/* * Copyright © 1998 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include "fb.h" #ifdef __clang__ /* shift overflow is intentional */ #pragma clang diagnostic ignored "-Wshift-overflow" #endif /* * Example: srcX = 13 dstX = 8 (FB unit 32 dstBpp 8) * * **** **** **** **** **** **** **** **** * ^ * ******** ******** ******** ******** * ^ * leftShift = 12 * rightShift = 20 * * Example: srcX = 0 dstX = 8 (FB unit 32 dstBpp 8) * * **** **** **** **** **** **** **** **** * ^ * ******** ******** ******** ******** * ^ * * leftShift = 24 * rightShift = 8 */ #define LoadBits {\ if (leftShift) { \ bitsRight = (src < srcEnd ? READ(src++) : 0); \ bits = (FbStipLeft (bitsLeft, leftShift) | \ FbStipRight(bitsRight, rightShift)); \ bitsLeft = bitsRight; \ } else \ bits = (src < srcEnd ? READ(src++) : 0); \ } void fbBltOne(FbStip * src, FbStride srcStride, /* FbStip units per scanline */ int srcX, /* bit position of source */ FbBits * dst, FbStride dstStride, /* FbBits units per scanline */ int dstX, /* bit position of dest */ int dstBpp, /* bits per destination unit */ int width, /* width in bits of destination */ int height, /* height in scanlines */ FbBits fgand, /* rrop values */ FbBits fgxor, FbBits bgand, FbBits bgxor) { const FbBits *fbBits; FbBits *srcEnd; int pixelsPerDst; /* dst pixels per FbBits */ int unitsPerSrc; /* src patterns per FbStip */ int leftShift, rightShift; /* align source with dest */ FbBits startmask, endmask; /* dest scanline masks */ FbStip bits = 0, bitsLeft, bitsRight; /* source bits */ FbStip left; FbBits mask; int nDst; /* dest longwords (w.o. end) */ int w; int n, nmiddle; int dstS; /* stipple-relative dst X coordinate */ Bool copy; /* accelerate dest-invariant */ Bool transparent; /* accelerate 0 nop */ int srcinc; /* source units consumed */ Bool endNeedsLoad = FALSE; /* need load for endmask */ int startbyte, endbyte; if (dstBpp == 24) { fbBltOne24(src, srcStride, srcX, dst, dstStride, dstX, dstBpp, width, height, fgand, fgxor, bgand, bgxor); return; } /* * Do not read past the end of the buffer! */ srcEnd = src + height * srcStride; /* * Number of destination units in FbBits == number of stipple pixels * used each time */ pixelsPerDst = FB_UNIT / dstBpp; /* * Number of source stipple patterns in FbStip */ unitsPerSrc = FB_STIP_UNIT / pixelsPerDst; copy = FALSE; transparent = FALSE; if (bgand == 0 && fgand == 0) copy = TRUE; else if (bgand == FB_ALLONES && bgxor == 0) transparent = TRUE; /* * Adjust source and dest to nearest FbBits boundary */ src += srcX >> FB_STIP_SHIFT; dst += dstX >> FB_SHIFT; srcX &= FB_STIP_MASK; dstX &= FB_MASK; FbMaskBitsBytes(dstX, width, copy, startmask, startbyte, nmiddle, endmask, endbyte); /* * Compute effective dest alignment requirement for * source -- must align source to dest unit boundary */ dstS = dstX / dstBpp; /* * Compute shift constants for effective alignement */ if (srcX >= dstS) { leftShift = srcX - dstS; rightShift = FB_STIP_UNIT - leftShift; } else { rightShift = dstS - srcX; leftShift = FB_STIP_UNIT - rightShift; } /* * Get pointer to stipple mask array for this depth */ fbBits = 0; /* unused */ if (pixelsPerDst <= 8) fbBits = fbStippleTable[pixelsPerDst]; /* * Compute total number of destination words written, but * don't count endmask */ nDst = nmiddle; if (startmask) nDst++; dstStride -= nDst; /* * Compute total number of source words consumed */ srcinc = (nDst + unitsPerSrc - 1) / unitsPerSrc; if (srcX > dstS) srcinc++; if (endmask) { endNeedsLoad = nDst % unitsPerSrc == 0; if (endNeedsLoad) srcinc++; } srcStride -= srcinc; /* * Copy rectangle */ while (height--) { w = nDst; /* total units across scanline */ n = unitsPerSrc; /* units avail in single stipple */ if (n > w) n = w; bitsLeft = 0; if (srcX > dstS) bitsLeft = READ(src++); if (n) { /* * Load first set of stipple bits */ LoadBits; /* * Consume stipple bits for startmask */ if (startmask) { mask = fbBits[FbLeftStipBits(bits, pixelsPerDst)]; if (mask || !transparent) FbDoLeftMaskByteStippleRRop(dst, mask, fgand, fgxor, bgand, bgxor, startbyte, startmask); bits = FbStipLeft(bits, pixelsPerDst); dst++; n--; w--; } /* * Consume stipple bits across scanline */ for (;;) { w -= n; if (copy) { while (n--) { mask = fbBits[FbLeftStipBits(bits, pixelsPerDst)]; WRITE(dst, FbOpaqueStipple(mask, fgxor, bgxor)); dst++; bits = FbStipLeft(bits, pixelsPerDst); } } else { while (n--) { left = FbLeftStipBits(bits, pixelsPerDst); if (left || !transparent) { mask = fbBits[left]; WRITE(dst, FbStippleRRop(READ(dst), mask, fgand, fgxor, bgand, bgxor)); } dst++; bits = FbStipLeft(bits, pixelsPerDst); } } if (!w) break; /* * Load another set and reset number of available units */ LoadBits; n = unitsPerSrc; if (n > w) n = w; } } /* * Consume stipple bits for endmask */ if (endmask) { if (endNeedsLoad) { LoadBits; } mask = fbBits[FbLeftStipBits(bits, pixelsPerDst)]; if (mask || !transparent) FbDoRightMaskByteStippleRRop(dst, mask, fgand, fgxor, bgand, bgxor, endbyte, endmask); } dst += dstStride; src += srcStride; } } /* * Crufty macros to initialize the mask array, most of this * is to avoid compile-time warnings about shift overflow */ #if BITMAP_BIT_ORDER == MSBFirst #define Mask24Pos(x,r) ((x)*24-(r)) #else #define Mask24Pos(x,r) ((x)*24-((r) ? 24 - (r) : 0)) #endif #define Mask24Neg(x,r) (Mask24Pos(x,r) < 0 ? -Mask24Pos(x,r) : 0) #define Mask24Check(x,r) (Mask24Pos(x,r) < 0 ? 0 : \ Mask24Pos(x,r) >= FB_UNIT ? 0 : Mask24Pos(x,r)) #define Mask24(x,r) (Mask24Pos(x,r) < FB_UNIT ? \ (Mask24Pos(x,r) < 0 ? \ 0xffffffU >> Mask24Neg (x,r) : \ 0xffffffU << Mask24Check(x,r)) : 0) #define SelMask24(b,n,r) ((((b) >> n) & 1) * Mask24(n,r)) #define C2_24(b,r) \ (SelMask24(b,0,r) | \ SelMask24(b,1,r)) #define FbStip24Len 2 #if BITMAP_BIT_ORDER == MSBFirst #define FbStip24New(rot) (1 + (rot == 0)) #else #define FbStip24New(rot) (1 + (rot == 8)) #endif const FbBits fbStipple24Bits[3][1 << FbStip24Len] = { /* rotate 0 */ { C2_24(0, 0), C2_24(1, 0), C2_24(2, 0), C2_24(3, 0), }, /* rotate 8 */ { C2_24(0, 8), C2_24(1, 8), C2_24(2, 8), C2_24(3, 8), }, /* rotate 16 */ { C2_24(0, 16), C2_24(1, 16), C2_24(2, 16), C2_24(3, 16), } }; #if BITMAP_BIT_ORDER == LSBFirst #define FbMergeStip24Bits(left, right, new) \ (FbStipLeft (left, new) | FbStipRight ((right), (FbStip24Len - (new)))) #define FbMergePartStip24Bits(left, right, llen, rlen) \ (left | FbStipRight(right, llen)) #else #define FbMergeStip24Bits(left, right, new) \ ((FbStipLeft (left, new) & ((1 << FbStip24Len) - 1)) | right) #define FbMergePartStip24Bits(left, right, llen, rlen) \ (FbStipLeft(left, rlen) | right) #endif #define fbFirstStipBits(len,stip) {\ int __len = (len); \ if (len <= remain) { \ stip = FbLeftStipBits(bits, len); \ } else { \ stip = FbLeftStipBits(bits, remain); \ bits = (src < srcEnd ? READ(src++) : 0); \ __len = (len) - remain; \ stip = FbMergePartStip24Bits(stip, FbLeftStipBits(bits, __len), \ remain, __len); \ remain = FB_STIP_UNIT; \ } \ bits = FbStipLeft (bits, __len); \ remain -= __len; \ } #define fbInitStipBits(offset,len,stip) {\ bits = FbStipLeft (READ(src++),offset); \ remain = FB_STIP_UNIT - offset; \ fbFirstStipBits(len,stip); \ stip = FbMergeStip24Bits (0, stip, len); \ } #define fbNextStipBits(rot,stip) {\ int __new = FbStip24New(rot); \ FbStip __right; \ fbFirstStipBits(__new, __right); \ stip = FbMergeStip24Bits (stip, __right, __new); \ rot = FbNext24Rot (rot); \ } /* * Use deep mask tables that incorporate rotation, pull * a variable number of bits out of the stipple and * reuse the right bits as needed for the next write * * Yes, this is probably too much code, but most 24-bpp screens * have no acceleration so this code is used for stipples, copyplane * and text */ void fbBltOne24(FbStip * srcLine, FbStride srcStride, /* FbStip units per scanline */ int srcX, /* bit position of source */ FbBits * dst, FbStride dstStride, /* FbBits units per scanline */ int dstX, /* bit position of dest */ int dstBpp, /* bits per destination unit */ int width, /* width in bits of destination */ int height, /* height in scanlines */ FbBits fgand, /* rrop values */ FbBits fgxor, FbBits bgand, FbBits bgxor) { FbStip *src, *srcEnd; FbBits leftMask, rightMask, mask; int nlMiddle, nl; FbStip stip, bits; int remain; int dstS; int firstlen; int rot0, rot; int nDst; /* * Do not read past the end of the buffer! */ srcEnd = srcLine + height * srcStride; srcLine += srcX >> FB_STIP_SHIFT; dst += dstX >> FB_SHIFT; srcX &= FB_STIP_MASK; dstX &= FB_MASK; rot0 = FbFirst24Rot(dstX); FbMaskBits(dstX, width, leftMask, nlMiddle, rightMask); dstS = (dstX + 23) / 24; firstlen = FbStip24Len - dstS; nDst = nlMiddle; if (leftMask) nDst++; dstStride -= nDst; /* opaque copy */ if (bgand == 0 && fgand == 0) { while (height--) { rot = rot0; src = srcLine; srcLine += srcStride; fbInitStipBits(srcX, firstlen, stip); if (leftMask) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, (READ(dst) & ~leftMask) | (FbOpaqueStipple(mask, FbRot24(fgxor, rot), FbRot24(bgxor, rot)) & leftMask)); dst++; fbNextStipBits(rot, stip); } nl = nlMiddle; while (nl--) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, FbOpaqueStipple(mask, FbRot24(fgxor, rot), FbRot24(bgxor, rot))); dst++; fbNextStipBits(rot, stip); } if (rightMask) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, (READ(dst) & ~rightMask) | (FbOpaqueStipple(mask, FbRot24(fgxor, rot), FbRot24(bgxor, rot)) & rightMask)); } dst += dstStride; src += srcStride; } } /* transparent copy */ else if (bgand == FB_ALLONES && bgxor == 0 && fgand == 0) { while (height--) { rot = rot0; src = srcLine; srcLine += srcStride; fbInitStipBits(srcX, firstlen, stip); if (leftMask) { if (stip) { mask = fbStipple24Bits[rot >> 3][stip] & leftMask; WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask)); } dst++; fbNextStipBits(rot, stip); } nl = nlMiddle; while (nl--) { if (stip) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask)); } dst++; fbNextStipBits(rot, stip); } if (rightMask) { if (stip) { mask = fbStipple24Bits[rot >> 3][stip] & rightMask; WRITE(dst, (READ(dst) & ~mask) | (FbRot24(fgxor, rot) & mask)); } } dst += dstStride; } } else { while (height--) { rot = rot0; src = srcLine; srcLine += srcStride; fbInitStipBits(srcX, firstlen, stip); if (leftMask) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, FbStippleRRopMask(READ(dst), mask, FbRot24(fgand, rot), FbRot24(fgxor, rot), FbRot24(bgand, rot), FbRot24(bgxor, rot), leftMask)); dst++; fbNextStipBits(rot, stip); } nl = nlMiddle; while (nl--) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, FbStippleRRop(READ(dst), mask, FbRot24(fgand, rot), FbRot24(fgxor, rot), FbRot24(bgand, rot), FbRot24(bgxor, rot))); dst++; fbNextStipBits(rot, stip); } if (rightMask) { mask = fbStipple24Bits[rot >> 3][stip]; WRITE(dst, FbStippleRRopMask(READ(dst), mask, FbRot24(fgand, rot), FbRot24(fgxor, rot), FbRot24(bgand, rot), FbRot24(bgxor, rot), rightMask)); } dst += dstStride; } } } /* * Not very efficient, but simple -- copy a single plane * from an N bit image to a 1 bit image */ void fbBltPlane(FbBits * src, FbStride srcStride, int srcX, int srcBpp, FbStip * dst, FbStride dstStride, int dstX, int width, int height, FbStip fgand, FbStip fgxor, FbStip bgand, FbStip bgxor, Pixel planeMask) { FbBits *s; FbBits pm; FbBits srcMask; FbBits srcMaskFirst; FbBits srcMask0 = 0; FbBits srcBits; FbStip dstBits; FbStip *d; FbStip dstMask; FbStip dstMaskFirst; FbStip dstUnion; int w; int wt; int rot0; if (!width) return; src += srcX >> FB_SHIFT; srcX &= FB_MASK; dst += dstX >> FB_STIP_SHIFT; dstX &= FB_STIP_MASK; w = width / srcBpp; pm = fbReplicatePixel(planeMask, srcBpp); if (srcBpp == 24) { int tmpw = 24; rot0 = FbFirst24Rot(srcX); if (srcX + tmpw > FB_UNIT) tmpw = FB_UNIT - srcX; srcMaskFirst = FbRot24(pm, rot0) & FbBitsMask(srcX, tmpw); } else { rot0 = 0; srcMaskFirst = pm & FbBitsMask(srcX, srcBpp); srcMask0 = pm & FbBitsMask(0, srcBpp); } dstMaskFirst = FbStipMask(dstX, 1); while (height--) { d = dst; dst += dstStride; s = src; src += srcStride; srcMask = srcMaskFirst; if (srcBpp == 24) srcMask0 = FbRot24(pm, rot0) & FbBitsMask(0, srcBpp); srcBits = READ(s++); dstMask = dstMaskFirst; dstUnion = 0; dstBits = 0; wt = w; while (wt--) { if (!srcMask) { srcBits = READ(s++); if (srcBpp == 24) srcMask0 = FbNext24Pix(srcMask0) & FbBitsMask(0, 24); srcMask = srcMask0; } if (!dstMask) { WRITE(d, FbStippleRRopMask(READ(d), dstBits, fgand, fgxor, bgand, bgxor, dstUnion)); d++; dstMask = FbStipMask(0, 1); dstUnion = 0; dstBits = 0; } if (srcBits & srcMask) dstBits |= dstMask; dstUnion |= dstMask; if (srcBpp == FB_UNIT) srcMask = 0; else srcMask = FbScrRight(srcMask, srcBpp); dstMask = FbStipRight(dstMask, 1); } if (dstUnion) WRITE(d, FbStippleRRopMask(READ(d), dstBits, fgand, fgxor, bgand, bgxor, dstUnion)); } }