Let EventToXI, EventToCore and EventToXI2 return BadMatch if there's no
matching event for this protocol spec.
Adjust the delivery paths to cope with BadMatch errors (and clean them up on
the way).
As a side-effect, this fixes server crashes on proximity events for a
grabbed device.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
For proximity events, the XI2 type is 0 and inputMasks never got set in the
preceding condition. As a result, proximity events got never delivered.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
These grabs are suported through two fake devices inputInfo.all_devices and
inputInfo.all_master_devices. These devices are not part of the device list
and are only initialised for their device id, nothing else.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
A passive XI2 grab always uses the paired master device as a modifier
device. After issuing a passive grab, the slave may be reattached to a
different master and hence the modifier device may change.
Rework addresses two issues:
- storing the master device's pointer is a bad idea, we need to store the ID
of the device in case it disappears during the grab.
- restoring the old master did not actually reattach the device. Fixed now.
grab->type is the device type and XI2 types overlap with core events (being
less than GenericEvent). Thus, for passive grabs the grab device would be
overwritten with whatever device was activating it.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Initialize the depth corresponding to the root window before the
pixmap-only depths. Otherwise you end up with the root window depth in
the depth list twice, which is mildly confusing for clients and
catastrophically confusing for PanoramiXConsolidate().
This is related to: bc964ff1e3
XQuartz: Stab at fixing the alpha 0/1 bug (screenshots, etc) by pulling in some old code that got gutted from rootless.
which was on the 1.4 branch and implemented in fbPaintWindow. Now that fbPaintWindow is gone, this is now in miPaintWindow().
(cherry picked from commit 032173f693)
Extension devices have ActivateKeyboardGrab as their grab activation
function, hence we need to ensure the implicit passive grab flag is set
accordingly in the grab for further event delivery.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If an implicit passive grab is active, the XI event mask is in
grab->deviceMask. Otherwise, for explicit grabs, the XI event mask is in
grab->eventMask.
Reported-by: Thomas Jaeger
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
There's use-cases where this is useful, so take the check out preventing
that.
Reported-by: Thomas Jaeger
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
With internal events, we only have one event for all the data, no need to
calculate for extra events.
Reported-by: Thomas Jaeger
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If a passive enter or focus in grab activates, send additional enter or
focus events with mode XIPassiveGrabNotify to the grabbing client.
Likewise, if the grab deactivates, send additional leave or focus out
events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Make xf86 RANDR wrap the EnterVT call chain, so it can re-probe the
outputs when a laptop comes back from suspend/unsuspend (actually, any
time that we enter our VT again). The X server should then send RR*
events to clients, so they can cope with a monitor that was unplugged
while the laptop was suspended.
Signed-off-by: Federico Mena Quintero <federico@novell.com>
According to the RENDER spec, the origin of the alpha map is
interpreted relative to the origin of the drawable of the image, not
the origin of the drawable of the alpha map.
This commit fixes that and adds an alpha-test.c test program.
The only use of alpha maps I have been able to find is in Qt and they
don't use a non-zero alpha origin.
Update icons directly to windows rather than modifying
the window's class. Respect custom icons overriden via
the configuration file.
fd.o bugzilla #4491
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Changed windialogs.c to set icons via window properties rather than class
properties, and use LoadImage() for small icons, because LoadIcon() can only open
large icons. Since this code is redundant across the dialogs, I put it in the
winCenterDialog function, along with a few other redundant instructions, and
renamed in winInitDialog().
Also, don't bogusly put our dialogs at the center of the virtual desktop if we
are on a multimonitor system (this causes the dialog to end up split across two
monitors in a dual-monitor side-by-side setup)
Corrections to use HWND_TOPMOST instead of HWND_TOP and not to use SWP_NOZORDER
from Colin Harrison
fd.o bugzilla #4491
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>