Formerly the code claimed it could only handle up to 256 visuals, which
was true. Also true, but not explicitly stated, was that it could only
handle visuals with VID < 256. If you have enough screens, and subsystems
that add lots of visuals, you can easily run off the end. (Made worse
because we allocate visual IDs from the same pool as XIDs.) If your app
then chooses a visual > 256, then the Xinerama code would throw BadMatch
on CreateColormap and your app wouldn't start.
With this change, PanoramiXVisualTable is gone. Other subsystems that
were using it as a translation table between each screen's visuals now
use a PanoramiXTranslateVisual() helper.
lists, a really bad hash table, the last vestiges of the other backends,
and some miscellaneous cleanups. Good for dropping 300k from the size of
the built server on x86.
Add XSERV_t, TRANS_SERVER, TRANS_REOPEN to quash warnings.
Add #include <dix-config.h> or <xorg-config.h>, as appropriate, to all
source files in the xserver/xorg tree, predicated on defines of
HAVE_{DIX,XORG}_CONFIG_H. Change all Xfont includes to
<X11/fonts/foo.h>.
the other render symbols.
Initialize screen_x and screen_y to 0. This fixes a problem with the new
Damage based sprite, where intersection test against the root pixmap
would fail because the two fields were not initialized (damage.c,
166-170).