** The contents of this file are subject to the GLX Public License Version 1.0 ** (the "License"). You may not use this file except in compliance with the ** License. You may obtain a copy of the License at Silicon Graphics, Inc., ** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 ** or at http://www.sgi.com/software/opensource/glx/license.html. ** ** Software distributed under the License is distributed on an "AS IS" ** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY ** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR ** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific ** language governing rights and limitations under the License. ** ** The Original Software is GLX version 1.2 source code, released February, ** 1999. The developer of the Original Software is Silicon Graphics, Inc. ** Those portions of the Subject Software created by Silicon Graphics, Inc. ** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. ** */ #define NEED_REPLIES #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "glxserver.h" #include #include #include #include "g_disptab.h" #include "unpack.h" #include "glxutil.h" #include "glxext.h" /* ** The last context used by the server. It is the context that is current ** from the server's perspective. */ __GLXcontext *__glXLastContext; /* ** X resources. */ RESTYPE __glXContextRes; RESTYPE __glXClientRes; RESTYPE __glXPixmapRes; RESTYPE __glXDrawableRes; RESTYPE __glXSwapBarrierRes; /* ** Reply for most singles. */ xGLXSingleReply __glXReply; /* ** A set of state for each client. The 0th one is unused because client ** indices start at 1, not 0. */ __GLXclientState *__glXClients[MAXCLIENTS+1]; static Bool inDispatch; /* ** Forward declarations. */ static int __glXDispatch(ClientPtr); /* ** Called when the extension is reset. */ static void ResetExtension(ExtensionEntry* extEntry) { __glXFlushContextCache(); __glXResetScreens(); } /* ** Initialize the per-client context storage. */ static void ResetClientState(int clientIndex) { __GLXclientState *cl = __glXClients[clientIndex]; if (cl->returnBuf) xfree(cl->returnBuf); if (cl->largeCmdBuf) xfree(cl->largeCmdBuf); if (cl->currentContexts) xfree(cl->currentContexts); memset(cl, 0, sizeof(__GLXclientState)); /* ** By default, assume that the client supports ** GLX major version 1 minor version 0 protocol. */ cl->GLClientmajorVersion = 1; cl->GLClientminorVersion = 0; if (cl->GLClientextensions) xfree(cl->GLClientextensions); } /* ** Reset state used to keep track of large (multi-request) commands. */ void __glXResetLargeCommandStatus(__GLXclientState *cl) { cl->largeCmdBytesSoFar = 0; cl->largeCmdBytesTotal = 0; cl->largeCmdRequestsSoFar = 0; cl->largeCmdRequestsTotal = 0; } /* ** This procedure is called when the client who created the context goes ** away OR when glXDestroyContext is called. In either case, all we do is ** flag that the ID is no longer valid, and (maybe) free the context. ** use. */ static int ContextGone(__GLXcontext* cx, XID id) { cx->idExists = GL_FALSE; if (!cx->isCurrent) { __glXFreeContext(cx); } return True; } /* ** Free a client's state. */ static int ClientGone(int clientIndex, XID id) { __GLXcontext *cx; __GLXclientState *cl = __glXClients[clientIndex]; int i; if (cl) { /* ** Free all the contexts that are current for this client. */ for (i=0; i < cl->numCurrentContexts; i++) { cx = cl->currentContexts[i]; if (cx) { __glXDeassociateContext(cx); cx->isCurrent = GL_FALSE; if (!cx->idExists) { __glXFreeContext(cx); } } } /* ** Re-initialize the client state structure. Don't free it because ** we'll probably get another client with this index and use the struct ** again. There is a maximum of MAXCLIENTS of these structures. */ ResetClientState(clientIndex); } return True; } /* ** Free a GLX Pixmap. */ static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id) { PixmapPtr pPixmap = (PixmapPtr) pGlxPixmap->pDraw; pGlxPixmap->idExists = False; if (!pGlxPixmap->refcnt) { if (pGlxPixmap->pDamage) { DamageUnregister (pGlxPixmap->pDraw, pGlxPixmap->pDamage); DamageDestroy(pGlxPixmap->pDamage); } /* ** The DestroyPixmap routine should decrement the refcount and free ** only if it's zero. */ (*pGlxPixmap->pScreen->DestroyPixmap)(pPixmap); xfree(pGlxPixmap); } return True; } /* ** Destroy routine that gets called when a drawable is freed. A drawable ** contains the ancillary buffers needed for rendering. */ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid) { __GLXcontext *cx, *cx1; /* ** Use glxPriv->type to figure out what kind of drawable this is. Don't ** use glxPriv->pDraw->type because by the time this routine is called, ** the pDraw might already have been freed. */ if (glxPriv->type == DRAWABLE_WINDOW) { /* ** When a window is destroyed, notify all context bound to ** it, that there are no longer bound to anything. */ for (cx = glxPriv->drawGlxc; cx; cx = cx1) { cx1 = cx->nextDrawPriv; cx->pendingState |= __GLX_PENDING_DESTROY; } for (cx = glxPriv->readGlxc; cx; cx = cx1) { cx1 = cx->nextReadPriv; cx->pendingState |= __GLX_PENDING_DESTROY; } } __glXUnrefDrawable(glxPriv); return True; } /* ** Free a context. */ GLboolean __glXFreeContext(__GLXcontext *cx) { if (cx->idExists || cx->isCurrent) return GL_FALSE; if (cx->feedbackBuf) xfree(cx->feedbackBuf); if (cx->selectBuf) xfree(cx->selectBuf); if (cx == __glXLastContext) { __glXFlushContextCache(); } /* We can get here through both regular dispatching from * __glXDispatch() or as a callback from the resource manager. In * the latter case we need to lift the DRI lock manually. */ if (!inDispatch) __glXleaveServer(); cx->destroy(cx); if (!inDispatch) __glXenterServer(); return GL_TRUE; } extern RESTYPE __glXSwapBarrierRes; static int SwapBarrierGone(int screen, XID drawable) { if (__glXSwapBarrierFuncs && __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc != NULL) { __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc(screen, drawable, 0); } FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE); return True; } /************************************************************************/ /* ** These routines can be used to check whether a particular GL command ** has caused an error. Specifically, we use them to check whether a ** given query has caused an error, in which case a zero-length data ** reply is sent to the client. */ static GLboolean errorOccured = GL_FALSE; /* ** The GL was will call this routine if an error occurs. */ void __glXErrorCallBack(__GLinterface *gc, GLenum code) { errorOccured = GL_TRUE; } /* ** Clear the error flag before calling the GL command. */ void __glXClearErrorOccured(void) { errorOccured = GL_FALSE; } /* ** Check if the GL command caused an error. */ GLboolean __glXErrorOccured(void) { return errorOccured; } static int __glXErrorBase; int __glXError(int error) { return __glXErrorBase + error; } /************************************************************************/ /* ** Initialize the GLX extension. */ void GlxExtensionInit(void) { ExtensionEntry *extEntry; int i; __glXContextRes = CreateNewResourceType((DeleteType)ContextGone); __glXClientRes = CreateNewResourceType((DeleteType)ClientGone); __glXPixmapRes = CreateNewResourceType((DeleteType)PixmapGone); __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone); __glXSwapBarrierRes = CreateNewResourceType((DeleteType)SwapBarrierGone); /* ** Add extension to server extensions. */ extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS, __GLX_NUMBER_ERRORS, __glXDispatch, __glXDispatch, ResetExtension, StandardMinorOpcode); if (!extEntry) { FatalError("__glXExtensionInit: AddExtensions failed\n"); return; } if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) { ErrorF("__glXExtensionInit: AddExtensionAlias failed\n"); return; } __glXErrorBase = extEntry->errorBase; /* ** Initialize table of client state. There is never a client 0. */ for (i=1; i <= MAXCLIENTS; i++) { __glXClients[i] = 0; } /* ** Initialize screen specific data. */ __glXInitScreens(); } /************************************************************************/ void __glXFlushContextCache(void) { __glXLastContext = 0; } /* ** Make a context the current one for the GL (in this implementation, there ** is only one instance of the GL, and we use it to serve all GL clients by ** switching it between different contexts). While we are at it, look up ** a context by its tag and return its (__GLXcontext *). */ __GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag, int *error) { __GLXcontext *cx; /* ** See if the context tag is legal; it is managed by the extension, ** so if it's invalid, we have an implementation error. */ cx = (__GLXcontext *) __glXLookupContextByTag(cl, tag); if (!cx) { cl->client->errorValue = tag; *error = __glXError(GLXBadContextTag); return 0; } if (!cx->isDirect) { if (cx->drawPriv == NULL) { /* ** The drawable has vanished. It must be a window, because only ** windows can be destroyed from under us; GLX pixmaps are ** refcounted and don't go away until no one is using them. */ *error = __glXError(GLXBadCurrentWindow); return 0; } } if (cx == __glXLastContext) { /* No need to re-bind */ return cx; } /* Make this context the current one for the GL. */ if (!cx->isDirect) { if (!(*cx->forceCurrent)(cx)) { /* Bind failed, and set the error code. Bummer */ cl->client->errorValue = cx->id; *error = __glXError(GLXBadContextState); return 0; } } __glXLastContext = cx; return cx; } /************************************************************************/ /* ** Top level dispatcher; all commands are executed from here down. */ /* I cried when I wrote this. Damn you XAA! */ static void __glXnopEnterServer(void) { } static void __glXnopLeaveServer(void) { } static void (*__glXenterServerFunc)(void) = __glXnopEnterServer; static void (*__glXleaveServerFunc)(void) = __glXnopLeaveServer; void __glXsetEnterLeaveServerFuncs(void (*enter)(void), void (*leave)(void)) { __glXenterServerFunc = enter; __glXleaveServerFunc = leave; } void __glXenterServer(void) { (*__glXenterServerFunc)(); } void __glXleaveServer(void) { (*__glXleaveServerFunc)(); } /* ** Top level dispatcher; all commands are executed from here down. */ static int __glXDispatch(ClientPtr client) { REQUEST(xGLXSingleReq); CARD8 opcode; int (*proc)(__GLXclientState *cl, GLbyte *pc); __GLXclientState *cl; int retval; opcode = stuff->glxCode; cl = __glXClients[client->index]; if (!cl) { cl = (__GLXclientState *) xalloc(sizeof(__GLXclientState)); __glXClients[client->index] = cl; if (!cl) { return BadAlloc; } memset(cl, 0, sizeof(__GLXclientState)); } if (!cl->inUse) { /* ** This is first request from this client. Associate a resource ** with the client so we will be notified when the client dies. */ XID xid = FakeClientID(client->index); if (!AddResource( xid, __glXClientRes, (pointer)(long)client->index)) { return BadAlloc; } ResetClientState(client->index); cl->inUse = GL_TRUE; cl->client = client; } /* ** Check for valid opcode. */ if (opcode >= __GLX_SINGLE_TABLE_SIZE) { return BadRequest; } /* ** If we're expecting a glXRenderLarge request, this better be one. */ if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) { client->errorValue = stuff->glxCode; return __glXError(GLXBadLargeRequest); } /* ** Use the opcode to index into the procedure table. */ if (client->swapped) proc = __glXSwapSingleTable[opcode]; else proc = __glXSingleTable[opcode]; __glXleaveServer(); inDispatch = True; retval = proc(cl, (GLbyte *) stuff); inDispatch = False; __glXenterServer(); return retval; } int __glXNoSuchSingleOpcode(__GLXclientState *cl, GLbyte *pc) { return BadRequest; } void __glXNoSuchRenderOpcode(GLbyte *pc) { return; }