If windowsdriproto headers are available, build a Windows-DRI extension,
which supports requests to enable local clients to directly render GL to a
Windows drawable:
- a query to check if WGL is being used on a screen
- a query to map a fbconfigID to a native pixelformatindex
- a query to map a drawable to a native handle
Windows-DRI can only be useful if we are using WGL, so make an note if WGL
is active on a screen.
Make validGlxDrawable() public
Adjust glxWinSetPixelFormat() so it doesn't require a context, just a
screen and config.
That enables factoring out the deferred drawable creation code as
glxWinDeferredCreateDrawable()
Enhance glxWinDeferredCreateDrawable(), so that pixmaps are placed into a
file mapping, so they exist in memory which can be shared with the direct
rendering process.
Currently, this file mapping is accessed by a name generated from the XID.
This will not be unique across multiple server instances. It would perhaps
be better, although more complicated, to use an anonymous file mapping, and
then duplicate the handle for the direct rendering process.
Use glxWinDeferredCreateDrawable() to ensure the native handle exists for
the Windows-DRI query to map a drawable to native handle.
v2:
Various printf format warning fixes
v3:
Fix format warnings on x86
Move some uninteresting windows-dri output to debug log level
v4:
check for windowsdriproto when --enable-windowsdri
use windowsdriproto_CFLAGS
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:
-bap
-psl
-T PrivatePtr
-T pmWait
-T _XFUNCPROTOBEGIN
-T _XFUNCPROTOEND
-T _X_EXPORT
The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.
The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.
The comparison was done with this script:
dir1=$1
dir2=$2
for dir in $dir1 $dir2; do
(cd $dir && find . -name '*.o' | while read file; do
dir=`dirname $file`
base=`basename $file .o`
dump=$dir/$base.dump
objdump -d $file > $dump
done)
done
find $dir1 -name '*.dump' | while read dump; do
otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
diff -u $dump $otherdump
done
Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Support the new DRI2 2.2 protocol requests: DRI2SwapBuffers, DRI2GetMSC,
DRI2WaitMSC, DRI2WaitSBC and DRI2SwapInterval.
These requests allow the server to support the SGI_video_sync,
SGI_swap_interval, and OML_sync_control GLX extensions if DDX support is
present. The new DDX APIs are documented in dri2.h.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Adam Jackson <ajax@nwnk.net>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
When a drawable goes away, we don't destroy the GLX drawable in full,
since it may be current for a context. This means that when the drawable
is destroyed in full later, the backend doesn't get a chance to
destroy resources associated with the drawable (the DRI2Drawable).
With this patch, we destroy the GLX drawable in full when it goes away
and then track down all contexts that reference it and NULL their
pointers.
Under the terms of version 1.1, "once Covered Code has been published
under a particular version of the License, Recipient may, for the
duration of the License, continue to use it under the terms of that
version, or choose to use such Covered Code under the terms of any
subsequent version published by SGI."
FreeB 2.0 license refers to "dates of first publication". They are here
taken to be 1991-2000, as noted in the original license text:
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
Official FreeB 2.0 text:
http://oss.sgi.com/projects/FreeB/SGIFreeSWLicB.2.0.pdf
As always, this code has not been tested for conformance with the OpenGL
specification. OpenGL conformance testing is available from
http://khronos.org/ and is required for use of the OpenGL logo in
product advertising and promotion.