/* * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ #ifndef GLAMOR_H #define GLAMOR_H #include "scrnintstr.h" #ifdef GLAMOR_FOR_XORG #include "xf86str.h" #endif #include "pixmapstr.h" #include "windowstr.h" #include "gcstruct.h" #include "picturestr.h" #include "fb.h" #include "fbpict.h" #endif /* GLAMOR_H */ /* @GLAMOR_INVERTED_Y_AXIS: * set 1 means the GL env's origin (0,0) is at top-left. * EGL/DRM platform is an example need to set this bit. * glx platform's origin is at bottom-left thus need to * clear this bit.*/ #define GLAMOR_INVERTED_Y_AXIS 1 /* @GLAMOR_USE_SCREEN: * If want to let glamor to do everything including the * create/destroy pixmap and handle the gc ops. need to * set this bit. Standalone glamor DDX driver need to set * this bit. * Otherwise, need to clear this bit, as the intel video * driver with glamor enabled. * */ #define GLAMOR_USE_SCREEN 2 /* @GLAMOR_USE_PICTURE_SCREEN: * If want to let glamor to do all the composition related * things, need to set this bit. Just as standalone glamor * DDX driver. * Otherwise, need to clear this bit, as the intel video * driver with glamor enabled. */ #define GLAMOR_USE_PICTURE_SCREEN 4 #define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \ | GLAMOR_USE_SCREEN \ | GLAMOR_USE_PICTURE_SCREEN) /* * glamor_pixmap_type : glamor pixmap's type. * @MEMORY: pixmap is in memory. * @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer. * @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but * the format is incompatible, so this type of pixmap * will never fallback to DDX layer. * @DRM_ONLY: pixmap is in a external DRM buffer. * @TEXTURE_ONLY: pixmap is in an internal texture. */ typedef enum glamor_pixmap_type { GLAMOR_MEMORY, GLAMOR_TEXTURE_DRM, GLAMOR_SEPARATE_TEXTURE, GLAMOR_DRM_ONLY, GLAMOR_TEXTURE_ONLY } glamor_pixmap_type_t; #define GLAMOR_EGL_EXTERNAL_BUFFER 3 extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags); extern _X_EXPORT void glamor_fini(ScreenPtr screen); extern _X_EXPORT void glamor_set_screen_pixmap_texture(ScreenPtr screen, int w, int h, unsigned int tex); extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen); extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h, unsigned int tex); extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type); extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap); extern _X_EXPORT void glamor_block_handler(ScreenPtr screen); #ifdef GLAMOR_FOR_XORG extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd); extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride); extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride); extern _X_EXPORT Bool glamor_egl_close_screen(ScreenPtr screen); extern _X_EXPORT void glamor_egl_free_screen(int scrnIndex, int flags); extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen); extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap); #endif /* Glamor rendering/drawing functions with XXX_nf. * nf means no fallback within glamor internal if possible. If glamor * fail to accelerate the operation, glamor will return a false, and the * caller need to implement fallback method. Return a true means the * rendering request get done successfully. */ extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable, GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted); extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable, GCPtr gc, int nrect, xRectangle * prect); extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, int w, int h, int left_pad, int image_format, char *bits); extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src, DrawablePtr dst, GCPtr gc, BoxPtr box, int nbox, int dx, int dy, Bool reverse, Bool upsidedown, Pixel bitplane, void *closure); extern _X_EXPORT Bool glamor_composite_nf(CARD8 op, PicturePtr source, PicturePtr mask, PicturePtr dest, INT16 x_source, INT16 y_source, INT16 x_mask, INT16 y_mask, INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height); extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op, PicturePtr src, PicturePtr dst, PictFormatPtr mask_format, INT16 x_src, INT16 y_src, int ntrap, xTrapezoid * traps); extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op, PicturePtr src, PicturePtr dst, PictFormatPtr mask_format, INT16 x_src, INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs); extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op, PicturePtr pSrc, PicturePtr pDst, PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris); extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph); extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src, DDXPointPtr points, int *widths, int n, int sorted); extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax, DDXPointPtr points, int *widths, int count, char *dst); extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op, PicturePtr pDst, xRenderColor *color, int nRect, xRectangle *rects); extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h, unsigned int format, unsigned long planeMask, char *d); extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture, INT16 x_off, INT16 y_off, int ntrap, xTrap * traps);