It's been commented-out for three and a half years and nobody seems to
be missing it enough to resurrect it.
Besides deleting code that is untested and therefore buggy, this saves a
little memory for each pointer device on each screen.
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Improve memory usage by allocating the sprite's memory only to devices that
actually have a sprite and provide means to remove a device's cursor from the
screen (more hotplugging, yay!).
This commit breaks ScreenRec's ABI.
of errors.
Some copyright notices.
misprite.c passes DeviceIntPtr around and down to DC (previously
miCursorInfoPtr and the plain device id).
Large cleanup in misprite.c to avoid code duplication.