Copying all classes into the master device has drawbacks for hybrid devices
(devices that are both mice and keyboards). If such a device posts an event,
it's key classes are moved into the VCP. The key event itself is unaffected
by keyboard grabs and the like.
Partial class copying copies depending on the event and copies the classes
into the right master device (i.e. the VCK for key events, the VCP for
pointer events).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
ChangeDeviceId would actually overwrite the flags field if deviceid wasn't
present. Aside from the event of course not telling which device generated
it in the first place.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
There's no need for internal events to be a struct with a single nested
union, we might as well make the union itself the InternalEvent.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Best to FatalError if a wrong event comes in. At least that forces me to fix
it really quickly.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is the event we want to feed into the EQ and process on the way through.
Only applies for input events for now.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>