/** * Copyright © 2009 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "extinit.h" /* for XInputExtensionInit */ #include #include "protocol-common.h" struct devices devices; ScreenRec screen; WindowRec root; WindowRec window; void *userdata; extern int CorePointerProc(DeviceIntPtr pDev, int what); extern int CoreKeyboardProc(DeviceIntPtr pDev, int what); static void fake_init_sprite(DeviceIntPtr dev) { SpritePtr sprite; sprite = dev->spriteInfo->sprite; sprite->spriteTraceSize = 10; sprite->spriteTrace = calloc(sprite->spriteTraceSize, sizeof(WindowPtr)); sprite->spriteTraceGood = 1; sprite->spriteTrace[0] = &root; sprite->hot.x = SPRITE_X; sprite->hot.y = SPRITE_Y; sprite->hotPhys.x = sprite->hot.x; sprite->hotPhys.y = sprite->hot.y; sprite->win = &window; sprite->hotPhys.pScreen = &screen; sprite->physLimits.x1 = 0; sprite->physLimits.y1 = 0; sprite->physLimits.x2 = screen.width; sprite->physLimits.y2 = screen.height; } /** * Create and init 2 master devices (VCP + VCK) and two slave devices, one * default mouse, one default keyboard. */ struct devices init_devices(void) { ClientRec client; struct devices devices; client = init_client(0, NULL); AllocDevicePair(&client, "Virtual core", &devices.vcp, &devices.vck, CorePointerProc, CoreKeyboardProc, TRUE); inputInfo.pointer = devices.vcp; inputInfo.keyboard = devices.vck; ActivateDevice(devices.vcp, FALSE); ActivateDevice(devices.vck, FALSE); EnableDevice(devices.vcp, FALSE); EnableDevice(devices.vck, FALSE); AllocDevicePair(&client, "", &devices.mouse, &devices.kbd, CorePointerProc, CoreKeyboardProc, FALSE); ActivateDevice(devices.mouse, FALSE); ActivateDevice(devices.kbd, FALSE); EnableDevice(devices.mouse, FALSE); EnableDevice(devices.kbd, FALSE); devices.num_devices = 4; devices.num_master_devices = 2; fake_init_sprite(devices.mouse); fake_init_sprite(devices.vcp); return devices; } /* Create minimal client, with the given buffer and len as request buffer */ ClientRec init_client(int len, void *data) { ClientRec client = { 0 }; /* we store the privates now and reassign it after the memset. this way * we can share them across multiple test runs and don't have to worry * about freeing them after each test run. */ PrivateRec *privates = client.devPrivates; client.index = CLIENT_INDEX; client.clientAsMask = CLIENT_MASK; client.sequence = CLIENT_SEQUENCE; client.req_len = len; client.requestBuffer = data; client.devPrivates = privates; return client; } void init_window(WindowPtr window, WindowPtr parent, int id) { memset(window, 0, sizeof(window)); window->drawable.id = id; if (parent) { window->drawable.x = 30; window->drawable.y = 50; window->drawable.width = 100; window->drawable.height = 200; } window->parent = parent; window->optional = calloc(1, sizeof(WindowOptRec)); g_assert(window->optional); } /* Needed for the screen setup, otherwise we crash during sprite initialization */ static Bool device_cursor_init(DeviceIntPtr dev, ScreenPtr screen) { return TRUE; } static Bool set_cursor_pos(DeviceIntPtr dev, ScreenPtr screen, int x, int y, Bool event) { return TRUE; } void init_simple(void) { screenInfo.numScreens = 1; screenInfo.screens[0] = &screen; screen.myNum = 0; screen.id = 100; screen.width = 640; screen.height = 480; screen.DeviceCursorInitialize = device_cursor_init; screen.SetCursorPosition = set_cursor_pos; dixResetPrivates(); XInputExtensionInit(); init_window(&root, NULL, ROOT_WINDOW_ID); init_window(&window, &root, CLIENT_WINDOW_ID); devices = init_devices(); } void __wrap_WriteToClient(ClientPtr client, int len, void *data) { g_assert(reply_handler != NULL); (*reply_handler)(client, len, data, userdata); }