Remove keymap copy from GetKeyboardValuatorEvents, as
SwitchCoreKeyboard now takes care of this for us.
Remove unused variable and function prototype.
Update comments to be as informative as possible.
Update the DEVICE_ABS_CALIB stuff to include the new elements.
New DEVICE_ABS_AREA support.
dev->touchscreen becomes dev->absolute, with _CALIB and _AREA stuff in it.
Update xfree86 to compile with this, kdrive needs an update too.
Move the keymap copying to event processing time (in
ProcessInputEvents), instead of being at event enqueuing time.
Break SetCore{Pointer,Keyboard} out into separate functions.
Change mieqEnqueue to take a device pointer, that asks for the
_original_ device associated with this event.
Add devices in forward order with the normal linked list convention.
Previously, AddInputDevice would add all the devices in reverse order to
off_devices, before they were added again in reverse order to devices with
EnableDevice.
This just makes both work in forward order, which provides the ordering as
you'd expect when hotplugging devices (i.e. adds them to the head, not the
tail).
Update mipointer API to take a device argument to (almost) all functions,
and split miPointerAbsoluteCursor into a couple of separate functions.
Remove miPointerAbsoluteCursor call from mieq, as we now deal with it in
GetPointerEvents.
Make miPointerSetPosition (successor of miPointerAbsoluteCursor) take
pointers to x and y, so it can return the clipped values.
Modify callers of miPointer*() functions to generally use the new
functions.
This should fix things with multi-head setups.
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
Change a lot of:
#ifdef XEVIE
xeviehot.x =
#endif
sprite.hot.x = ...
#ifdef XEVIE
xeviehot.y =
#endif
sprite.hot.y = ...
to one single
#ifdef XEVIE
xeviehot.x = sprite.hot.x;
xeviehot.y = sprite.hot.y;
#endif
at the end of the functions.
Fix absolute button events in GPE, where we would previously send valuator
events without bumping numEvents accordingly, causing the core event to
go missing.
In the non-XKB path in GKVE, implement proper lock behaviour (one press to
enable, one press to disable, discard releases).
Fix debug_events prototype.
Make sure we don't ever repeat modifiers (previously was repeating when
using XKB); only do explicit KP/KR repeats in the non-XKB case. XKB will
take care of repeating when we're using it.