Return the minimum GLX version supported by all screens. Assume that
DRI2 screens have all the required features for GLX 1.4. Assume that
everyone else can only support GLX 1.2.
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
This change implements the protocol for DRI2GetBuffersWithFormat, but
the bulk of the differences are the changes to the extension / driver
interface to make this function work. The old CreateBuffers and
DeleteBuffers routines are replaced with CreateBuffer and DeleteBuffer
(both singular).
This allows drivers to allocate buffers for a drawable one at a time.
As a result, 3D drivers can now allocate the (fake) front-buffer for a
window only when it is needed. Since 3D drivers only ask for the
front-buffer on demand, the real front-buffer is always created. This
allows CopyRegion impelemenations of SwapBuffers to continue working.
As with previous version of this code, if the client asks for the
front-buffer for a window, we instead give it the fake front-buffer.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
When a drawable goes away, we don't destroy the GLX drawable in full,
since it may be current for a context. This means that when the drawable
is destroyed in full later, the backend doesn't get a chance to
destroy resources associated with the drawable (the DRI2Drawable).
With this patch, we destroy the GLX drawable in full when it goes away
and then track down all contexts that reference it and NULL their
pointers.
The number of buffers is likely to change in the future, so having
this as a define is the right way to go.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>