Mixing usage where some parts of the code treated this field as a bitmask
and other parts as an array of card8 was wrong, and as the wire protocol
wanted bitmasks, it was less invasive to switch the newer counting code use
booleans.
Master devices track slave buttons by waiting for all slave buttons to be
released before delivering the release event to the client.
This also removes the state merging code in DeepCopyDeviceClasses -- that
code was changing master device state without delivering any events,
violating protocol invariants. The result will be that existing slave
button state which does not match the master will not be visible through the
master device. Fixing this would require that we synthesize events in this
function, which seems like a bad idea. Note that keyboards have the same
issue.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter@cs.unisa.edu.au>
Dereferencing into dev->valuator could crash the server, although it looks
like I could only reproduce this by having a keyboard send an event after it
was created and the WM was still replaying. Or so.
device->button->down used to be a 32-byte bitmask with one bit for each
button. This has changed into a 256-byte array, with one byte assigned for
each button. Some of the callers were still using this array as a bitmask
however, this is fixed with this patch.
Thanks to Keith Packard for pointing this out. See also:
http://lists.freedesktop.org/archives/xorg/2008-June/036202.html
Button events were mapped once in GetPointerEvents and then again in
UpdateDeviceState. While it might make sense to just fix up UpdateDeviceState,
it turns out to be better to leave the raw button number in the event because
DGA reports raw device events without button translation, and so when it calls
UpdateDeviceState, the button down counts get scrambled and buttons get stuck
down.
See also:
http://lists.freedesktop.org/archives/xorg/2008-June/036201.html
Signed-off-by: Peter Hutterer <peter@cs.unisa.edu.au>
This code hasn't been updated with anything even resembling what anyone is
shipping in nearly thirty months. It hasn't built out of the box since
7.1. Most of its features over AIGLX are accomplished with DRI2 and
friends.
In the single output enabled case we never enter the loop and test
never gets set and so we fail to match a good mode.
This was causing my 2560x1600 to end up at 2048x1536.
Integer overflows can occur in the code validating the parameters for
the SProcRenderCreateLinearGradient, SProcRenderCreateRadialGradient
and SProcRenderCreateConicalGradient functions, leading to memory
corruption by swapping bytes outside of the intended request
parameters.
An integer overflow may occur in the computation of the size of the
glyph to be allocated by the ProcRenderCreateCursor() function which
will cause less memory to be allocated than expected, leading later to
dereferencing un-mapped memory, causing a crash of the X server.
An integer overflow may occur in the computation of the size of the
glyph to be allocated by the AllocateGlyph() function which will cause
less memory to be allocated than expected, leading to later heap
overflow.