In the process, fixes a memory leak in CloseDevice, and an unchecked
memory allocation in InitializePredictableAccelerationProperties.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jamey Sharp <jamey@minilop.net>
This profile is inspired by the accel code removed from the wacom driver.
It ascends from zero to acceleration, maxing out at threshold. This means you
can control the slope using threshold, which wasn't possible in wacom.
For sanity's sake, threshold should grow with acceleration.
Works best with adaptive deceleration, since otherwise it only generates
acceleration above 1, causing seldom pixel skips.
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
InitValuatorClassDeviceStruct always initializes with the default profile.
The default profile allocs data and adds a few properties which become
obsolete if the profile is changed lateron by the driver.
The property handlers are stored in the device's devPrivates and cleaned up.
Ideally, the property handler ID's could be stored somewhere more obvious,
but that seems to require breaking the ABI.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Simon Thum <simon.thum@gmx.de>
This makes the ptr accel api actually sensible from a driver
perspective, since it avoids superfluous device lookups.
Also, makes independent accel contexts possible.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is a shorthand for disabling acceleration, while retaining the
possiblity to use constant deceleration. If constant deceleration is
also unused, it will optimize motion processing.
Other possiblities to deactivate acceleration were quite hidden,
and didn't always work as expected. E.g. xset m 1 1 would retain
adaptive deceleration, while xset m 1 0 would not (in the default
profile).
Also removes the 'reserved' profile; it was unused and it's trivial
to add new ones anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Replace multi-stage filtering with simple linear velocity,
tracked several instances backwards. A heuristic ensures
only approximately linear motion is considered, so velocity
remains valid in any case. Numerical stability is much
better, and nothing changes to people who didn't tune the
advanced features of the previous algorithm.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The algorithm is split in a 2D-specific and a general part.
This potentially allows to accelerate more than just screen motion.
A state machine is intoduced to make code more explicit and readable.
It also improves handling of 'phase 1' mickeys when axial correction
kicks in (corner case).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note: properties don't need to be cleaned up, the DIX does it for us anyway.
Data that is stored in properties is cleaned up by the property system.
Handlers, etc. don't need to be unregistered while cleaning up, as they get
deleted when the device is removed anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Simon Thum <simon.thum@gmx.de>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).