The name XkbDDXFakeDeviceButton and XkbDDXFakeDeviceMotion is somewhat
misleading, there's no DDX involved in the game at all anymore.
This removes XkbFakeDeviceMotion and XkbFakeDeviceButton from the API where
it arguably shouldn't have been in the first place.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Section 4.6.1 of the XKB spec says that "the initial event always moves the
cursor the distance specified in the action [...]", so skip the
POINTER_ACCELERATE flag for GPE, it would cause double-acceleration.
Potential regression - GPE expects the coordinates to be either relative or
both. XKB in theory allows for x to be relative and y to be absolute (or
vice versa). Let's pretend that scenario has no users.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Simon Thum <simon.thum@gmx.de>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
XKB really XKBdoes not XKBneed its own XKBdefines for XKBeverything.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Fernando Carrijo <fcarrijo@yahoo.com.br>
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Fernando Carrijo <fcarrijo@yahoo.com.br>
Signed-off-by: Keith Packard <keithp@keithp.com>
Since it's typedef'd to XkbConvertCase anyway and the headers are now split
from the client headers, simply get rid of it altogether.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Bonus point - it's easier to understand what's actually being done with the
memory.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Fernando Carrijo <fcarrijo@yahoo.com.br>
Signed-off-by: Keith Packard <keithp@keithp.com>
Please no extension-specific macros for memory allocation.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
For core and XI1 events, store the key_repeat flag in the sequence number
until TryClientEvents. The sequenceNumber is unset until TryClientEvents.
[Also thrown in, some random indentation changes. Thanks]
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Before dropping down into the DIX, convert back into XI events. This is a
temporary solution only, until the DIX is capable of handling InternalEvents
anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Changes MakeAtom to take a const char * and NameForAtom to return them,
since many callers pass pointers to constant strings stored in read-only
ELF sections. Updates in-tree callers as necessary to clear const
mismatch warnings introduced by this change.
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
Instead of always keeping two copies of the keymap, only generate the
core keymap from the XKB keymap when we really need to, and use the XKB
keymap as the canonical keymap.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Keyboard map notifications are always generated from within XKB code,
which also takes care of copying the keysyms, etc. If you need to
mangle the keymap yourself, generate a new core keymap/modmap, and pass
it to XkbApplyMappingChange.
SendMappingNotify is renamed to SendPointerMappingNotify (and ditto its
Device variants), which still only _sends_ the notifications, as opposed
to also doing the copying a la XkbApplyMappingChange.
Also have the modmap change code traverse the device hierachy, rather
than just going off the core keyboard.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
XkbInitKeyboardDeviceStruct is now the only valid keyboard
initialisation: all the details are hidden behind here. This now makes
it impossible to supply a core keymap at startup.
If dev->key is valid, dev->key->xkbInfo->desc is also valid.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
No more #ifdef XKB, because you can't disable the build, and no more
noXkbExtension either.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
For some reason, XKB allows clients to set a global (!) flag that simply
turns lock keys into state no-ops. Ignore this flag.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
These symbols were removed from the X Server, or never declared.
One symbol that may need special attention is XkbBuildCoreState(),
that doesn't have a prototype anywhere, but is called from
xkb/xkbEvents.c:XkbFilterEvents(), and also used by the macros
XkbStateFieldFromRec() and XkbGrabStateFromRec() defined in
include/xkbstr.h.
fb/wfbrename.h also may need some cleanup, as it makes several
"renames" of non existing symbols.
We only have one set of default rules options in xkb. When the second keyboard
is brought up with Xkb options specified, these new options overwrite the old.
In future server generations, the rules used for the VCK are a mixture of the
default ones and ones previously specified for other keyboards. Simply
resetting the xkb default rules to NULL avoids this issue.
Reproducable by setting XkbLayout "de" and XkbVariant "nodeadkeys". In the
second server generation, the VCK has "us(nodeadkeys)". This again produces a
SIGABRT when the first key is hit.
I could not figure out why the SIGABRT happens. This patch is avoiding the
issue rather than fixing it.
If input processing is frozen, only wrap realInputProc: don't smash
processInputProc as well. When input processing is thawed, pIP will be
rewrapped correctly.
This supersedes the previous workaround in 50e80c9.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Sorry about the megacommit, but this touches on a lot of stuff.
Get rid of XkbFileInfo, which was pretty seriously redundant, and move the
only useful thing it had (defined) into XkbDescRec. defined will be removed
pretty soon anyway. Is the compat map pointer non-NULL? Then you have a
compat map, congratulations! Anyhow, I digress.
All functions that took an XkbFileInfoPtr now take an XkbDescPtr, _except_
XkmReadFile, which returns an XkbDescPtr *, because people want to deal in
XkbDescPtrs, not XkbDescRecs.
We need to start breaking the XKB API to enforce sanity, so drag whichever
headers we need to do so into the server tree, as the client API is set in
stone, being part of Xlib.
In some cases (triggered by a key repeat during a sync grab) XKB unwrapping
can overwrite the device's realInputProc with the enqueueInputProc. When the
grab is released and the events are replayed, we end up in an infinite loop.
Each event is replayed and in replaying pushed to the end of the queue again.
This fix is a hack only. It ensures that the realInputProc is never
overwritten with the enqueueInputProc.
This fixes Bug #13511 (https://bugs.freedesktop.org/show_bug.cgi?id=13511)
(cherry picked from commit eace88989c)
In some cases (triggered by a key repeat during a sync grab) XKB unwrapping
can overwrite the device's realInputProc with the enqueueInputProc. When the
grab is released and the events are replayed, we end up in an infinite loop.
Each event is replayed and in replaying pushed to the end of the queue again.
This fix is a hack only. It ensures that the realInputProc is never
overwritten with the enqueueInputProc.
This fixes Bug #13511 (https://bugs.freedesktop.org/show_bug.cgi?id=13511)