The main motivation here is to have the resource system clean up the
DRI2 drawable automatically so glx doesn't have to. Right now, the
glx drawable resource must be destroyed before the X drawable, so that
calling DRI2DestroyDrawable doesn't crash. By making the DRI2
drawable a resource, GLX doesn't have to worry about that and the
resource destruction order becomes irrelevant.
https://bugs.freedesktop.org/show_bug.cgi?id=26394
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
They've been implemented for a while, but we never advertised them. All we
need to do is set the GLX_PBUFFER_BIT in the drawable type fbconfig
field when we're using DRI2.
https://bugs.freedesktop.org/show_bug.cgi?id=26581
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Export DDX swap control status from the DRI2 module and check for it in
GLX when initializing extensions.
Reviewed-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
We broke the __DRI2_FLUSH API since it was never released, but since it's
taking a little longer than expected to get the X server side of the changes
ready, fix things up so it compiles.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
Clients would have received swap events regardless of asking for it.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
This allows clients to easily check for swap completion status in their
main loop.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Adam Jackson <ajax@nwnk.net>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Support the new DRI2 2.2 protocol requests: DRI2SwapBuffers, DRI2GetMSC,
DRI2WaitMSC, DRI2WaitSBC and DRI2SwapInterval.
These requests allow the server to support the SGI_video_sync,
SGI_swap_interval, and OML_sync_control GLX extensions if DDX support is
present. The new DDX APIs are documented in dri2.h.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Adam Jackson <ajax@nwnk.net>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Return the minimum GLX version supported by all screens. Assume that
DRI2 screens have all the required features for GLX 1.4. Assume that
everyone else can only support GLX 1.2.
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
This change implements the protocol for DRI2GetBuffersWithFormat, but
the bulk of the differences are the changes to the extension / driver
interface to make this function work. The old CreateBuffers and
DeleteBuffers routines are replaced with CreateBuffer and DeleteBuffer
(both singular).
This allows drivers to allocate buffers for a drawable one at a time.
As a result, 3D drivers can now allocate the (fake) front-buffer for a
window only when it is needed. Since 3D drivers only ask for the
front-buffer on demand, the real front-buffer is always created. This
allows CopyRegion impelemenations of SwapBuffers to continue working.
As with previous version of this code, if the client asks for the
front-buffer for a window, we instead give it the fake front-buffer.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
When a drawable goes away, we don't destroy the GLX drawable in full,
since it may be current for a context. This means that when the drawable
is destroyed in full later, the backend doesn't get a chance to
destroy resources associated with the drawable (the DRI2Drawable).
With this patch, we destroy the GLX drawable in full when it goes away
and then track down all contexts that reference it and NULL their
pointers.
The number of buffers is likely to change in the future, so having
this as a define is the right way to go.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>