Commit Graph

4 Commits

Author SHA1 Message Date
Keith Packard
9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00
Ian Romanick
66e6037c33 glx: Regenerate GL API files from Mesa
Adam reviewed the underlying changes in the Mesa generated scripts.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2011-12-19 13:38:50 -08:00
Alan Coopersmith
138d4c1670 glx: Sun compilers now support some gcc __attribute__ values
Sun cc 5.9 and later (__SUNPRO_C >= 0x590) support __attribute__
calls for aligned, always_inline, noinline, pure, const, and malloc.

This commit consists of the related updates to files that were
regenerated by gl_XML.py in mesa after adding the __SUNPRO_C checks to it

Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-25 11:10:00 -08:00
Kristian Høgsberg
c3eb5b80d8 Move GL/glx on level up now that it's the only thing left under GL. 2008-05-21 13:33:36 -04:00