pixmaps's contents are undefined, so we won't need to upload the
undefined contents in MoveIn. Use the ExaCheck* for async ops as well,
so that dirty is always tracked. While the performance impact for my ls
-lR test was not significant (though the avoiding-upload path was being
hit), it's likely to be important for the upcoming Get/PutImage
acceleration from ajax.
particularly thanks to Prepare/FinishAccess) to avoid DFS/memcpy on
pixmap move-out if it's unnecessary. This was disabled in KAA because
cache misuse on ATI made me guess that this code was wrong.
- Unwrap Glyphs on closescreen.
than the max, it was bumped, and then if you were above the threshhold
you got moved in. Instead, do the above-threshhold check separate from
score starting out less than max. While this will likely make thrashing
cases worse, I hope it will fix some issues with long term performance
(think of an xcompmgr with a backbuffer it's doing only accelerated
operations to. If some new pixmap comes in and bumps it out, even once,
it will never get a chance to re-migrate because its score will be
maxed). Change migration-out to be the same way for symmetry, though it
shouldn't ever affect anything.
- Fix a lot of debugging output, both in terms of printing quality, and
completeness. The fallback debugging covers a lot more now, pointing
out new areas for improvement. Debugging toggles are now centralized in
exaPriv.h.
RADEONHostDataBlit.
- Disable the shortcut for switching from 3d to 3d in radeon_exa.c. It
appears that we do need the cache flush here, thought it's not clear
why. Disable the 2d to 2d shortcut while here, since I'm unsure of what
we're doing. Exposed by the following bit:
- Bug #4485: Add a new routine, exaGlyphs, to handle font drawing. Glyphs
were being accumulated in from non-migratable scratch pixmaps, causing
the destination pixmap to move towards screen but the migration
necessary for source never to happen, leading to abysmal performance.
Instead, copy the scratch glyph data into a real pixmap first, then
composite from that into the destination, allowing for migration. time
ls -lR from programs/Xserver showed 26.9% (+/- 6.3%) decrease in wall
time (n=3).
- Create exaDrawableUse* wrapping exaPixmapUse*, but which are aware of
windows needing backing store. Makes migration code prettier, and
ensures that composited windows will be migrated as normal when we turn
off cw for EXA. (issue brought up by keithp)
around CPU access to the framebuffer. This allows the hardware to set
up swappers to deal with endianness, or to tell EXA to move the pixmap
out to framebuffer if insufficient swappers are available (note: must
not fail on front buffer!).
Submitted by: benh
Now, if either source or dest were in framebuffer, try to get both
there, but prefer system memory for both otherwise. Required making
exaasync.c go through the try-acceleration path. This significantly
improves window resizing under composite, because previously the
pattern of creating a new pixmap and copying default contents from the
screen caused a fallback every time due to the new destination pixmap
being in system memory.