/* * Copyright © 2009 Intel Corporation * Copyright © 1998 Keith Packard * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Zhigang Gong * */ #include #include "glamor_priv.h" #include "mipict.h" /* * Map picture's format to the correct gl texture format and type. * no_alpha is used to indicate whehter we need to wire alpha to 1. * * Although opengl support A1/GL_BITMAP, we still don't use it * here, it seems that mesa has bugs when uploading a A1 bitmap. * * Return 0 if find a matched texture type. Otherwise return -1. **/ static Bool glamor_get_tex_format_type_from_pictformat(ScreenPtr pScreen, PictFormatShort format, GLenum *tex_format, GLenum *tex_type, int *no_alpha, int *revert, int *swap_rb) { glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); Bool is_little_endian = IMAGE_BYTE_ORDER == LSBFirst; *no_alpha = 0; *revert = REVERT_NONE; *swap_rb = SWAP_NONE_UPLOADING; switch (format) { case PICT_a1: *tex_format = glamor_priv->one_channel_format; *tex_type = GL_UNSIGNED_BYTE; *revert = REVERT_UPLOADING_A1; break; case PICT_b8g8r8x8: *no_alpha = 1; case PICT_b8g8r8a8: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; *tex_type = GL_UNSIGNED_INT_8_8_8_8; } else { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_BYTE; *swap_rb = SWAP_UPLOADING; *revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE; } break; case PICT_x8r8g8b8: *no_alpha = 1; case PICT_a8r8g8b8: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV; } else { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_BYTE; *swap_rb = SWAP_UPLOADING; *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; break; } break; case PICT_x8b8g8r8: *no_alpha = 1; case PICT_a8b8g8r8: *tex_format = GL_RGBA; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_type = GL_UNSIGNED_INT_8_8_8_8_REV; } else { *tex_type = GL_UNSIGNED_BYTE; *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; } break; case PICT_x2r10g10b10: *no_alpha = 1; case PICT_a2r10g10b10: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; *tex_type = GL_UNSIGNED_INT_2_10_10_10_REV; } else { return FALSE; } break; case PICT_x2b10g10r10: *no_alpha = 1; case PICT_a2b10g10r10: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_INT_2_10_10_10_REV; } else { return FALSE; } break; case PICT_r5g6b5: *tex_format = GL_RGB; *tex_type = GL_UNSIGNED_SHORT_5_6_5; if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP) *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; break; case PICT_b5g6r5: *tex_format = GL_RGB; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_type = GL_UNSIGNED_SHORT_5_6_5_REV; } else { *tex_type = GL_UNSIGNED_SHORT_5_6_5; if (is_little_endian) *swap_rb = SWAP_UPLOADING; *revert = is_little_endian ? REVERT_NONE : REVERT_NORMAL; } break; case PICT_x1b5g5r5: *no_alpha = 1; case PICT_a1b5g5r5: *tex_format = GL_RGBA; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; } else { return FALSE; } break; case PICT_x1r5g5b5: *no_alpha = 1; case PICT_a1r5g5b5: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; *tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; } else { return FALSE; } break; case PICT_a8: *tex_format = glamor_priv->one_channel_format; *tex_type = GL_UNSIGNED_BYTE; break; case PICT_x4r4g4b4: *no_alpha = 1; case PICT_a4r4g4b4: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_BGRA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV; } else { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4; *revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE; *swap_rb = SWAP_UPLOADING; } break; case PICT_x4b4g4r4: *no_alpha = 1; case PICT_a4b4g4r4: if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV; } else { *tex_format = GL_RGBA; *tex_type = GL_UNSIGNED_SHORT_4_4_4_4; *revert = is_little_endian ? REVERT_NORMAL : REVERT_NONE; } break; default: return FALSE; } return TRUE; } /** * Takes a set of source bits with a given format and returns an * in-memory pixman image of those bits in a destination format. */ static pixman_image_t * glamor_get_converted_image(PictFormatShort dst_format, PictFormatShort src_format, void *src_bits, int src_stride, int w, int h) { pixman_image_t *dst_image; pixman_image_t *src_image; dst_image = pixman_image_create_bits(dst_format, w, h, NULL, 0); if (dst_image == NULL) { return NULL; } src_image = pixman_image_create_bits(src_format, w, h, src_bits, src_stride); if (src_image == NULL) { pixman_image_unref(dst_image); return NULL; } pixman_image_composite(PictOpSrc, src_image, NULL, dst_image, 0, 0, 0, 0, 0, 0, w, h); pixman_image_unref(src_image); return dst_image; } /** * Upload pixmap to a specified texture. * This texture may not be the one attached to it. **/ static Bool __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex, GLenum format, GLenum type, int x, int y, int w, int h, void *bits) { glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); int non_sub = 0; unsigned int iformat = 0; glamor_make_current(glamor_priv); if (*tex == 0) { glGenTextures(1, tex); if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) iformat = gl_iformat_for_pixmap(pixmap); else iformat = format; non_sub = 1; assert(x == 0 && y == 0); } glBindTexture(GL_TEXTURE_2D, *tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glamor_priv->suppress_gl_out_of_memory_logging = true; if (non_sub) glTexImage2D(GL_TEXTURE_2D, 0, iformat, w, h, 0, format, type, bits); else glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, type, bits); glamor_priv->suppress_gl_out_of_memory_logging = false; if (glGetError() == GL_OUT_OF_MEMORY) { if (non_sub) { glDeleteTextures(1, tex); *tex = 0; } return FALSE; } return TRUE; } static Bool _glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type, int no_alpha, int revert, int swap_rb, int x, int y, int w, int h, int stride, void *bits) { ScreenPtr screen = pixmap->drawable.pScreen; glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); float dst_xscale, dst_yscale; GLuint tex = 0; pixman_image_t *converted_image = NULL; if (revert == REVERT_UPLOADING_A1) { converted_image = glamor_get_converted_image(PICT_a8, PICT_a1, bits, PixmapBytePad(w, 1), w, h); if (!converted_image) return FALSE; bits = pixman_image_get_data(converted_image); } /* Try fast path firstly, upload the pixmap to the texture attached * to the fbo directly. */ if (no_alpha == 0 && revert == REVERT_NONE && swap_rb == SWAP_NONE_UPLOADING #ifdef WALKAROUND_LARGE_TEXTURE_MAP && glamor_pixmap_priv_is_small(pixmap_priv) #endif ) { int fbo_x_off, fbo_y_off; assert(pixmap_priv->fbo->tex); pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off); assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0); assert(x + fbo_x_off + w <= pixmap_priv->fbo->width); assert(y + fbo_y_off + h <= pixmap_priv->fbo->height); if (!__glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->fbo->tex, format, type, x + fbo_x_off, y + fbo_y_off, w, h, bits)) { if (converted_image) pixman_image_unref(bits); return FALSE; } } else { static const float texcoords_inv[8] = { 0, 0, 1, 0, 1, 1, 0, 1 }; GLfloat *v; char *vbo_offset; v = glamor_get_vbo_space(screen, 16 * sizeof(GLfloat), &vbo_offset); pixmap_priv_get_dest_scale(pixmap, pixmap_priv, &dst_xscale, &dst_yscale); glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, dst_yscale, x, y, x + w, y + h, v); /* Slow path, we need to flip y or wire alpha to 1. */ glamor_make_current(glamor_priv); if (!__glamor_upload_pixmap_to_texture(pixmap, &tex, format, type, 0, 0, w, h, bits)) { if (converted_image) pixman_image_unref(bits); return FALSE; } memcpy(&v[8], texcoords_inv, 8 * sizeof(GLfloat)); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vbo_offset); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vbo_offset + 8 * sizeof(GLfloat)); glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glamor_put_vbo_space(screen); glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv); glamor_set_alu(screen, GXcopy); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glUseProgram(glamor_priv->finish_access_prog[no_alpha]); glUniform1i(glamor_priv->finish_access_revert[no_alpha], revert); glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], swap_rb); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); glDeleteTextures(1, &tex); glBindFramebuffer(GL_FRAMEBUFFER, 0); } if (converted_image) pixman_image_unref(bits); return TRUE; } /* * Prepare to upload a pixmap to texture memory. * no_alpha equals 1 means the format needs to wire alpha to 1. */ static int glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, int revert, int swap_rb) { int flag = 0; glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); GLenum iformat; if (!(no_alpha || (revert == REVERT_NORMAL) || (swap_rb != SWAP_NONE_UPLOADING))) { /* We don't need a fbo, a simple texture uploading should work. */ flag = GLAMOR_CREATE_FBO_NO_FBO; } if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) iformat = gl_iformat_for_pixmap(pixmap); else iformat = format; if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag)) return -1; return 0; } /* * upload sub region to a large region. * */ static void glamor_put_bits(char *dst_bits, int dst_stride, char *src_bits, int src_stride, int bpp, int x, int y, int w, int h) { int j; int byte_per_pixel; byte_per_pixel = bpp / 8; src_bits += y * src_stride + (x * byte_per_pixel); for (j = y; j < y + h; j++) { memcpy(dst_bits, src_bits, w * byte_per_pixel); src_bits += src_stride; dst_bits += dst_stride; } } /** * Uploads a picture based on a GLAMOR_MEMORY pixmap to a texture in a * temporary FBO. */ Bool glamor_upload_picture_to_texture(PicturePtr picture) { PixmapPtr pixmap = glamor_get_drawable_pixmap(picture->pDrawable); void *bits = pixmap->devPrivate.ptr; int stride = pixmap->devKind; ScreenPtr screen = pixmap->drawable.pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); GLenum format, type; int no_alpha, revert, swap_rb; glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); Bool force_clip; assert(glamor_pixmap_is_memory(pixmap)); assert(!pixmap_priv->fbo); if (!glamor_get_tex_format_type_from_pictformat(screen, picture->format, &format, &type, &no_alpha, &revert, &swap_rb)) { glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth); return FALSE; } if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb)) return FALSE; force_clip = glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP; if (glamor_pixmap_priv_is_large(pixmap_priv) || force_clip) { RegionRec region; BoxRec box; int n_region; glamor_pixmap_clipped_regions *clipped_regions; void *sub_bits; int i, j; sub_bits = xallocarray(pixmap->drawable.height, stride); if (sub_bits == NULL) return FALSE; box.x1 = 0; box.y1 = 0; box.x2 = pixmap->drawable.width; box.y2 = pixmap->drawable.height; RegionInitBoxes(®ion, &box, 1); if (!force_clip) clipped_regions = glamor_compute_clipped_regions(pixmap, ®ion, &n_region, 0, 0, 0); else clipped_regions = glamor_compute_clipped_regions_ext(pixmap, ®ion, &n_region, pixmap_priv->block_w, pixmap_priv->block_h, 0, 0); DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap); for (i = 0; i < n_region; i++) { BoxPtr boxes; int nbox; int temp_stride; void *temp_bits; glamor_set_pixmap_fbo_current(pixmap_priv, clipped_regions[i].block_idx); boxes = RegionRects(clipped_regions[i].region); nbox = RegionNumRects(clipped_regions[i].region); DEBUGF("split to %d boxes\n", nbox); for (j = 0; j < nbox; j++) { temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1, pixmap->drawable.depth); if (boxes[j].x1 == 0 && temp_stride == stride) { temp_bits = (char *) bits + boxes[j].y1 * stride; } else { temp_bits = sub_bits; glamor_put_bits(temp_bits, temp_stride, bits, stride, pixmap->drawable.bitsPerPixel, boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1, boxes[j].y2 - boxes[j].y1); } DEBUGF("upload x %d y %d w %d h %d temp stride %d \n", boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1, boxes[j].y2 - boxes[j].y1, temp_stride); if (!_glamor_upload_bits_to_pixmap_texture (pixmap, format, type, no_alpha, revert, swap_rb, boxes[j].x1, boxes[j].y1, boxes[j].x2 - boxes[j].x1, boxes[j].y2 - boxes[j].y1, temp_stride, temp_bits)) { RegionUninit(®ion); free(sub_bits); assert(0); return FALSE; } } RegionDestroy(clipped_regions[i].region); } free(sub_bits); free(clipped_regions); RegionUninit(®ion); return TRUE; } else return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type, no_alpha, revert, swap_rb, 0, 0, pixmap->drawable.width, pixmap->drawable.height, stride, bits); }