/* * Copyright © 2008 Intel Corporation * Copyright © 1998 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * Authors: * Eric Anholt * Zhigang Gong */ #include "glamor_priv.h" /** @file glamor_fillspans.c * * GC fill implementation, based loosely on fb_fill.c */ Bool glamor_fill(DrawablePtr drawable, GCPtr gc, int x, int y, int width, int height, Bool fallback) { PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable); int off_x, off_y; PixmapPtr sub_pixmap = NULL; glamor_access_t sub_pixmap_access; DrawablePtr saved_drawable = NULL; int saved_x = x, saved_y = y; glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y); switch (gc->fillStyle) { case FillSolid: if (!glamor_solid(dst_pixmap, x + off_x, y + off_y, width, height, gc->alu, gc->planemask, gc->fgPixel)) goto fail; break; case FillStippled: case FillOpaqueStippled: if (!glamor_stipple(dst_pixmap, gc->stipple, x + off_x, y + off_y, width, height, gc->alu, gc->planemask, gc->fgPixel, gc->bgPixel, gc->patOrg.x, gc->patOrg.y)) goto fail; break; case FillTiled: if (!glamor_tile(dst_pixmap, gc->tile.pixmap, x + off_x, y + off_y, width, height, gc->alu, gc->planemask, x - drawable->x - gc->patOrg.x, y - drawable->y - gc->patOrg.y)) goto fail; break; } return TRUE; fail: if (!fallback) { if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable) && glamor_ddx_fallback_check_gc(gc)) return FALSE; } /* Is it possible to set the access as WO? */ sub_pixmap_access = GLAMOR_ACCESS_RW; sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x, y + off_y, width, height, sub_pixmap_access); if (sub_pixmap != NULL) { if (gc->fillStyle != FillSolid) { gc->patOrg.x += (drawable->x - x); gc->patOrg.y += (drawable->y - y); } saved_drawable = drawable; drawable = &sub_pixmap->drawable; saved_x = x; saved_y = y; x = 0; y = 0; } if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) { if (glamor_prepare_access_gc(gc)) { fbFill(drawable, gc, x, y, width, height); glamor_finish_access_gc(gc); } glamor_finish_access(drawable, GLAMOR_ACCESS_RW); } if (sub_pixmap != NULL) { if (gc->fillStyle != FillSolid) { gc->patOrg.x -= (saved_drawable->x - saved_x); gc->patOrg.y -= (saved_drawable->y - saved_y); } x = saved_x; y = saved_y; glamor_put_sub_pixmap(sub_pixmap, dst_pixmap, x + off_x, y + off_y, width, height, sub_pixmap_access); } return TRUE; } void glamor_init_solid_shader(ScreenPtr screen) { glamor_screen_private *glamor_priv; glamor_gl_dispatch *dispatch; const char *solid_vs = "attribute vec4 v_position;" "void main()\n" "{\n" " gl_Position = v_position;\n" "}\n"; const char *solid_fs = GLAMOR_DEFAULT_PRECISION "uniform vec4 color;\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; GLint fs_prog, vs_prog; glamor_priv = glamor_get_screen_private(screen); dispatch = glamor_get_dispatch(glamor_priv); glamor_priv->solid_prog = dispatch->glCreateProgram(); vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs); fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, solid_fs); dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog); dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog); dispatch->glBindAttribLocation(glamor_priv->solid_prog, GLAMOR_VERTEX_POS, "v_position"); glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog); glamor_priv->solid_color_uniform_location = dispatch->glGetUniformLocation(glamor_priv->solid_prog, "color"); glamor_put_dispatch(glamor_priv); } void glamor_fini_solid_shader(ScreenPtr screen) { glamor_screen_private *glamor_priv; glamor_gl_dispatch *dispatch; glamor_priv = glamor_get_screen_private(screen); dispatch = glamor_get_dispatch(glamor_priv); dispatch->glDeleteProgram(glamor_priv->solid_prog); glamor_put_dispatch(glamor_priv); } Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, unsigned char alu, unsigned long planemask, unsigned long fg_pixel) { ScreenPtr screen = pixmap->drawable.pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); glamor_gl_dispatch *dispatch; int x1 = x; int x2 = x + width; int y1 = y; int y2 = y + height; GLfloat color[4]; float vertices[8]; GLfloat xscale, yscale; if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { glamor_fallback("dest %p has no fbo.\n", pixmap); return FALSE; } if (!glamor_set_planemask(pixmap, planemask)) { glamor_fallback ("Failedto set planemask in glamor_solid.\n"); return FALSE; } glamor_get_rgba_from_pixel(fg_pixel, &color[0], &color[1], &color[2], &color[3], format_for_pixmap(pixmap)); glamor_set_destination_pixmap_priv_nc(pixmap_priv); dispatch = glamor_get_dispatch(glamor_priv); if (!glamor_set_alu(dispatch, alu)) { if (alu == GXclear) color[0] = color[1] = color[2] = color[3] = 0.0; else { glamor_fallback("unsupported alu %x\n", alu); glamor_put_dispatch(glamor_priv); return FALSE; } } dispatch->glUseProgram(glamor_priv->solid_prog); dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color); dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale); glamor_set_normalize_vcoords(xscale, yscale, x1, y1, x2, y2, glamor_priv->yInverted, vertices); dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); dispatch->glUseProgram(0); glamor_set_alu(dispatch, GXcopy); glamor_put_dispatch(glamor_priv); return TRUE; }