/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #define NEED_REPLIES #ifdef HAVE_DIX_CONFIG_H #include #endif #include "glxserver.h" #include "unpack.h" #include "indirect_dispatch.h" #include "glapitable.h" #include "glapi.h" #include "glthread.h" #include "dispatch.h" void __glXDispSwap_SeparableFilter2D(GLbyte *pc) { __GLXdispatchConvolutionFilterHeader *hdr = (__GLXdispatchConvolutionFilterHeader *) pc; GLint hdrlen, image1len; __GLX_DECLARE_SWAP_VARIABLES; hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); __GLX_SWAP_INT((GLbyte *)&hdr->alignment); __GLX_SWAP_INT((GLbyte *)&hdr->target); __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); __GLX_SWAP_INT((GLbyte *)&hdr->width); __GLX_SWAP_INT((GLbyte *)&hdr->height); __GLX_SWAP_INT((GLbyte *)&hdr->format); __GLX_SWAP_INT((GLbyte *)&hdr->type); /* ** Just invert swapBytes flag; the GL will figure out if it needs to swap ** the pixel data. */ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) ); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) ); /* XXX check this usage - internal code called ** a version without the packing parameters */ image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1, 0, hdr->rowLength, 0, hdr->skipRows, hdr->alignment); image1len = __GLX_PAD(image1len); CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat, hdr->width, hdr->height, hdr->format, hdr->type, ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) ); }