Taking out the trash.
We don't need dumpkeymap since we'll be getting keymaps straight from the OS. .Xmodmap should be sufficient for any user-needed changes. If this is not
the case, please let us know, so we can address any problems you have.
fullscreen never worked AFAIK
cr isn't being used and xpr is much better.
(cherry picked from commit e41af2967e)
If we have one global filter, one pointer may change the filter value and
affect another pointer.
Reproduceable effect:
blackbox and xterm, start dragging xterm then click anywhere with the other
pointer (attached to different masterd device!). The button release resets
the filter[Motion_Filter(button)] value, thus stopping dragging and no event
is sent to the client anymore.
Having the filters set per device gets around this.
This should hopefully eliminate confusion some people have over which X11.app is which.
Now BOTH are in /A/U/X11.app and we intelligently determine whether to execute our app_to_run
or launch the server. If arguments are given, we launch the server. Otherwise if we can
connect to an X DISPLAY, we execute app_to_run. Otherwise, we launch the server.
(cherry picked from commit e7026216cc)
From bugzilla bug 13467ยน:
The modeline2c script is the only part of the Xorg server that requires Perl.
[This] is a simpler replacement that works with any normal AWK.
1] http://bugs.freedesktop.org/show_bug.cgi?id=13467
Bug was posted by Joerg Sonnenberger <joerg@NetBSD.org>.
Setting it to the size of a pointer is an interesting but equally wrong
approach. Luckily Xlib never used this field anyway so nobody got hurt so far.
Spotted by Simon Thum.
(cherry picked from commit 0f2398d06c)
Setting it to the size of a pointer is an interesting but equally wrong
approach. Luckily Xlib never used this field anyway so nobody got hurt so far.
Spotted by Simon Thum.
If we call it unconditionally, we flip the dev->spriteInfo->sprite permanently
when using XTestFakeInput (once in CheckMotion as called from the
processInputProc, another time in UpdateSpriteForScreen when we actually warp
the cursor). USFS also updates to the screen's root window unconditionally,
which is not really what we want if we haven't changed screen at all.
In some cases (e.g. using x2x) the previous model broke, with a window ending
not counting down to 0 anymore. Special treatment for NotifyUngrab seems to
help here.
Current solution: If a NotifyGrab is to be sent ignore it. If a NotifyUngrab
enter is sent, only adjust the semaphore if it is on 0. Likewise, do the same
for a NotifyUngrab leave if the semaphore is on 1. This seems to work alright
so far.