* dix/events.c, include/dix.h:
(UpdateSpriteForScreen): added this to update the mouse sprite context
when we switch from a pScreen to another.
* mi/mipointer.c:
(miPointerWarpCursor): as we are switching to a new pScreen,
don't forget to update the mouse sprite context.
Device drivers flush their buttons on device init and cause a button down
event to be generated. If we unconditionally decrease the buttons, we won't be
able to ever get a passive device grab.
Format documentation for CheckDeviceGrabs to make it readable.
(cherry picked from commit 3e894974cd)
Conflicts:
Xi/exevents.c
The former <X11/extensions/XKBsrv.h> has been pulled into the server now as
include/xkbsrv.h, and the world updated to look for it in the new place,
since it made no sense to define server API in an extension header. Any
further work along this line will need to do similar things with XKBgeom.h
and friends.
With Xinerama support built into the X server but not in use,
sprite.screen is NULL and yet the SyntheticMotion
macro would dereference it. Avoid that by just passing sprite.screen
to PostSyntheticMotion which can then dereference it when Xinerama is
enabled.
Also, define PostSyntheticMotion in dixevents.h and include dixevents.h in
getevents.c
Update mipointer API to take a device argument to (almost) all functions,
and split miPointerAbsoluteCursor into a couple of separate functions.
Remove miPointerAbsoluteCursor call from mieq, as we now deal with it in
GetPointerEvents.
Make miPointerSetPosition (successor of miPointerAbsoluteCursor) take
pointers to x and y, so it can return the clipped values.
Modify callers of miPointer*() functions to generally use the new
functions.
This should fix things with multi-head setups.
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
Fix absolute button events in GPE, where we would previously send valuator
events without bumping numEvents accordingly, causing the core event to
go missing.
In the non-XKB path in GKVE, implement proper lock behaviour (one press to
enable, one press to disable, discard releases).
Fix debug_events prototype.
Make sure we don't ever repeat modifiers (previously was repeating when
using XKB); only do explicit KP/KR repeats in the non-XKB case. XKB will
take care of repeating when we're using it.
Don't allocate events on every GKE/GKVE/GPE call, just have the DDX manage
it instead. Introduce GetMaximumEventsNum(), which is the maximum number
of events these functions will ever produce.