/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #define NEED_REPLIES #define FONT_PCF #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "glxserver.h" #include "glxutil.h" #include #include #include #include #include #include #include "glxext.h" #include "glapitable.h" #include "glapi.h" #include "glthread.h" #include "dispatch.h" #include "indirect_dispatch.h" #include "indirect_table.h" #include "indirect_util.h" /************************************************************************/ /* ** Byteswapping versions of GLX commands. In most cases they just swap ** the incoming arguments and then call the unswapped routine. For commands ** that have replies, a separate swapping routine for the reply is provided; ** it is called at the end of the unswapped routine. */ int __glXDispSwap_CreateContext(__GLXclientState *cl, GLbyte *pc) { xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->context); __GLX_SWAP_INT(&req->visual); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->shareList); return DoCreateContext( cl, req->context, req->shareList, req->visual, req->screen, req->isDirect ); } int __glXDispSwap_CreateNewContext(__GLXclientState *cl, GLbyte *pc) { xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->context); __GLX_SWAP_INT(&req->fbconfig); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->renderType); __GLX_SWAP_INT(&req->shareList); return DoCreateContext( cl, req->context, req->shareList, req->fbconfig, req->screen, req->isDirect ); } int __glXDispSwap_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXCreateContextWithConfigSGIXReq *req = (xGLXCreateContextWithConfigSGIXReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->context); __GLX_SWAP_INT(&req->fbconfig); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->renderType); __GLX_SWAP_INT(&req->shareList); return DoCreateContext( cl, req->context, req->shareList, req->fbconfig, req->screen, req->isDirect ); } int __glXDispSwap_DestroyContext(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->context); return __glXDisp_DestroyContext(cl, pc); } int __glXDispSwap_MakeCurrent(__GLXclientState *cl, GLbyte *pc) { xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->drawable); __GLX_SWAP_INT(&req->context); __GLX_SWAP_INT(&req->oldContextTag); return DoMakeCurrent( cl, req->drawable, req->drawable, req->context, req->oldContextTag ); } int __glXDispSwap_MakeContextCurrent(__GLXclientState *cl, GLbyte *pc) { xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->drawable); __GLX_SWAP_INT(&req->readdrawable); __GLX_SWAP_INT(&req->context); __GLX_SWAP_INT(&req->oldContextTag); return DoMakeCurrent( cl, req->drawable, req->readdrawable, req->context, req->oldContextTag ); } int __glXDispSwap_MakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc) { xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->drawable); __GLX_SWAP_INT(&req->readable); __GLX_SWAP_INT(&req->context); __GLX_SWAP_INT(&req->oldContextTag); return DoMakeCurrent( cl, req->drawable, req->readable, req->context, req->oldContextTag ); } int __glXDispSwap_IsDirect(__GLXclientState *cl, GLbyte *pc) { xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->context); return __glXDisp_IsDirect(cl, pc); } int __glXDispSwap_QueryVersion(__GLXclientState *cl, GLbyte *pc) { xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->majorVersion); __GLX_SWAP_INT(&req->minorVersion); return __glXDisp_QueryVersion(cl, pc); } int __glXDispSwap_WaitGL(__GLXclientState *cl, GLbyte *pc) { xGLXWaitGLReq *req = (xGLXWaitGLReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); return __glXDisp_WaitGL(cl, pc); } int __glXDispSwap_WaitX(__GLXclientState *cl, GLbyte *pc) { xGLXWaitXReq *req = (xGLXWaitXReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); return __glXDisp_WaitX(cl, pc); } int __glXDispSwap_CopyContext(__GLXclientState *cl, GLbyte *pc) { xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->source); __GLX_SWAP_INT(&req->dest); __GLX_SWAP_INT(&req->mask); return __glXDisp_CopyContext(cl, pc); } int __glXDispSwap_GetVisualConfigs(__GLXclientState *cl, GLbyte *pc) { xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(&req->screen); return DoGetVisualConfigs( cl, req->screen, GL_TRUE ); } int __glXDispSwap_GetFBConfigs(__GLXclientState *cl, GLbyte *pc) { xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(&req->screen); return DoGetFBConfigs( cl, req->screen, GL_TRUE ); } int __glXDispSwap_GetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(&req->screen); return DoGetFBConfigs( cl, req->screen, GL_TRUE ); } int __glXDispSwap_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) { xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->visual); __GLX_SWAP_INT(&req->pixmap); __GLX_SWAP_INT(&req->glxpixmap); return DoCreateGLXPixmap( cl, req->visual, req->screen, req->pixmap, req->glxpixmap ); } int __glXDispSwap_CreatePixmap(__GLXclientState *cl, GLbyte *pc) { xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->fbconfig); __GLX_SWAP_INT(&req->pixmap); __GLX_SWAP_INT(&req->glxpixmap); return DoCreateGLXPixmap( cl, req->fbconfig, req->screen, req->pixmap, req->glxpixmap ); } int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXCreateGLXPixmapWithConfigSGIXReq *req = (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->fbconfig); __GLX_SWAP_INT(&req->pixmap); __GLX_SWAP_INT(&req->glxpixmap); return DoCreateGLXPixmap( cl, req->fbconfig, req->screen, req->pixmap, req->glxpixmap ); } int __glXDispSwap_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->glxpixmap); return __glXDisp_DestroyGLXPixmap(cl, pc); } int __glXDispSwap_DestroyPixmap(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->glxpixmap); return __glXDisp_DestroyGLXPixmap(cl, pc); } int __glXDispSwap_QueryContext(__GLXclientState *cl, GLbyte *pc) { xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc; (void) req; return BadRequest; } int __glXDispSwap_CreatePbuffer(__GLXclientState *cl, GLbyte *pc) { xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc; (void) req; return BadRequest; } int __glXDispSwap_DestroyPbuffer(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) req; return BadRequest; } int __glXDispSwap_ChangeDrawableAttributes(__GLXclientState *cl, GLbyte *pc) { xGLXChangeDrawableAttributesReq *req = (xGLXChangeDrawableAttributesReq *) req; return BadRequest; } int __glXDispSwap_CreateWindow(__GLXclientState *cl, GLbyte *pc) { xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc; (void) req; return BadRequest; } int __glXDispSwap_DestroyWindow(__GLXclientState *cl, GLbyte *pc) { xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc; (void) req; return BadRequest; } int __glXDispSwap_SwapBuffers(__GLXclientState *cl, GLbyte *pc) { xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(&req->drawable); return __glXDisp_SwapBuffers(cl, pc); } int __glXDispSwap_UseXFont(__GLXclientState *cl, GLbyte *pc) { xGLXUseXFontReq *req = (xGLXUseXFontReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(&req->font); __GLX_SWAP_INT(&req->first); __GLX_SWAP_INT(&req->count); __GLX_SWAP_INT(&req->listBase); return __glXDisp_UseXFont(cl, pc); } int __glXDispSwap_QueryExtensionsString(__GLXclientState *cl, GLbyte *pc) { xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *)pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->screen); return __glXDisp_QueryExtensionsString(cl, pc); } int __glXDispSwap_QueryServerString(__GLXclientState *cl, GLbyte *pc) { xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *)pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->screen); __GLX_SWAP_INT(&req->name); return __glXDisp_QueryServerString(cl, pc); } int __glXDispSwap_ClientInfo(__GLXclientState *cl, GLbyte *pc) { xGLXClientInfoReq *req = (xGLXClientInfoReq *)pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->major); __GLX_SWAP_INT(&req->minor); __GLX_SWAP_INT(&req->numbytes); return __glXDisp_ClientInfo(cl, pc); } int __glXDispSwap_QueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc) { xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->context); return __glXDisp_QueryContextInfoEXT(cl, pc); } int __glXDispSwap_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; GLXDrawable *drawId; int *buffer; __GLX_DECLARE_SWAP_VARIABLES; pc += __GLX_VENDPRIV_HDR_SIZE; drawId = ((GLXDrawable *) (pc)); buffer = ((int *) (pc + 4)); __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(drawId); __GLX_SWAP_INT(buffer); return __glXDisp_BindTexImageEXT(cl, (GLbyte *)pc); } int __glXDispSwap_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; GLXDrawable *drawId; int *buffer; __GLX_DECLARE_SWAP_VARIABLES; pc += __GLX_VENDPRIV_HDR_SIZE; drawId = ((GLXDrawable *) (pc)); buffer = ((int *) (pc + 4)); __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(drawId); __GLX_SWAP_INT(buffer); return __glXDisp_ReleaseTexImageEXT(cl, (GLbyte *)pc); } int __glXDispSwap_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; GLXDrawable *drawId; int *buffer; (void) drawId; (void) buffer; __GLX_DECLARE_SWAP_VARIABLES; pc += __GLX_VENDPRIV_HDR_SIZE; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(pc); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); return __glXDisp_CopySubBufferMESA(cl, pc); } int __glXDispSwap_GetDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateWithReplyReq *req = (xGLXVendorPrivateWithReplyReq *)pc; CARD32 *data; __GLX_DECLARE_SWAP_VARIABLES; data = (CARD32 *) (req + 1); __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(data); return __glXDisp_GetDrawableAttributesSGIX(cl, pc); } int __glXDispSwap_GetDrawableAttributes(__GLXclientState *cl, GLbyte *pc) { xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *)pc; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->drawable); return __glXDisp_GetDrawableAttributes(cl, pc); } /************************************************************************/ /* ** Swap replies. */ void __glXSwapMakeCurrentReply(ClientPtr client, xGLXMakeCurrentReply *reply) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); __GLX_SWAP_INT(&reply->contextTag); WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)reply); } void __glXSwapIsDirectReply(ClientPtr client, xGLXIsDirectReply *reply) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); WriteToClient(client, sz_xGLXIsDirectReply, (char *)reply); } void __glXSwapQueryVersionReply(ClientPtr client, xGLXQueryVersionReply *reply) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); __GLX_SWAP_INT(&reply->majorVersion); __GLX_SWAP_INT(&reply->minorVersion); WriteToClient(client, sz_xGLXQueryVersionReply, (char *)reply); } void glxSwapQueryExtensionsStringReply(ClientPtr client, xGLXQueryExtensionsStringReply *reply, char *buf) { int length = reply->length; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); __GLX_SWAP_INT(&reply->n); WriteToClient(client, sz_xGLXQueryExtensionsStringReply, (char *)reply); __GLX_SWAP_INT_ARRAY((int *)buf, length); WriteToClient(client, length << 2, buf); } void glxSwapQueryServerStringReply(ClientPtr client, xGLXQueryServerStringReply *reply, char *buf) { int length = reply->length; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); __GLX_SWAP_INT(&reply->n); WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)reply); /** no swap is needed for an array of chars **/ /* __GLX_SWAP_INT_ARRAY((int *)buf, length); */ WriteToClient(client, length << 2, buf); } void __glXSwapQueryContextInfoEXTReply(ClientPtr client, xGLXQueryContextInfoEXTReply *reply, int *buf) { int length = reply->length; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); __GLX_SWAP_INT(&reply->n); WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)reply); __GLX_SWAP_INT_ARRAY((int *)buf, length); WriteToClient(client, length << 2, (char *)buf); } void __glXSwapGetDrawableAttributesReply(ClientPtr client, xGLXGetDrawableAttributesReply *reply, CARD32 *buf) { int length = reply->length; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT(&reply->sequenceNumber); __GLX_SWAP_INT(&reply->length); __GLX_SWAP_INT(&reply->numAttribs); WriteToClient(client, sz_xGLXGetDrawableAttributesReply, (char *)reply); __GLX_SWAP_INT_ARRAY((int *)buf, length); WriteToClient(client, length << 2, (char *)buf); } /************************************************************************/ /* ** Render and Renderlarge are not in the GLX API. They are used by the GLX ** client library to send batches of GL rendering commands. */ int __glXDispSwap_Render(__GLXclientState *cl, GLbyte *pc) { xGLXRenderReq *req; ClientPtr client= cl->client; int left, cmdlen, error; int commandsDone; CARD16 opcode; __GLXrenderHeader *hdr; __GLXcontext *cx; __GLX_DECLARE_SWAP_VARIABLES; /* ** NOTE: much of this code also appears in the nonswapping version of this ** routine, __glXRender(). Any changes made here should also be ** duplicated there. */ req = (xGLXRenderReq *) pc; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); cx = __glXForceCurrent(cl, req->contextTag, &error); if (!cx) { return error; } commandsDone = 0; pc += sz_xGLXRenderReq; left = (req->length << 2) - sz_xGLXRenderReq; while (left > 0) { __GLXrenderSizeData entry; int extra; __GLXdispatchRenderProcPtr proc; int err; /* ** Verify that the header length and the overall length agree. ** Also, each command must be word aligned. */ hdr = (__GLXrenderHeader *) pc; __GLX_SWAP_SHORT(&hdr->length); __GLX_SWAP_SHORT(&hdr->opcode); cmdlen = hdr->length; opcode = hdr->opcode; err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry); proc = (__GLXdispatchRenderProcPtr) __glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, 1); if ((err < 0) || (proc == NULL)) { client->errorValue = commandsDone; return __glXError(GLXBadRenderRequest); } if (entry.varsize) { /* variable size command */ extra = (*entry.varsize)(pc + __GLX_RENDER_HDR_SIZE, True); if (extra < 0) { extra = 0; } if (cmdlen != __GLX_PAD(entry.bytes + extra)) { return BadLength; } } else { /* constant size command */ if (cmdlen != __GLX_PAD(entry.bytes)) { return BadLength; } } if (left < cmdlen) { return BadLength; } /* ** Skip over the header and execute the command. We allow the ** caller to trash the command memory. This is useful especially ** for things that require double alignment - they can just shift ** the data towards lower memory (trashing the header) by 4 bytes ** and achieve the required alignment. */ (*proc)(pc + __GLX_RENDER_HDR_SIZE); pc += cmdlen; left -= cmdlen; commandsDone++; } __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } /* ** Execute a large rendering request (one that spans multiple X requests). */ int __glXDispSwap_RenderLarge(__GLXclientState *cl, GLbyte *pc) { xGLXRenderLargeReq *req; ClientPtr client= cl->client; size_t dataBytes; __GLXrenderLargeHeader *hdr; __GLXcontext *cx; int error; CARD16 opcode; __GLX_DECLARE_SWAP_VARIABLES; /* ** NOTE: much of this code also appears in the nonswapping version of this ** routine, __glXRenderLarge(). Any changes made here should also be ** duplicated there. */ req = (xGLXRenderLargeReq *) pc; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->contextTag); __GLX_SWAP_INT(&req->dataBytes); __GLX_SWAP_SHORT(&req->requestNumber); __GLX_SWAP_SHORT(&req->requestTotal); cx = __glXForceCurrent(cl, req->contextTag, &error); if (!cx) { /* Reset in case this isn't 1st request. */ __glXResetLargeCommandStatus(cl); return error; } dataBytes = req->dataBytes; /* ** Check the request length. */ if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { client->errorValue = req->length; /* Reset in case this isn't 1st request. */ __glXResetLargeCommandStatus(cl); return BadLength; } pc += sz_xGLXRenderLargeReq; if (cl->largeCmdRequestsSoFar == 0) { __GLXrenderSizeData entry; int extra; size_t cmdlen; int err; /* ** This is the first request of a multi request command. ** Make enough space in the buffer, then copy the entire request. */ if (req->requestNumber != 1) { client->errorValue = req->requestNumber; return __glXError(GLXBadLargeRequest); } hdr = (__GLXrenderLargeHeader *) pc; __GLX_SWAP_INT(&hdr->length); __GLX_SWAP_INT(&hdr->opcode); cmdlen = hdr->length; opcode = hdr->opcode; err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry); if (err < 0) { client->errorValue = opcode; return __glXError(GLXBadLargeRequest); } if (entry.varsize) { /* ** If it's a variable-size command (a command whose length must ** be computed from its parameters), all the parameters needed ** will be in the 1st request, so it's okay to do this. */ extra = (*entry.varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, True); if (extra < 0) { extra = 0; } /* large command's header is 4 bytes longer, so add 4 */ if (cmdlen != __GLX_PAD(entry.bytes + 4 + extra)) { return BadLength; } } else { /* constant size command */ if (cmdlen != __GLX_PAD(entry.bytes + 4)) { return BadLength; } } /* ** Make enough space in the buffer, then copy the entire request. */ if (cl->largeCmdBufSize < cmdlen) { if (!cl->largeCmdBuf) { cl->largeCmdBuf = (GLbyte *) xalloc(cmdlen); } else { cl->largeCmdBuf = (GLbyte *) xrealloc(cl->largeCmdBuf, cmdlen); } if (!cl->largeCmdBuf) { return BadAlloc; } cl->largeCmdBufSize = cmdlen; } memcpy(cl->largeCmdBuf, pc, dataBytes); cl->largeCmdBytesSoFar = dataBytes; cl->largeCmdBytesTotal = cmdlen; cl->largeCmdRequestsSoFar = 1; cl->largeCmdRequestsTotal = req->requestTotal; return Success; } else { /* ** We are receiving subsequent (i.e. not the first) requests of a ** multi request command. */ /* ** Check the request number and the total request count. */ if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { client->errorValue = req->requestNumber; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } if (req->requestTotal != cl->largeCmdRequestsTotal) { client->errorValue = req->requestTotal; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } /* ** Check that we didn't get too much data. */ if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { client->errorValue = dataBytes; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); cl->largeCmdBytesSoFar += dataBytes; cl->largeCmdRequestsSoFar++; if (req->requestNumber == cl->largeCmdRequestsTotal) { __GLXdispatchRenderProcPtr proc; /* ** This is the last request; it must have enough bytes to complete ** the command. */ /* NOTE: the two pad macros have been added below; they are needed ** because the client library pads the total byte count, but not ** the per-request byte counts. The Protocol Encoding says the ** total byte count should not be padded, so a proposal will be ** made to the ARB to relax the padding constraint on the total ** byte count, thus preserving backward compatibility. Meanwhile, ** the padding done below fixes a bug that did not allow ** large commands of odd sizes to be accepted by the server. */ if (__GLX_PAD(cl->largeCmdBytesSoFar) != __GLX_PAD(cl->largeCmdBytesTotal)) { client->errorValue = dataBytes; __glXResetLargeCommandStatus(cl); return __glXError(GLXBadLargeRequest); } hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; /* ** The opcode and length field in the header had already been ** swapped when the first request was received. */ /* ** Use the opcode to index into the procedure table. */ opcode = hdr->opcode; proc = (__GLXdispatchRenderProcPtr) __glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, 1); if (proc == NULL) { client->errorValue = opcode; return __glXError(GLXBadLargeRequest); } /* ** Skip over the header and execute the command. */ (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); __GLX_NOTE_UNFLUSHED_CMDS(cx); /* ** Reset for the next RenderLarge series. */ __glXResetLargeCommandStatus(cl); } else { /* ** This is neither the first nor the last request. */ } return Success; } } /************************************************************************/ /* ** No support is provided for the vendor-private requests other than ** allocating these entry points in the dispatch table. */ int __glXDispSwap_VendorPrivate(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq *req; GLint vendorcode; __GLXdispatchVendorPrivProcPtr proc; __GLX_DECLARE_SWAP_VARIABLES; req = (xGLXVendorPrivateReq *) pc; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->vendorCode); vendorcode = req->vendorCode; proc = (__GLXdispatchVendorPrivProcPtr) __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info, vendorcode, 1); if (proc != NULL) { (*proc)(cl, (GLbyte*)req); return Success; } cl->client->errorValue = req->vendorCode; return __glXError(GLXUnsupportedPrivateRequest); } int __glXDispSwap_VendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateWithReplyReq *req; GLint vendorcode; __GLXdispatchVendorPrivProcPtr proc; __GLX_DECLARE_SWAP_VARIABLES; req = (xGLXVendorPrivateWithReplyReq *) pc; __GLX_SWAP_SHORT(&req->length); __GLX_SWAP_INT(&req->vendorCode); vendorcode = req->vendorCode; proc = (__GLXdispatchVendorPrivProcPtr) __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info, vendorcode, 1); if (proc != NULL) { return (*proc)(cl, (GLbyte*)req); } cl->client->errorValue = req->vendorCode; return __glXError(GLXUnsupportedPrivateRequest); }