accelerate repeat NPOT thus triggering software fallback (this is the
case with gnome desktop for example). This adds a simple optimisation
to exa that removes "repeat" when it's obviously useless, that is, the
single picture instance covers the entire rectangle beeing used
so resulted in a solid black glyph if the font rendering actually
resulted in a fallback (subpixel AA, for example) and the temporary got
migrated after 10 or so glyphs.
than the max, it was bumped, and then if you were above the threshhold
you got moved in. Instead, do the above-threshhold check separate from
score starting out less than max. While this will likely make thrashing
cases worse, I hope it will fix some issues with long term performance
(think of an xcompmgr with a backbuffer it's doing only accelerated
operations to. If some new pixmap comes in and bumps it out, even once,
it will never get a chance to re-migrate because its score will be
maxed). Change migration-out to be the same way for symmetry, though it
shouldn't ever affect anything.
- Fix a lot of debugging output, both in terms of printing quality, and
completeness. The fallback debugging covers a lot more now, pointing
out new areas for improvement. Debugging toggles are now centralized in
exaPriv.h.
hook so we can upload a subset of a pixmap, and convert the current
drivers to respect that. Use this support to directly UploadToScreen in
exaGlyphs, providing a 47.4% +/-2.4% decrease in wall time for ls -lR
programs/Xserver in an antialiased gnome-terminal on an M6 (n=3, caches
hot). I would have bumped major version, only I can't tell what the
EXA_VERSION_* is supposed to be doing as opposed to the module version.
RADEONHostDataBlit.
- Disable the shortcut for switching from 3d to 3d in radeon_exa.c. It
appears that we do need the cache flush here, thought it's not clear
why. Disable the 2d to 2d shortcut while here, since I'm unsure of what
we're doing. Exposed by the following bit:
- Bug #4485: Add a new routine, exaGlyphs, to handle font drawing. Glyphs
were being accumulated in from non-migratable scratch pixmaps, causing
the destination pixmap to move towards screen but the migration
necessary for source never to happen, leading to abysmal performance.
Instead, copy the scratch glyph data into a real pixmap first, then
composite from that into the destination, allowing for migration. time
ls -lR from programs/Xserver showed 26.9% (+/- 6.3%) decrease in wall
time (n=3).
- Create exaDrawableUse* wrapping exaPixmapUse*, but which are aware of
windows needing backing store. Makes migration code prettier, and
ensures that composited windows will be migrated as normal when we turn
off cw for EXA. (issue brought up by keithp)
around CPU access to the framebuffer. This allows the hardware to set
up swappers to deal with endianness, or to tell EXA to move the pixmap
out to framebuffer if insufficient swappers are available (note: must
not fail on front buffer!).
Submitted by: benh
loops, doesn't deal with failure, doesn't present the interface to
drivers that I expected) and instead replace it with a simple fallback
to software when coordinate limits could be violated. Act similarly in
other acceleration cases as well.
The solution I want to see (and intend to do soon) is to (when necessary)
create temporary pictures/pixmaps pointing towards the real ones' bits,
with the offsets adjusted, then render from/to those using adjusted
coordinates.