/* * Copyright © 2001 Keith Packard * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glamor_core.c * * This file covers core X rendering in glamor. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "glamor_priv.h" const Bool glamor_get_drawable_location(const DrawablePtr drawable) { PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); if (pixmap_priv == NULL) return 'm'; if (pixmap_priv->fb == 0) return 's'; else return 'f'; } /** * Sets the offsets to add to coordinates to make them address the same bits in * the backing drawable. These coordinates are nonzero only for redirected * windows. */ void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap, int *x, int *y) { #ifdef COMPOSITE if (drawable->type == DRAWABLE_WINDOW) { *x = -pixmap->screen_x; *y = -pixmap->screen_y; return; } #endif *x = 0; *y = 0; } Bool glamor_set_destination_pixmap(PixmapPtr pixmap) { glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); if (pixmap_priv == NULL) { glamor_fallback("glamor_set_destination_pixmap(): no pixmap priv"); return FALSE; } if (pixmap_priv->fb == 0) { ScreenPtr screen = pixmap->drawable.pScreen; PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); if (pixmap != screen_pixmap) { glamor_fallback("glamor_set_destination_pixmap(): no fbo"); return FALSE; } } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, pixmap_priv->fb); glViewport(0, 0, pixmap->drawable.width, pixmap->drawable.height); return TRUE; } Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask) { if (glamor_pm_is_solid(&pixmap->drawable, planemask)) { return GL_TRUE; } ErrorF("unsupported planemask\n"); return GL_FALSE; } void glamor_set_alu(unsigned char alu) { if (alu == GXcopy) { glDisable(GL_COLOR_LOGIC_OP); return; } glEnable(GL_COLOR_LOGIC_OP); switch (alu) { case GXclear: glLogicOp(GL_CLEAR); break; case GXand: glLogicOp(GL_AND); break; case GXandReverse: glLogicOp(GL_AND_REVERSE); break; case GXandInverted: glLogicOp(GL_AND_INVERTED); break; case GXnoop: glLogicOp(GL_NOOP); break; case GXxor: glLogicOp(GL_XOR); break; case GXor: glLogicOp(GL_OR); break; case GXnor: glLogicOp(GL_NOR); break; case GXequiv: glLogicOp(GL_EQUIV); break; case GXinvert: glLogicOp(GL_INVERT); break; case GXorReverse: glLogicOp(GL_OR_REVERSE); break; case GXcopyInverted: glLogicOp(GL_COPY_INVERTED); break; case GXorInverted: glLogicOp(GL_OR_INVERTED); break; case GXnand: glLogicOp(GL_NAND); break; case GXset: glLogicOp(GL_SET); break; default: FatalError("unknown logic op\n"); } } void glamor_get_transform_uniform_locations(GLint prog, glamor_transform_uniforms *uniform_locations) { uniform_locations->x_bias = glGetUniformLocationARB(prog, "x_bias"); uniform_locations->x_scale = glGetUniformLocationARB(prog, "x_scale"); uniform_locations->y_bias = glGetUniformLocationARB(prog, "y_bias"); uniform_locations->y_scale = glGetUniformLocationARB(prog, "y_scale"); } /* We don't use a full matrix for our transformations because it's * wasteful when all we want is to rescale to NDC and possibly do a flip * if it's the front buffer. */ void glamor_set_transform_for_pixmap(PixmapPtr pixmap, glamor_transform_uniforms *uniform_locations) { glUniform1fARB(uniform_locations->x_bias, -pixmap->drawable.width / 2.0f); glUniform1fARB(uniform_locations->x_scale, 2.0f / pixmap->drawable.width); glUniform1fARB(uniform_locations->y_bias, -pixmap->drawable.height / 2.0f); glUniform1fARB(uniform_locations->y_scale, -2.0f / pixmap->drawable.height); } GLint glamor_compile_glsl_prog(GLenum type, const char *source) { GLint ok; GLint prog; prog = glCreateShaderObjectARB(type); glShaderSourceARB(prog, 1, (const GLchar **)&source, NULL); glCompileShaderARB(prog); glGetObjectParameterivARB(prog, GL_OBJECT_COMPILE_STATUS_ARB, &ok); if (!ok) { GLchar *info; GLint size; glGetObjectParameterivARB(prog, GL_OBJECT_INFO_LOG_LENGTH_ARB, &size); info = malloc(size); glGetInfoLogARB(prog, size, NULL, info); ErrorF("Failed to compile %s: %s\n", type == GL_FRAGMENT_SHADER ? "FS" : "VS", info); ErrorF("Program source:\n%s", source); FatalError("GLSL compile failure\n"); } return prog; } void glamor_link_glsl_prog(GLint prog) { GLint ok; glLinkProgram(prog); glGetObjectParameterivARB(prog, GL_OBJECT_LINK_STATUS_ARB, &ok); if (!ok) { GLchar *info; GLint size; glGetObjectParameterivARB(prog, GL_OBJECT_INFO_LOG_LENGTH_ARB, &size); info = malloc(size); glGetInfoLogARB(prog, size, NULL, info); ErrorF("Failed to link: %s\n", info); FatalError("GLSL link failure\n"); } } static float ubyte_to_float(uint8_t b) { return b / 255.0f; } void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, unsigned long fg_pixel, GLfloat *color) { switch (pixmap->drawable.depth) { case 1: color[0] = 0.0; color[1] = 0.0; color[2] = 0.0; color[3] = fg_pixel & 0x01; break; case 8: color[0] = 0.0; color[1] = 0.0; color[2] = 0.0; color[3] = (fg_pixel & 0xff) / 255.0; break; case 24: case 32: color[0] = ubyte_to_float((fg_pixel >> 16) & 0xFF); color[1] = ubyte_to_float((fg_pixel >> 8) & 0xFF); color[2] = ubyte_to_float((fg_pixel >> 0) & 0xFF); color[3] = ubyte_to_float((fg_pixel >> 24) & 0xFF); break; default: ErrorF("pixmap with bad depth: %d\n", pixmap->drawable.depth); color[0] = 1.0; color[1] = 0.0; color[2] = 1.0; color[3] = 1.0; break; } } Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access) { PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); unsigned int stride, row_length, x, y; GLenum format, type; uint8_t *data, *read; glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen); if (pixmap_priv == NULL) return TRUE; if (pixmap_priv->fb == 0) { ScreenPtr screen = pixmap->drawable.pScreen; PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); if (pixmap != screen_pixmap) return TRUE; } stride = pixmap->devKind; row_length = (stride * 8) / pixmap->drawable.bitsPerPixel; switch (drawable->depth) { case 1: format = GL_ALPHA; type = GL_UNSIGNED_BYTE; row_length = stride; break; case 8: format = GL_ALPHA; type = GL_UNSIGNED_BYTE; break; case 24: assert(drawable->bitsPerPixel == 32); /* FALLTHROUGH */ case 32: format = GL_BGRA; type = GL_UNSIGNED_INT_8_8_8_8_REV; break; default: ErrorF("Unknown prepareaccess depth %d\n", drawable->depth); return FALSE; } pixmap_priv->access_mode = access; glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, pixmap_priv->fb); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, row_length); if (GLEW_MESA_pack_invert || glamor_priv->yInverted) { if (!glamor_priv->yInverted) glPixelStorei(GL_PACK_INVERT_MESA, 1); glGenBuffersARB (1, &pixmap_priv->pbo); glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, pixmap_priv->pbo); glBufferDataARB (GL_PIXEL_PACK_BUFFER_EXT, stride * pixmap->drawable.height, NULL, GL_DYNAMIC_DRAW_ARB); glReadPixels (0, 0, row_length, pixmap->drawable.height, format, type, 0); data = glMapBufferARB (GL_PIXEL_PACK_BUFFER_EXT, GL_READ_WRITE_ARB); if (!glamor_priv->yInverted) glPixelStorei(GL_PACK_INVERT_MESA, 0); } else { data = malloc(stride * pixmap->drawable.height); glGenBuffersARB(1, &pixmap_priv->pbo); glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, pixmap_priv->pbo); glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT, stride * pixmap->drawable.height, NULL, GL_STREAM_READ_ARB); glReadPixels (0, 0, row_length, pixmap->drawable.height, format, type, 0); read = glMapBufferARB(GL_PIXEL_PACK_BUFFER_EXT, GL_READ_ONLY_ARB); for (y = 0; y < pixmap->drawable.height; y++) memcpy(data + y * stride, read + (pixmap->drawable.height - y - 1) * stride, stride); glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_EXT); glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0); glDeleteBuffersARB(1, &pixmap_priv->pbo); pixmap_priv->pbo = 0; } pixmap->devPrivate.ptr = data; return TRUE; } void glamor_init_finish_access_shaders(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); const char *vs_source = "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" " gl_TexCoord[0] = gl_MultiTexCoord0;\n" "}\n"; const char *fs_source = "varying vec2 texcoords;\n" "uniform sampler2D sampler;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(sampler, gl_TexCoord[0].xy);\n" "}\n"; GLint fs_prog, vs_prog; glamor_priv->finish_access_prog = glCreateProgramObjectARB(); if (GLEW_ARB_fragment_shader) { vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER_ARB, vs_source); fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER_ARB, fs_source); glAttachObjectARB(glamor_priv->finish_access_prog, vs_prog); glAttachObjectARB(glamor_priv->finish_access_prog, fs_prog); } else { vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER_ARB, vs_source); glAttachObjectARB(glamor_priv->finish_access_prog, vs_prog); } glamor_link_glsl_prog(glamor_priv->finish_access_prog); if (GLEW_ARB_fragment_shader) { GLint sampler_uniform_location; sampler_uniform_location = glGetUniformLocationARB(glamor_priv->finish_access_prog, "sampler"); glUseProgramObjectARB(glamor_priv->finish_access_prog); glUniform1iARB(sampler_uniform_location, 0); glUseProgramObjectARB(0); } } void glamor_finish_access(DrawablePtr drawable) { glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); unsigned int stride, row_length; GLenum format, type; static float vertices[4][2] = {{-1, -1}, { 1, -1}, { 1, 1}, {-1, 1}}; static float texcoords[4][2] = {{0, 1}, {1, 1}, {1, 0}, {0, 0}}; GLuint tex; static float texcoords_inverted[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; static float *ptexcoords; if (pixmap_priv == NULL) return; if (glamor_priv->yInverted) ptexcoords = &texcoords_inverted[0][0]; else ptexcoords = &texcoords[0][0]; if (pixmap_priv->fb == 0) { ScreenPtr screen = pixmap->drawable.pScreen; PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); if (pixmap != screen_pixmap) return; } /* Check if finish_access was already called once on this */ if (pixmap->devPrivate.ptr == NULL) return; if (pixmap_priv->access_mode == GLAMOR_ACCESS_RO) goto read_only; stride = pixmap->devKind; row_length = (stride * 8) / pixmap->drawable.bitsPerPixel; switch (drawable->depth) { case 1: format = GL_COLOR_INDEX; type = GL_BITMAP; row_length = stride; break; case 8: format = GL_ALPHA; type = GL_UNSIGNED_BYTE; break; case 24: assert(drawable->bitsPerPixel == 32); /* FALLTHROUGH */ case 32: format = GL_BGRA; type = GL_UNSIGNED_INT_8_8_8_8_REV; break; default: ErrorF("Unknown finishaccess depth %d\n", drawable->depth); return; } glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices); glEnableClientState(GL_VERTEX_ARRAY); glClientActiveTexture(GL_TEXTURE0); glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, ptexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, pixmap_priv->fb); glViewport(0, 0, pixmap->drawable.width, pixmap->drawable.height); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); glGenTextures(1, &tex); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap->drawable.width, pixmap->drawable.height, 0, format, type, pixmap->devPrivate.ptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glEnable(GL_TEXTURE_2D); assert(GLEW_ARB_fragment_shader); glUseProgramObjectARB(glamor_priv->finish_access_prog); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisable(GL_TEXTURE_2D); glUseProgramObjectARB(0); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDeleteTextures(1, &tex); read_only: if (GLEW_MESA_pack_invert || glamor_priv->yInverted) { glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, pixmap_priv->pbo); glUnmapBufferARB (GL_PIXEL_PACK_BUFFER_EXT); glBindBufferARB (GL_PIXEL_PACK_BUFFER_EXT, 0); glDeleteBuffersARB (1, &pixmap_priv->pbo); pixmap_priv->pbo = 0; } else free(pixmap->devPrivate.ptr); pixmap->devPrivate.ptr = NULL; } /** * Calls uxa_prepare_access with UXA_PREPARE_SRC for the tile, if that is the * current fill style. * * Solid doesn't use an extra pixmap source, so we don't worry about them. * Stippled/OpaqueStippled are 1bpp and can be in fb, so we should worry * about them. */ Bool glamor_prepare_access_gc(GCPtr gc) { if (gc->stipple) if (!glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO)) return FALSE; if (gc->fillStyle == FillTiled) { if (!glamor_prepare_access (&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RO)) { if (gc->stipple) glamor_finish_access(&gc->stipple->drawable); return FALSE; } } return TRUE; } /** * Finishes access to the tile in the GC, if used. */ void glamor_finish_access_gc(GCPtr gc) { if (gc->fillStyle == FillTiled) glamor_finish_access(&gc->tile.pixmap->drawable); if (gc->stipple) glamor_finish_access(&gc->stipple->drawable); } void glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple, int x, int y, int width, int height, unsigned char alu, unsigned long planemask, unsigned long fg_pixel, unsigned long bg_pixel, int stipple_x, int stipple_y) { ErrorF("stubbed out stipple depth %d\n", pixmap->drawable.depth); glamor_solid_fail_region(pixmap, x, y, width, height); } GCOps glamor_gc_ops = { .FillSpans = glamor_fill_spans, .SetSpans = glamor_set_spans, .PutImage = glamor_put_image, .CopyArea = glamor_copy_area, .CopyPlane = miCopyPlane, .PolyPoint = miPolyPoint, .Polylines = glamor_poly_lines, .PolySegment = miPolySegment, .PolyRectangle = miPolyRectangle, .PolyArc = miPolyArc, .FillPolygon = miFillPolygon, .PolyFillRect = glamor_poly_fill_rect, .PolyFillArc = miPolyFillArc, .PolyText8 = miPolyText8, .PolyText16 = miPolyText16, .ImageText8 = miImageText8, .ImageText16 = miImageText16, .ImageGlyphBlt = miImageGlyphBlt, .PolyGlyphBlt = miPolyGlyphBlt, .PushPixels = miPushPixels, }; /** * uxa_validate_gc() sets the ops to glamor's implementations, which may be * accelerated or may sync the card and fall back to fb. */ static void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable) { /* fbValidateGC will do direct access to pixmaps if the tiling has changed. * Preempt fbValidateGC by doing its work and masking the change out, so * that we can do the Prepare/finish_access. */ #ifdef FB_24_32BIT if ((changes & GCTile) && fbGetRotatedPixmap(gc)) { gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc)); fbGetRotatedPixmap(gc) = 0; } if (gc->fillStyle == FillTiled) { PixmapPtr old_tile, new_tile; old_tile = gc->tile.pixmap; if (old_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) { new_tile = fbGetRotatedPixmap(gc); if (!new_tile || new_tile ->drawable.bitsPerPixel != drawable->bitsPerPixel) { if (new_tile) gc->pScreen->DestroyPixmap(new_tile); /* fb24_32ReformatTile will do direct access of a newly- * allocated pixmap. */ if (glamor_prepare_access(&old_tile->drawable, GLAMOR_ACCESS_RO)) { new_tile = fb24_32ReformatTile(old_tile, drawable->bitsPerPixel); glamor_finish_access(&old_tile->drawable); } } if (new_tile) { fbGetRotatedPixmap(gc) = old_tile; gc->tile.pixmap = new_tile; changes |= GCTile; } } } #endif if (changes & GCTile) { if (!gc->tileIsPixel && FbEvenTile(gc->tile.pixmap->drawable.width * drawable->bitsPerPixel)) { if (glamor_prepare_access(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) { fbPadPixmap(gc->tile.pixmap); glamor_finish_access(&gc->tile.pixmap->drawable); } } /* Mask out the GCTile change notification, now that we've done FB's * job for it. */ changes &= ~GCTile; } if (changes & GCStipple && gc->stipple) { /* We can't inline stipple handling like we do for GCTile because * it sets fbgc privates. */ if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) { fbValidateGC(gc, changes, drawable); glamor_finish_access(&gc->stipple->drawable); } } else { fbValidateGC(gc, changes, drawable); } gc->ops = &glamor_gc_ops; } static GCFuncs glamor_gc_funcs = { glamor_validate_gc, miChangeGC, miCopyGC, miDestroyGC, miChangeClip, miDestroyClip, miCopyClip }; /** * exaCreateGC makes a new GC and hooks up its funcs handler, so that * exaValidateGC() will get called. */ int glamor_create_gc(GCPtr gc) { if (!fbCreateGC(gc)) return FALSE; gc->funcs = &glamor_gc_funcs; return TRUE; } Bool glamor_prepare_access_window(WindowPtr window) { if (window->backgroundState == BackgroundPixmap) { if (!glamor_prepare_access(&window->background.pixmap->drawable, GLAMOR_ACCESS_RO)) return FALSE; } if (window->borderIsPixel == FALSE) { if (!glamor_prepare_access(&window->border.pixmap->drawable, GLAMOR_ACCESS_RO)) { if (window->backgroundState == BackgroundPixmap) glamor_finish_access(&window->background.pixmap->drawable); return FALSE; } } return TRUE; } void glamor_finish_access_window(WindowPtr window) { if (window->backgroundState == BackgroundPixmap) glamor_finish_access(&window->background.pixmap->drawable); if (window->borderIsPixel == FALSE) glamor_finish_access(&window->border.pixmap->drawable); } Bool glamor_change_window_attributes(WindowPtr window, unsigned long mask) { Bool ret; if (!glamor_prepare_access_window(window)) return FALSE; ret = fbChangeWindowAttributes(window, mask); glamor_finish_access_window(window); return ret; } RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap) { RegionPtr ret; if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO)) return NULL; ret = fbPixmapToRegion(pixmap); glamor_finish_access(&pixmap->drawable); return ret; }