Commit Graph

5 Commits

Author SHA1 Message Date
Keith Packard
90d326fcc6 glamor: Remove _nf rendering functions
These were used by the non-standard glamor implementation in the intel
driver.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Adam Jackson
5d3bd8a3dc mi: Drop plane argument from miHandleExposures
This existed to be passed to the bs recovery routine; since we back all
planes, we don't care.

Reviewed-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2014-10-09 11:14:53 +02:00
Michel Dänzer
0d7306ffe2 glamor: Don't call glamor_copy_fbo_cpu() for GLAMOR_DRM_ONLY pixmaps
It results in a crash.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-08-17 14:20:57 -07:00
Michel Dänzer
606b701c56 glamor: Add glamor_copy_fbo_cpu() for CopyArea to non-GPU destination
This provides a speedup e.g. when the destination is an SHM pixmap.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76285
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-08-12 15:55:01 -07:00
Keith Packard
45ebc4e3fa glamor: Add glamor_program based copy acceleration
Paints with textures, using a temporary buffer for overlapping copies

Performs CPU to GPU transfers for pixmaps in memory. Accelerates copy
plane when both objects are in the GPU. Includes copy_window
acceleration too.

v2: Use NV_texture_barrier for non-overlapping copies within the same
drawable

v3: Switch to glamor_make_current

v4: Do overlap check on the bounding box of the region rather than
    on individual boxes

v5: Use Eric Anholt's re-written comments which provide a more accurate
    description of the code

v6: Use floating point uniform for copy plane bit multiplier. This
    avoids an int to float conversion in the copy plane fragment shader.

    Use round() instead of adding 0.5 in copy plane. round() and +0.5
    end up generating equivalent code, and performance measurements
    confirm that they are the same speed. Round() is a bit clearer
    though, so we'll use it.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-06-15 22:02:41 +01:00