when using GLXEXT),
and not all of the visuals were usable with GLX. Some of the visuals aren't usable
with GLX still, such as DirectColor, but that seems to be acceptable based on my
understanding of the manual that states "a subset of visuals are made available
for OpenGL rendering."
(cherry picked from commit 373b8a5f32)
It was returning inverted values in comparison to the 1.4 branch. This resulted in
the windows not drawing due to a deep path of: RootlessReorderWindow ->
SCREENREC(pScreen)->imp->DoReorderWindow(winRec) - > xprDoReorderWindow ->
AppleWMDoReorderWindow.
(cherry picked from commit d1d398db76)
As reported in http://bugs.freedesktop.org/show_bug.cgi?id=18438
the server suggests reconfiguring HAL if AllowEmptyInput is enabled
and no input devices are known.
Instead of that notice, if HAL is disabled at configure time,
AllowEmptyInput is enabled in the config and no input devices are
found report those facts and recommend disabling AllowEmptyInput.
When using any XAAPixmapOps, we call into unknown but freshly
unwrapped callbacks (like fb ones). Unlike the XAA*Fallback calls,
we did so without syncing first, exposing us to all kinds of
synchronisation issues.
I believe that the rendering errors appeared now because *PaintWindow
vanished (e4d11e58), and we just use miPaintWindow instead. This
takes a less direct route to the hw and ends up at
PolyFillRectPixmap, which very often left drawing artifacts.
We now sync accordingly, and no longer get the rendering artifacts i
was methodically reproducing on radeonhd, radeon, unichrome...
Also, in order to allow driver authors to remove extensive syncing
or flushing to hide this issue, create XAA_VERSION_ defines, put
them in xaa.h and bump the patchlevel.
(novell bug #435791)
When setting the depth to 24, leave bpp unset so the logic to pick
a supported value is used instead of ignoring the driver's preference
and forcing 32 bpp.
GL/capabilities.c: Add handleDepthModes(), and extend
handleRendererDescription() for the various depth and multisampling flags.
Add initialization of the new config options to initConfig().
GL/capabilities.h: Add depth and multisample config members.
GL/visualConfigs.c: Add depth and multisampling support to the visual config
setup.
(cherry picked from commit f527381eea)
GL/capabilities.c: #if 0 (for now) any capabilities above 8 bits per channel,
because they introduce drawing problems.
GL/indirect.c: Comment out some visual setup code that shouldn't be running, and
actually seemed to cause some problems. The current visualConfigs.c code seems
to do a reasonable job of setting up visuals for XQuartz.
GL/visualConfigs.c: Make use of the proper visual .class. Eliminate depth 0.
It seems we really just want 24 for now, and 0 I think was a flaw in the original
code.
(cherry picked from commit 1e5f63f15e)
Works around a silly bug in the kernel that causes wakeup storms after
too many keypresses. Should fix the kernel bug too, but this at least
keeps the idle wakeup count below 1000/sec.
When a user specifies the position of an output for which no modes exist
(for whatever reason) assume that the width and height of this output
is 0. The result will be the same as if this output isn't taken into
consideration at all and thus should be sane. It will prevent a segfault
when trying to determine the width and height of a non-existent mode.
This is used in libGL to determine a preferred visual. glxinfo -v will also
report "visualCaveat=Slow" for such visuals.
(cherry picked from commit d5c17f585a)
Also merge sun_bios.c into sun_vid.c and upstream Solaris patch to
keep aperture device open, to allow mappings to occur after X server
has given up uid 0.
Maybe one day I stop doing stupid patches like
a3a7c12fcf.
So, if X < low, reset to low, and _not_ to high.
If X > high, reset to high, and _not_ to low.