Commit Graph

5 Commits

Author SHA1 Message Date
Brian
ebdc8ce5c1 Checkpoint DMX updates: things are working much better now, but still not 100% right.
Use new dmxCoreMotion2() function which enqueues motion events with
GetPointerEvents()/mieqEnqueue().
The clipAxis() code in GetPointerEvents() is causing some grief.  The
limits seem to have always been (0,0) according to the original calls
to InitValuatorAxisStruct() in dmxinputinit.c.
Terrible hack for now: Call InitValuatorAxisStruct() with hard-coded max
values of 1280 (my screen width).
2007-03-30 16:05:46 -06:00
Brian
1ea842960f more debug 2007-03-30 13:43:15 -06:00
Brian
92e8cdbd32 Checkpoint fixes to DMX for X input changes.
Xdmx builds and runs now.
Keyboard seems OK, and mouse pointer moves, but everything else is flakey.
Something is still seriously wrong.
2007-03-30 13:19:33 -06:00
Kevin E Martin
e348ac4b4d Prepare Xdmx and Xvfb for modularization by adding appropriate #include
<{dix,dmx}-config.h> to the source files.
2005-07-12 00:52:48 +00:00
Kevin E Martin
7976ee51af Add Distributed Multihead X (DMX) support 2004-06-30 20:06:56 +00:00