Commit Graph

10 Commits

Author SHA1 Message Date
Benjamin Herrenschmidt
35a767590e Fix stupid mistake in yesterday's allocator commit, would cause exa to
consider a random available memory size
2005-10-13 01:13:58 +00:00
Benjamin Herrenschmidt
12994b9afb Fix a couple of bugs in the offscreen allocator. One mostly harmless was
causing our search loop for evictable blocks to possibly skip a good
    candiate, and another was the allocator would occasionally use
    area->offset as if it was the base of the pixmap, while for a pixmap
    that is not in available state, it is not. This caused some funny
    miscalculation leading to overlapping pixmaps and accesses beyond the
    end of the framebuffer. To make things cleared, I renamed save_offset
    to base_offset, made sure it's the one used everywhere in the
    allocator, and only align "offset" for the client at the end of
    exaOffscreenAlloc().
2005-10-11 23:11:37 +00:00
Adam Jackson
aa74468aa5 sparse cleanups. s/0/NULL/ and mark a few things static. 2005-09-30 02:03:45 +00:00
Eric Anholt
361a9eb953 - Change migration-in rule slightly: previously, if your score was less
than the max, it was bumped, and then if you were above the threshhold
    you got moved in. Instead, do the above-threshhold check separate from
    score starting out less than max. While this will likely make thrashing
    cases worse, I hope it will fix some issues with long term performance
    (think of an xcompmgr with a backbuffer it's doing only accelerated
    operations to. If some new pixmap comes in and bumps it out, even once,
    it will never get a chance to re-migrate because its score will be
    maxed). Change migration-out to be the same way for symmetry, though it
    shouldn't ever affect anything.
- Fix a lot of debugging output, both in terms of printing quality, and
    completeness. The fallback debugging covers a lot more now, pointing
    out new areas for improvement. Debugging toggles are now centralized in
    exaPriv.h.
2005-09-21 10:27:53 +00:00
Eric Anholt
2261710fe0 Fix a bug where NULL could be dereferenced during the pixmap kick-out
process by referencing the correct offscreen area. Also drive-by the
    comments related to these for clarity.
2005-08-24 23:38:25 +00:00
Eric Anholt
ebedc8bbb5 - Fix the exa pixmap offset/pitch alignment to deal with non-POT alignment
requirements. MGA, notably, uses a multiple of 3 in some cases.
- Rename the pixmap offset/pitch alignment fields to more clearly state
    their meaning.
2005-08-14 19:46:55 +00:00
Zack Rusin
3c92389185 Patch from Thomas Winischhofer to kick out all pixmaps to system ram upon a
VT switch and vice versa when returning.
2005-07-09 14:15:35 +00:00
Zack Rusin
aabb868920 removing all debugging output from the default build :) 2005-07-01 13:30:29 +00:00
Zack Rusin
0fa9d1fb48 Leave debugging output for only the interested parties. 2005-07-01 12:24:30 +00:00
Zack Rusin
30c019e847 Adding the new acceleration architecture: Exa. It's meant to replace XAA in
the coming months.
2005-07-01 08:56:12 +00:00