/* * Copyright © 2008 Intel Corporation * Copyright © 1998 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include "glamor_priv.h" /** @file glamor_fillspans.c * * GC fill implementation, based loosely on fb_fill.c */ void glamor_fill(DrawablePtr drawable, GCPtr gc, int x, int y, int width, int height) { PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable); switch (gc->fillStyle) { case FillSolid: if (!glamor_solid(dst_pixmap, x, y, width, height, gc->alu, gc->planemask, gc->fgPixel)) goto fail; break; case FillStippled: case FillOpaqueStippled: if (!glamor_stipple(dst_pixmap, gc->stipple, x, y, width, height, gc->alu, gc->planemask, gc->fgPixel, gc->bgPixel, gc->patOrg.x, gc->patOrg.y)) goto fail; return; break; case FillTiled: if (!glamor_tile(dst_pixmap, gc->tile.pixmap, x, y, width, height, gc->alu, gc->planemask, drawable->x + x - gc->patOrg.x, drawable->y + y - gc->patOrg.y)) goto fail; break; } return; fail: if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) { if (glamor_prepare_access_gc(gc)) { fbFill(drawable, gc, x, y, width, height); glamor_finish_access_gc(gc); } glamor_finish_access(drawable); } return; } void glamor_init_solid_shader(ScreenPtr screen) { glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); const char *solid_vs = "attribute vec4 v_position;" "void main()\n" "{\n" " gl_Position = v_position;\n" "}\n"; const char *solid_fs = "uniform vec4 color;\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n"; GLint fs_prog, vs_prog; glamor_priv->solid_prog = glCreateProgram(); vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, solid_vs); fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, solid_fs); glAttachShader(glamor_priv->solid_prog, vs_prog); glAttachShader(glamor_priv->solid_prog, fs_prog); glBindAttribLocation(glamor_priv->solid_prog, GLAMOR_VERTEX_POS, "v_position"); glamor_link_glsl_prog(glamor_priv->solid_prog); glamor_priv->solid_color_uniform_location = glGetUniformLocation(glamor_priv->solid_prog, "color"); } Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, unsigned char alu, unsigned long planemask, unsigned long fg_pixel) { ScreenPtr screen = pixmap->drawable.pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); int x1 = x; int x2 = x + width; int y1 = y; int y2 = y + height; GLfloat color[4]; float vertices[8]; GLfloat xscale, yscale; if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) { glamor_fallback("dest %p has no fbo.\n", pixmap); goto fail; } glamor_set_alu(alu); if (!glamor_set_planemask(pixmap, planemask)) { glamor_fallback("Failedto set planemask in glamor_solid.\n"); goto fail; } glamor_get_rgba_from_pixel(fg_pixel, &color[0], &color[1], &color[2], &color[3], format_for_pixmap(pixmap)); #ifdef GLAMOR_DELAYED_FILLING if (x == 0 && y == 0 && width == pixmap->drawable.width && height == pixmap->drawable.height && pixmap_priv->fb != glamor_priv->screen_fbo ) { pixmap_priv->pending_op.type = GLAMOR_PENDING_FILL; memcpy(&pixmap_priv->pending_op.fill.color4fv, color, 4*sizeof(GLfloat)); pixmap_priv->pending_op.fill.colori = fg_pixel; return TRUE; } #endif glamor_set_destination_pixmap_priv_nc(pixmap_priv); glamor_validate_pixmap(pixmap); glUseProgram(glamor_priv->solid_prog); glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale); glamor_set_normalize_vcoords(xscale, yscale, x1, y1, x2, y2, glamor_priv->yInverted, vertices); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glUseProgram(0); return TRUE; fail: glamor_set_alu(GXcopy); glamor_set_planemask(pixmap, ~0); return FALSE; }