#ifdef HAVE_DIX_CONFIG_H #include #endif #ifndef _GLX_server_h_ #define _GLX_server_h_ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #include #include #include #include #include #include #include #include #include #include /* ** The X header misc.h defines these math functions. */ #undef abs #undef fabs #define GL_GLEXT_PROTOTYPES /* we want prototypes */ #include #include #include /* For glxscreens.h */ typedef struct __GLXdrawable __GLXdrawable; typedef struct __GLXcontext __GLXcontext; #include "glxscreens.h" #include "glxdrawable.h" #include "glxcontext.h" #define GLX_SERVER_MAJOR_VERSION 1 #define GLX_SERVER_MINOR_VERSION 2 #ifndef True #define True 1 #endif #ifndef False #define False 0 #endif /* ** GLX resources. */ typedef XID GLXContextID; typedef XID GLXPixmap; typedef XID GLXDrawable; typedef struct __GLXclientStateRec __GLXclientState; extern __GLXscreen *glxGetScreen(ScreenPtr pScreen); extern __GLXclientState *glxGetClient(ClientPtr pClient); /************************************************************************/ void GlxExtensionInit(void); void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **privates); struct _glapi_table; void GlxSetRenderTables (struct _glapi_table *table); void __glXScreenInitVisuals(__GLXscreen *screen); /* ** The last context used (from the server's persective) is cached. */ extern __GLXcontext *__glXLastContext; extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*); extern ClientPtr __pGlxClient; int __glXError(int error); /* ** Macros to set, unset, and retrieve the flag that says whether a context ** has unflushed commands. */ #define __GLX_NOTE_UNFLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_TRUE #define __GLX_NOTE_FLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_FALSE #define __GLX_HAS_UNFLUSHED_CMDS(glxc) (glxc->hasUnflushedCommands) /************************************************************************/ typedef struct __GLXprovider __GLXprovider; struct __GLXprovider { __GLXscreen *(*screenProbe)(ScreenPtr pScreen); const char *name; __GLXprovider *next; }; void GlxPushProvider(__GLXprovider *provider); enum { GLX_MINIMAL_VISUALS, GLX_TYPICAL_VISUALS, GLX_ALL_VISUALS }; void GlxSetVisualConfig(int config); void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean), void (*leave)(GLboolean)); void __glXenterServer(GLboolean rendering); void __glXleaveServer(GLboolean rendering); void glxSuspendClients(void); void glxResumeClients(void); /* ** State kept per client. */ struct __GLXclientStateRec { /* ** Whether this structure is currently being used to support a client. */ Bool inUse; /* ** Buffer for returned data. */ GLbyte *returnBuf; GLint returnBufSize; /* ** Keep track of large rendering commands, which span multiple requests. */ GLint largeCmdBytesSoFar; /* bytes received so far */ GLint largeCmdBytesTotal; /* total bytes expected */ GLint largeCmdRequestsSoFar; /* requests received so far */ GLint largeCmdRequestsTotal; /* total requests expected */ GLbyte *largeCmdBuf; GLint largeCmdBufSize; /* ** Keep a list of all the contexts that are current for this client's ** threads. */ __GLXcontext **currentContexts; GLint numCurrentContexts; /* Back pointer to X client record */ ClientPtr client; int GLClientmajorVersion; int GLClientminorVersion; char *GLClientextensions; }; /************************************************************************/ /* ** Dispatch tables. */ typedef void (*__GLXdispatchRenderProcPtr)(GLbyte *); typedef int (*__GLXdispatchSingleProcPtr)(__GLXclientState *, GLbyte *); typedef int (*__GLXdispatchVendorPrivProcPtr)(__GLXclientState *, GLbyte *); /* * Dispatch for GLX commands. */ typedef int (*__GLXprocPtr)(__GLXclientState *, char *pc); /* * Tables for computing the size of each rendering command. */ typedef int (*gl_proto_size_func)(const GLbyte *, Bool); typedef struct { int bytes; gl_proto_size_func varsize; } __GLXrenderSizeData; /************************************************************************/ /* ** X resources. */ extern RESTYPE __glXContextRes; extern RESTYPE __glXClientRes; extern RESTYPE __glXPixmapRes; extern RESTYPE __glXDrawableRes; /************************************************************************/ /* ** Prototypes. */ extern char *__glXcombine_strings(const char *, const char *); /* ** Routines for sending swapped replies. */ extern void __glXSwapMakeCurrentReply(ClientPtr client, xGLXMakeCurrentReply *reply); extern void __glXSwapIsDirectReply(ClientPtr client, xGLXIsDirectReply *reply); extern void __glXSwapQueryVersionReply(ClientPtr client, xGLXQueryVersionReply *reply); extern void __glXSwapQueryContextInfoEXTReply(ClientPtr client, xGLXQueryContextInfoEXTReply *reply, int *buf); extern void __glXSwapGetDrawableAttributesReply(ClientPtr client, xGLXGetDrawableAttributesReply *reply, CARD32 *buf); extern void glxSwapQueryExtensionsStringReply(ClientPtr client, xGLXQueryExtensionsStringReply *reply, char *buf); extern void glxSwapQueryServerStringReply(ClientPtr client, xGLXQueryServerStringReply *reply, char *buf); /* * Routines for computing the size of variably-sized rendering commands. */ extern int __glXTypeSize(GLenum enm); extern int __glXImageSize(GLenum format, GLenum type, GLenum target, GLsizei w, GLsizei h, GLsizei d, GLint imageHeight, GLint rowLength, GLint skipImages, GLint skipRows, GLint alignment); #endif /* !__GLX_server_h__ */