__glXDispatchInfo::size_table. dispatch_functions had the const in the wrong place, and size_table was declared as an array of two pointers to int_fast16_t instead of a pointer to an array of 2 int_fast16_t. cdecl to the rescue!
VendorPrivateWithReply message to use nice, compact N-way search trees generated by scripts in Mesa. The Render protocol decode tables are next...