/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glamor_context.h * * This is the struct of state required for context switching in * glamor. It has to use types that don't require including either * server headers or Xlib headers, since it will be included by both * the server and the GLX (xlib) code. */ struct glamor_context { /** Either an EGLDisplay or an Xlib Display */ void *display; /** Either a GLXContext or an EGLContext. */ void *ctx; /** The EGLSurface we should MakeCurrent to */ void *drawable; /** The GLXDrawable we should MakeCurrent to */ uint32_t drawable_xid; void (*make_current)(struct glamor_context *glamor_ctx); }; Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx);